Tonight our new board and custom troops made their outing to club in a 2v2 battle. After initial 1st turn deployment going round the table we have:
1st time player Wiggy and starter Axis army. 
Then we have Paul H's new and custom Allies. It's his 1st time with the walker expansion and his power armour 3pt unit and hero. His Airbourne arrives elsewhere.

My custom forces and 1st use of the Panzer Killers. Pic also shows the Airbournes landing position at bottom middle of pic.

And noob, Paul B's standard Allied force.

An overview of the battlefield.

Walls and inside tiles were placed to represent our bunkers, on the corner of each bunker is a soft cover sand bag position, depoyment could be any of these squares or the entrance. A building was placed dead center and then the terrain randomly placed, I loathe symetrical wargames tables as it removed some of the stratagey. Each player then had a tank trap to place anywhere he liked as long as it wasn't adjacent to a wall or blocking an entrance.
The objective was to get a model into an enemy bunker to score a victory point, in the event of a draw the win went to whoever held the central building.
Custom model notes:
My power armour troops were taken out by Pauls without firing a shot, his were then destroyed by a pair of 88's and my twin 50mm's and finished of ny the Panzer Killers (after they took down a wounded Micky)
My Rifle Panzer Grenadiers holding the sandbags were set upon by pounder but lost just 2 models due to crap dice rolling, who then destroyed the Airborne before they could move. They destroyed Paul B's BBQ squad (after they destroyed my mech) with a pair of MG's and went on and lasted the whole game in the building.
Paul B was over cautious regarding my new Valkerie hero and she took down Joe in hand to hand combat in 2 turns after she survived an attack by the recon.
So, all in all the new troops performed ok, no better or worse than anything else although the Panzer Grenadiers are the luckiest squad on the table ![]()
With full 16pt forces per player, the game lasted 5 turns with an easy victory to the Axis and still only took just over an hour that included teaching the rules - this is a BRILLIANT game
If anybody is interested I'll be taking the game to Broadside wargame show in Essex in June.



