I decided to branch off from the "Journey Along the Anduin: Single Player (score: 3!!!)" thread and create my own, for fear of completely highjacking that one. Due credit goes to Iron-On Ghost for coming up with the idea of building a deck around playing out of sphere characters from your discard pile utilizing "Stand and Fight". Decklist below, followed by discussion:
Heroes (25 Threat)
Theodred (L)
Dunhere (S)
Eowyn (S)
Allies - 21
3x Wandering Took (S)
2x Lorien Guide (S)
2x Northern Tracker (S)
3x Snowbourn Scout (L)
2x Faramir (L)
3x Beorn (T)
3x Gleowine (K)
3x Gandalf (U)
Attachments - 9
3x Steward of Gondor (L)
2x The Favor of the Lady (S)
2x Celebrian's Stone (L)
2x Unexpected Courage (S)
Events - 20
3x Stand and Fight (S)
3x The Galadharim's Greeting (S)
3x Dwarven Tomb (S)
3x A Test of Will (S)
2x Will of the West (S)
3x Sneak Attack (L)
3x Valiant Sacrifice (L)
Thoughts
The main idea of the deck is to use Spirit's powerful recursion ability to pull key out of sphere characters from the discard pile (where they have been discarded to fuel Eowyn's ability). Leadership backs this up with a very powerful resource engine (Theodred and Steward of Gondor), the very strong Sneak Attack (which can be used for the now popular Gandalf combo or Beorn if you lack Stand and Fight) and Valiant Sacrifice to help with the decks primary weakness: lack of card draw.
The deck's secondary strategy is to capitalize on Spirit's threat reducing ability utilizing The Galadharim's Greeting, Dwarven Tomb and Gandalf (with or without Sneak Attack). Snowbourn Scout, Lorien Guide and Northern Tracker all help tear through locations, and Eowyn is a questing beast, especially when she's helped out with Celebrian's Stone and Favor of the Lady. Dunhere snipes enemies that can't attack you due to your lowered threat.
I've been testing the deck against Scenario 2, and one of it's greatest assets is it's 'set up time'. With only 25 starting threat you have several turns to prepare for the inevitable Hill Troll, and by the time it comes you often have a means of dealing with it within 2 turns. Though you may have to take a threat hit or two, it's fairly easy to get yourself back down into the 20's and lower with the resources in the deck.