It obviously applies a constant effect "Units in a zone with no developments receives -1 HP"
So if I recruit a 1 HP unit in to a zone with no development, is there an action window in which I can sacrifice that unit as a cost to an effect before the game state says it has 0HP and therefore damage equal to it's HP and therefore has to go to the Discard Pile?
FAQ 1.4 suggests that you resolve all Forced effects and all Constant Effects before actions can be triggered. So by my understanding not.
Also what happens if resolving an effect removes the last development in a zone while the Throne is in play?
I would expect that all units in that zone instantly get -1 HP, and where applicable are sent to the discard zone, again without an opportunity to trigger abilities that require a sacrifice to set off.
My current deck idea would REALLY benefit from being able to still sacrifice stuff (e.g. Slave Pits) but I think that it doesn't work