I just recently started a Rogue Trader game. I've got three players playing six characters, and after our second session, they're beginning to 'get' their characters. I generated some premades, since I'm the one among our group that groks 40k enough to run the game, and helped them with getting into those characters and making them their own.
I'm running through the starting adventure in the back of the RT rulebook to get everyone accustomed to the system.
In the combat in the Gilt Processional in the first portion of the adventure, the Missionary felt kind of useless, given the number of panicking civilians and her lack of a ranged weapon that didn't spew indiscriminate flaming death, so the player came up with an idea. She had chosen Perform (Singer) as one of her skills thanks to something in the character's background, and she had Command trained because of one of the Origin Path choices, and of course, she had the flamer.
She went fairly early in the initiative order, and when it came to her, she used Command, using her singer's training to project her voice above the din, and firing a gout of promethium in a safe-ish direction to get everyone's attention, and she ordered the bystanders to drop to the ground.
I gave her a +15 bonus to the roll, +10 from the flamer and +5 for the voice training. She rolled exceedingly well on it (in the teens), so I gave it to her. The bystanders were now prone. I took away the rules for accidentally hitting a bystander, from both the House Fel armsmen and the PCs, and instead made it so that anyone who wanted to run or charge needed to pass an agility test to avoid tripping over someone. Given that the bystanders were now stationary, though, I left that rule in place for the entire combat, instead of the three rounds the "panicked bystanders" rule would have lasted.
Personally, I love it when players come up with innovative solutions to problems, and in fact ran an Age-of-Exploration D&D game once where I advised the characters to constantly ask themselves "What would Jack Sparrow do?" Have any other GMs had players do things that were just crazy enough to work, and what kind of unintended consequences did they have?