I got around to painting up my Tamiya Panzer Grenadiers as I fanccied trying out some 1pt infantry, I'll try these out Tuesday:
And the Heroscape Airborne Elite:
I got around to painting up my Tamiya Panzer Grenadiers as I fanccied trying out some 1pt infantry, I'll try these out Tuesday:
And the Heroscape Airborne Elite:
First off, SUPER job on those models.
I like them. Question are the model fully compatible with DT models? Size wise.
They are not fully compatibles in the same way as not all 28mm manufacturers are fully compatible. The Tamiya ones are slightly slimmer and their gear as well, but then again they are not wearing winter garb, they fit in really well IMHO. They will be in action tomorrow, I'll be taking pics so you can then decide at gaming level
They look fab.
Be sure and let us know how level 1 infantry affect the game MM!
i dont know if i would have the m1 carbine that strong . it should not be able to hurt armor 3 .
http://en.wikipedia.org/wiki/M1_carbine#World_War_II
but i like the rest of it . personaly , i dont see the use of paratrooping in this game because it would and should be so dangerous but i think you got the idea right on how to do it .
Yup agreed about dropping in Kris, not sure how useful it will be in-game if at all as the para's will get shot up when they land. Might need to allow them to be ready deployed in extra area's of the table, might be scenario specific. With older WW2 weapons, I'm leaving them all at the factions standard profile at the moment because of what I mentioned in another thread, the rules don't allow you to fine tune stats very easy. If a 1947 automatic fire arm does 1/1 against the common armour 2 troop type, there's nowhere for a bolt action rifle to fit in. I never reserched the carbine at all, so may well take on board what you said. At the moment I just fluff it up with higher tech in an old gun whether it be a higher ROF, special ammo or whatever.
Cheers.
Dave
i think a better solution for the bolt action rifles would be added range to say 6 .
the MG's were nice , but they kinda lead people to point and spray which wastes alot of amo . their big advantage was that they were shorter so they were better for building clearing and commando raids , and when combined with the highrate of fire didnt require the soldiers to aim to be as acurate , unfortunatly , one of the statements i have seen on multiple MG's was that their cost made them less available , otherwise i think they would have been much more prevalent to the common soldier , additionaly , they were more complicated to maintain in the field , which while not as big a deal NOW , it was then .
the letthality would be about equal in reality , but the longer barrel and that front line troops would actually aim them would give better accuracy at rage to the bolt action rifles
and i think you got the drop rules right . i wouldnt change them . i think to many players are used to WH40K airdrop rules , its not that simple or safe . a great example can be seen in the movie the longest day , where a parachute unit drops in the middle of the enemy held city , and get butchered while they are still coming down by german troops firing up at them .
there is a reason drop zones are usually near an enemy , but STILL a mile or more away .
Hi. I really like the panzer grenadiers. Just want to ask why you made 2 different sections (MG and Rifle). The panzergrenadiers were built around the MG42. Either they stuck together as one group of 10 (early war) or 8 (mid-war) with two MG42s or split into 2 halbgruppe (not so sure if this is the right term) each with an MG42. The last two members of the squad is the driver and his assistant who also mans the Hanomags MG. Maybe you could give these guys a Hanomag, make a rule for them to be able to dismount when the Hanomag ends its movement (like mechanized tactics in AAM). They could then move as one squad which could occupy two squares, with the ability to split into two independent fireteams.
Still, great job on making them and I hope they play well in your upcoming game.
Thanks for the input, I made them into two different teams as in 1946 the Panzer Grenadiers were no longer the elite on the German army, the veterans moving on to become the hardened Recon and Battle Grenadiers. The Army then reorganised the Panzer Grenadiers to simplify their training and instead of poor jack-of-all-trades the sections became more specific in their duties and better trained, one section as an anti-tank team and the other as long range fire support with a pair of MG's. Well thats a load of tosh but I wanted different units other than 1 less armour
Like the Hanaomag idea and have one in the loft, so a new card comming up and a possible re-organisation
Cheers
Dave
i think the 5 man teams work fine , its 1947 , and with all the dead that have piled up , battles going on , and all the territory to guard , militaries would be forced to do much more with much less men , so 5 men is probably the optimal/minimal size for units to do the job .
Hero scape guys look good. How do the tamiya guys scale up to the dust minis? Are they sized the same or do they look tiny against the dust minis?
mgentile7 said:
Hero scape guys look good. How do the tamiya guys scale up to the dust minis? Are they sized the same or do they look tiny against the dust minis?
Height wise they are pretty much spot on but are less bulky, but that could be down to them not wearing padded winter gear, the helmets are again pretty much the same size and their hands etc a bit more correctly proportioned. I'm happy with the size and scale issue. I've left my models round my mates but I'll try and get comparisson pics the weekend.