Hi there,
i'm actually preparing a test session for a friend of mine and working myself through the rules. Maybe a bit too much, since there are a couple of questions left for which i cannot find the answers, maybe it's to obvious for me to find or maybe they are no real questions at all.
I apologize, if these questions have already been answered, i read through the forum during the last days and I cannot remember that I found a topic that would have helped me.
1.Page 58 of the rulebook says, that the general difficulty of an attack is easy, which brings 1 challenge die into the dice pool. Furthermore it says, that the GM may decide, if the action is better served as an unopposed or opposed check.
I'm not getting the intention behind this decision, what could be reasons for this?
If the GM decides to handle the attack as an opposed action, do the rules for "normal" opposed checks apply? For example:Ranged Shot (Ballistic Skill (AG) vs. Target Defence):
Let's assume the AG of the attacking charakter is 2 and the targets defence is also 2, does that mean, that the default difficulty of this attack rises to average and brings 2 challenge dice into the dice pool (according to the opposed checks rules)?
2. If a mage accumulates spell power up to twice of his willpower he needs to concentrate a bit on that and needs to spend a maneuver per round for that during the encounter mode. But what happens in story mode, when there are no rounds? Is it possible for the mage to wake up in the morning, accumulate the proper ammount of spell power (for example 8 spell power for willpower 4) and store it until going into encounter mode?
My idea would be to display the necessary concentration by adding a misfortune die to all checks in story mode, while he is doing that but maybe there are official rules? Or is every check made in the encounter mode and making a check automatically "transfers" the charakter from story mode to encounter mode?
Nearly the same is with "normal" talents that receive 4 recharging tokens when they are used and therefore exhausted. What happens with this tokens, when the encounter ends before the talent was fully recharged? Common sense would imho indicate, that such a talent recharges once the encounter ends, im just not sure about that, since stress and fatigue also stay after an encounter ends and that during the rally step, one token is removed from every recharging talent?
3. Im pretty sure that a charakter can play one card (action) per round but where is that written? Im using the boxed set, not the hardcover and Im to blind to find that specific passage-
4. Career Completion
Is the dedication bonus really an award and therefore for free or does the character have to spend an advance to get the bonus. The rulebook isn't mentioning anything like this, im just wondering about the check box next to it on the character sheet ;-)!
Thanks in advance for your answers and your support, best regards,
Michael
