Well first let me start by me saying, the opinions expressed here-in are only that, opinions. I enjoy the game immensely, and thank the designers for putting it all together for us to enjoy. And on with my rant i suppose.
So i'm currently in a game playing an assault marine, and i'm trying to figure out where i want to go as a character, so i've been pouring over the tables quite a bit and to me, it just doesn't really make sense. I'll go into detail in a moment, but it seems like some talents were left out, and others are just pointless. And on top of that...some are just at really weird ranks.
Before i get to deeply into this, yes i realize probably all of this can be avoided with rational conversations with a GM and possibly Elite Advances, but i think these things shouldn't cost more points, just due to oversight, or possibly poor design. Its also possible i just don't understand what the over-all idea is.
To start, i guess i'll go with the ones that i feel are left out, and the most obvious of those, in my opinion are, Thunder Charge, Frenzy, and Battle Rage. To a (slightly) lesser extent, i also think Cleanse and Purify fits. Ok starting from the top, Thunder Charge just seems to be an assault marines thing. i run into people using my body as a weapon, until i get to the guy i really wanted to hit with my weapon of choice. On top of the fact that is missing, there's only one way to get it, be a Storm Warden. Ok, maybe that just gives them some flavor, quite annoying, but i understand it once. Then there's Frenzy and Battle Rage, Blood Angels only talents. ya, personal flavor again, ok, but what if you don't want to be from either of these chapters? Your melee (at the very least against hordes) will suffer. And the horde note is part of the reason i bring up Cleanse and Purify. Assault marines have long been shown as using flame weapons in close quarters to eliminate packed troops. Why are they denied a talent that benefits that?
As far as the useless ones go I'd list Takedown, Sure Strike, Precise Blow, Disarm, and Crippling Strike. Takedown...a half action for one (dodgeable/ parryable) attack, that has to do damage, and the enemy still gets a toughness test to shrug it off, all to stun it for ONE turn. Has anyone actually found a good use for this talent in combat? The few times i tried back in my DH days i only once managed to jump through all my hoops to hit and damage them, only to have them succeed the toughness test easily. Sure Strike and Precise Blow...wow called shots in melee. The tougher enemies, the ones you would actually want to use this talent on because they're solos? i'd have to say 90% or more of them have the SAME armor all the way around. Whats the point? Disarm, spend a full action to make someone drop something. If you beat them at an opposed weapon skill check. Not undoable at all, but if i'm spending a full action, i think most people would rather attack them 2 or (probably) more times and try to kill them instead. by that rank one could conceivably have 4 attacks total, with just a few talents. And, finally, i just have a problem with Crippling Strike because 9 times out of 10 the GM doesn't worry about critical damage for enemies, and if he does, then more than likely they're already dead from critical damage anyway. It's too specific in its extra damage capacity, not to mention you get it at far too late a rank to have actually not learned to get along without it.
The ones i feel are at odd ranks are (the most glaring offender,) Combat Master at rank 8. Yes, it has master in the title, but lets look at what it does, it negates your enemies bonuses from ganging up on you. You're telling me a guy who makes a career out of getting up close and personal with bad things doesn't know how to fight more than one at a time effectively? Really? Another odd ranking is both Counter-attack at rank 4, and Blademaster at rank 6. This one actually really baffles me. You know how to riposte after a parry, before you can just reroll once? Very strange.
So these are my musings. Perhaps i'm simply frustrated at the lack of a clear damage dealing role for my chosen class, Devastators and even Tactical Marines are better at dealing with hordes. I was starting to think they're more of an elite hunter, but it would be really tough for an assault marine to go toe to toe with some of them one on one for even a round, so I'm kind of at a loss.
Anyway, i'm sorry it was so long, and I look forward to any input or opinions you guys can offer me. Thanks.