[iF YOU ARE ONE OF THOSE AMSTERDAM-BASED PLAYERS JUST EMBARKING ON THE HAARLOCK'S LEGACY LOOK AWAY NOW! THAT'S YOU EZEKIEL, BRIS, BRUNO, RADO AND OLMEC]
So I got this adventure coming up where I could need some advice, tips, suggestions and cool ideas. The acolytes embark on a journey in a great passenger ship, the Greathold Colossus. Halfway through, a strike force consisting of an unholy alliance between a Dark Magos and the Pilgrims of Hayte will hijack the ship by taking control of the bridge and locking themselves up there. The Dark Mechanicus Magos will unleash a schismatical (think computer virus, a child-like personality with a voice like Gladys in the Portal computer game) in the ship's core to gain control over all its systems. It can change direction, open and close doors, reverse gravity, operate gun turrets, switch on the lights, and open all the viewports during warp transit.
With the ship under control, it will deactivate some of the Gellar field projectors to expose specified sections of the ship to the Warp. The denizens of the warp will pour in and slaughter the hapless crew and passengers. In fact, before the fields are switched off the Pilgrims will go on a killing spree of their own, luring the warp creatures with the bloodshed perpetrated inside the ship.
The Magos' ultimate goal is to find a funeral barge, which is actually become part of the Colossus, hidden deep inside the ship's interior, perhaps even fused with it. The barge is rumoured to contain the remains of Erasmus Haarlock and hopefully his warrant or the key to his legacy. While the killing goes on, he has his schismatical and other minions looking for it.(It will not be Erasmus' tomb, but another Haarlock's, probably Xanthia Haarlock)
The Magos has the Pilgrims around for cannon fodder, shock troops, and expendable pawns. Naturally, the Pilgrims will have a leader, perhaps even a False Prophet, who is no idiot himself. I haven't figured out what their end of the bargain should be. I was thinking the Magos could have prepared a mechanical vessel to receive a daemonic entity when the fields are down, creating something like a Chaos dreadnought on a smaller scale under the control of the Pilgrims. The Pilgrims will believe the Magos wants the entire ship, when in truth he wants the funeral barge.
The acolytes will be hunted through the ship, pestered by the schismatical who will mock them, see it all as a grand game, and either switch on the sprinklers to harass them or try to vent them out into space. They will need to crawl into the underbelly of the ship, and befriend the society of renegades and void-born misfits who live there, the Duct People. They can show them the way around the ship and access locked and guarded sections through maintenance crawlspaces, ducts and tunnels. Other possible allies include the captain, navigator, astropath and Sisters of the Void, though the former would probably be killed or held hostage by the hijackers.
So what I need is:
- what would be a good incentive for the Pilgrims to enter into this scheme with the Magos?
- what could be inside the funeral barge of Xanthia Haarlock to provide leads for upcoming Haarlock's Legacy adventures (Damned Cities already played and House of Dust and Ash already 'connected' to the main story line)
- what could the acolytes do about this all? how can they defeat the schismatical? and the daemonic engine being prepared?
- can you think of a better reason/plot device for the bad guys to be exposing sections of the ship to the Warp? (this should be a major plot motor as more and more of the ship becomes infected with the warp and the PCs are running out of options)
- what would happen if you exposed parts of your ship to the warp? what would pour in?
Many thanks!
". I will write it up and post it tomorrow. it is to late in the evening now and I do not want to mess it up completely .