Scenario 2 - How to beat it? (Solo Play)

By faith_star83, in The Lord of the Rings: The Card Game

lleimmoen said:

Sounds like a sh*tty deck to beat the tough scenario, all the better then for the player. Did it take many attempts? Congrats.

Of course it did cool.gif

33 attempts in all; 8 attempts if I only count the ones in which Theodred ended up being the prisoner (otherwise the chance to make it is pretty much non-existent).

Playing with two decks is definitely more fun and almost makes the scenario too easy, already. I won 8 out of 12 attempts (although that was before the FAQ change to the Nazgul).

This is deck list 90% win against second scenario:

Total Cards (50)

Hero (3)
Eowyn (Core) x1
Gimli (Core) x1
Theodred (Core) x1

Ally (11)
Faramir (Core) x2
Gandalf (Core) x3
Northern Tracker (Core) x3
Lorien Guide (Core) x3

Attachment (14)
Celebrian's Stone (Core) x2
Citadel Plate (Core) x3
Dwarven Axe (Core) x3
Steward of Gondor (Core) x3
Unexpected Courage (Core) x3

Event (25)
A Test of Will (Core) x3
Dwarven Tomb (Core) x2
Feint (Core) x3
Quick Strike (Core) x3
Sneak Attack (Core) x3
Stand and Fight (Core) x3
The Galadhrim's Greeting (Core) x3
Valiant Sacrifice (Core) x2
Hasty Stroke (Core) x3


Deck Strategy: So this is the last of this deck. I test it about 1 or 2 weeks. Against first scenario is very easy to play. Second scenario this deck win 90%.

Strategy: Gimly is killing machine. With plate, axe and U.courage on him he is unbeaten. he can make 12 damage is enough to kill any enemy in the game for now with one strike. Quick strike kill them even before they can come close.
Theodred for quest and add resources to heroes.He can died in the end if need it.
Eowyn she is for quest and counter some nasty with hasty stroke and test of will(and reduce treat with galadrimes greatings).
Faramir for quest and Gandalf depend of situation.Kill, draw, reduce treat.

You say Gimli is a killing machine with Citadel Plate, Axe and unexpected courage, that is true of core, but I can't see how you will be able to consistently have enough resources to pay for all this stuff considering you're heroes come from three different spheres.

I assume you win when you have a Steward of Gondor on your start hand and you lose when you don't?

faith_star83 said:

You say Gimli is a killing machine with Citadel Plate, Axe and unexpected courage, that is true of core, but I can't see how you will be able to consistently have enough resources to pay for all this stuff considering you're heroes come from three different spheres.

I assume you win when you have a Steward of Gondor on your start hand and you lose when you don't?

Exactly my thoughts. This deck seems extremely vulnerable in the first few turns as key cards in it are high cost and everything needs to be sourced from a single hero's pool. Getting the Plate out consistently appears to be impossible. You've got a starting threat of 28 so at best 2 turns before the Troll attacks unless you get a Gandalf played on turn 2 or 3 or a Galadhrim's Greetings on turn 3 to lower threat, but that means using almost all your available resources.

I find theclaim of 90% victory fairly unrealistic, I must say, and as noted above it seems extraordinarily dependent on resource generation through Steward, which is only playable from turn 2 even if you have it in your opening hand.

Can I maliciously suggest some lack of rules observation may have a hand in the high win percentage? Paying for cards with out-of-sphere resources comes to mind, and you do know that Steward is unique?

ClydeCloggie said:

faith_star83 said:

You say Gimli is a killing machine with Citadel Plate, Axe and unexpected courage, that is true of core, but I can't see how you will be able to consistently have enough resources to pay for all this stuff considering you're heroes come from three different spheres.

I assume you win when you have a Steward of Gondor on your start hand and you lose when you don't?

Exactly my thoughts. This deck seems extremely vulnerable in the first few turns as key cards in it are high cost and everything needs to be sourced from a single hero's pool. Getting the Plate out consistently appears to be impossible. You've got a starting threat of 28 so at best 2 turns before the Troll attacks unless you get a Gandalf played on turn 2 or 3 or a Galadhrim's Greetings on turn 3 to lower threat, but that means using almost all your available resources.

I find theclaim of 90% victory fairly unrealistic, I must say, and as noted above it seems extraordinarily dependent on resource generation through Steward, which is only playable from turn 2 even if you have it in your opening hand.

Can I maliciously suggest some lack of rules observation may have a hand in the high win percentage? Paying for cards with out-of-sphere resources comes to mind, and you do know that Steward is unique?

I play lotr pf decipeher for years. Also i make tournaments my self i n my country. Before that i have my own magic the gathering shop. S i have expirience with card games and sure Steward is unique.I really serious about this game.I like it so much.Mostly becouse of the solo.I dont have so much players around.

Maybe im just lucky all the time????? Ok maybe. But i win 4 games from 5. And if i lose is mean really bad luck or very bad draw.

You forget about ability of theodred. He can add recourses in begining. And this is very important!!! You have plate in your hand in starting hand??All go to quest and add 1more resource to Gimly. Or maybe you have Galadrim greetings. So add resources to Eowin and play it on second turn. Same time i have feint ( troll will not attack) or gandalf with sneak attack. You will have something in starting hand anyway.+ The first strike of troll Gimly should take to make him sronger and than he use quick strike or if you have U courage you strike back.

Steward you play only on Eowyn!!!!! No another way. In the middle of the game you have lot of resources to play all ally and galadhrims greetings+ 2 dwarfen tombs for play it again from discard pile. Or maybe you can play stand and fight???? In the middle of the games i have so much resoures tokens on her.... But If Gimly or Eowyn dies game is finish. So you must protect her any cost.Cards like necromancer reach or Evil storm is most dangerous for you.Test of will and hasty stroke must be in your hand. And dwarven tomb very often return test of will insteed of Galadrim Greetings. Very often i must to say.Often???? no Mostly!!!!

Just try it and you will see yourself. But of course you should to think, think and think. The game is hard(that what i like most).Mistakes always deadly.

P.S. This deck is rush deck. But in the beginning you need to prepare. Dont be so rush to go second stage until you ready. Better if you have Faramir before you go second stage and gandalf also ready to come. Than 2 3 tuns for the second stage and finish.

I play lotr tcg decipher for years. Also i make tournaments my self i n my country.I was on the first world cup in Essen where i lose only 1 game.This game was against the best player in the world on the moment.

Before that i have my own magic the gathering shop. S i have expirience with card games and sure Steward is unique.I really serious about this game.I like it so much.Mostly becouse of the solo.I dont have so much players around.

Maybe im just lucky all the time????? Ok maybe. But i win 4 games from 5. And if i lose is mean really bad luck or very bad draw.

let me Explain how is works:

You forget about ability of theodred. He can add recourses in begining. And this is very important!!! You have plate in your hand in starting hand??All go to quest and add 1more resource to Gimly. Or maybe you have Galadrim greetings. So add resources to Eowin and play it on second turn. Same time i have feint ( troll will not attack) or gandalf with sneak attack. You will have something in starting hand anyway.+ The first strike of troll Gimly should take to make him sronger and than he use quick strike or if you have U courage you strike back.

Steward you play only on Eowyn!!!!! No another way. In the middle of the game you have lot of resources to play all ally and galadhrims greetings+ 2 dwarfen tombs for play it again from discard pile. Or maybe you can play stand and fight???? In the middle of the games i have so much resoures tokens on her.... But If Gimly or Eowyn dies game is finish. So you must protect her any cost.Cards like necromancer reach or Evil storm is most dangerous for you.Test of will and hasty stroke must be in your hand. And dwarven tomb very often return test of will insteed of Galadrim Greetings. Very often i must to say.Often???? no Mostly!!!!

Just try it and you will see yourself. But of course you should to think, think and think. The game is hard(that what i like most).Mistakes always deadly.

P.S. This deck is rush deck. But in the beginning you need to prepare. Dont be so rush to go second stage until you ready. Better if you have Faramir before you go second stage and gandalf also ready to come. Than 2 3 tuns for the second stage and finish.

Funny thing!!!! One time i get 2 goblins snipers on the last stage. I wait for around 10 turns to get gandalf to kill one(than i can engage another). My treat was so low they cannot engaged me by them self. SO in the end of the day they kill me before gandalf come. 2 wounds in 1 round. In this case low treat is really bad.

Hello,

My tactics is to:

1) Start with threat lower than 30 (in order to prepare for troll -> he is easy while in staging area with only 1 threat but can quickly kill you when engaged).

2) Think of a way to neutralize the Troll before your threat reaches 30.

3) Keep your threat lower than 35 all the time.

4) Prepare for 2nd and 3rd step of the quest before you finish 1st.

I find that Lore/Spirit deck works nice because of:

Card Draw, Keeping threat low + Heal gives you a lot of time to prepare, Forest Trap for Troll.

And while the deck lacks real defence and/or attack power in heroes and attachments, it has strong allies.

Personally I use Beravor, Dunhere and Eowyn. I mulligan when don't have Unexpected Courage :P .

Unexpected Courage on Beravor FTW!

A lot of cards is great for Protector of Lorien, Eowyn and for options of countering nasty game effects.

Ability of playing allies from your graveyard for Spirit is great way to play expensive Lore allies for Spirit resources :)

Time works on your advantage, while you get to draw more and more cards, and when you have 0, you can reshuffle discarded cards.

In solo mode, you can reshuffle endlessly and cast nice cards, like Gandalfs over and over again.

Your threat is low all the time which means that enemies stay at the staging area. You can kill them with Dunhere. Slowely but surely and without need of worrying about shadow effects and defending. This leaves you with Beravor drawing cards and Eowyn questing for you.

Spirit allies can deal with locations without you having to travel to them. Eowyn gets upgraded with nice Attachments, and Dark Knowledge on Dunhere is more than cool. Do I need to defend against this enemy with Beravor, or I can safely get the damage and heal it afterwards and get 2 additional cards?

Goblin Sniper is owned by Dunhere.

Hill Troll and bosses are owned by Forest Trap that can be retrieved using Erebor Hammersmith.

You can get through stage 2 of the quest at once, putting all required tokens using protector of lorien and discarding 20 cards :P (Note that with Gleowin and Beravor + Unexpected Courage you get to draw 6 cards per turn).

Always leave resources so you can play responses.

Always use abilities that exhaust your characters at the end of combat phase. (To avoid having to deal 1 damage to your exhausted characters during quest phase when treachery card pops up).

Even if you lose hero -> you can return him to play using Fortune or Fate. Then again using Dwarven Tomb. Then again with Will of the West. :)

Never quest with damaged Eowyn alone.

At the begining if your threat is 29 you should have one of following:

Forest Trap, The Ghladrim's Greeting, Gandalf, A Light in the Dark.

Try to survive one troll attack by sacrificing ally and getting as low threat as possible. The best is Gandalf, since he lower's your threat and defends against the troll. (don't use it to damage troll or attack, be patient :) unless you don't have forest trap... ). Then you can use Forest Trap (and if not -> A light in the dark to get more turns). You can play gandalf from your discard pile with Stand and Fight again so don't worry.

The worst start is when you have neither of these cards. Nor Gleowin. Then, Beravor should draw you some cards. You draw 3 cards per turn and have starting threat of 27, which give you 16/50 cards in hand when you reach treat 30. If you still don't have any of your 11 cards that solve the troll problem you are in trouble.

I played less with tactics and leadership so I'm not sure how to handle the situation there. Probably you need to hurry. You don't have heal and threat lowering cards. However you have much more attack and defence power.

I suppose the cards that solve the troll problem are: Gimli with Citadel Plate (Get damage from troll, then attack. Or first defend then Feint/Quick Strike/Ever Vigilant).

Have some allies and then Feint -> For Gondor.

Sneak attack with Gandalf :)

You can also lure the troll without him attacking you the first turn using steak attack with Son of Arnor in correct phase (after all enemies attacked but before you attacked them.)

You quest by using Faramir and Celebrian Stone.

Swift Strike + Gondorian Spearman helps you put that final 3 points of damage on troll.

Stand together is another way of fending off the troll for one more turn.

Anyway, chose your heroes wisely so you have time to build up some resources. Stewart of Gondor surely helps with that.

However I believe that you can have a harder times than if u used Spirit.

The scenario 2 can get really difficult when you have threat over 35 and I don't see how you can prevent that when playing leadership/tactics.

Maybe I'll give it a try to see if I'm right :)

Good luck.

Yes true my friend. You play slow control deck. And is work like this: slowly and patiently.

And this work very good too!!! I really glad to see here one player who is really go to deep to the game on the strategy point and deck building.

Many others just only crying around: no possible no possible!!!!!

What do you thing about last scenario???? i really want to beat it solo( by Original rules!!!).But no possible as i see........

3rd scenario:

Eowyn, Beravor, Denethor(maybe Glorfindel because if Eowyn gets imprisoned it often means extreme quest trouble at the beginning).

Reason for this team is simple: lore quest pumps - you basically need them to get some breathing room. Also, any breathing room means drawing cards with Beravor.. More drawing, more best cards vs given situation, higher chance for getting Beravor + Unexpected Courage, which easily pushes things to the next level.

Play 5x3xlore allies, 3xTook, 3 Northern Trackers...

Rest of the deck is pretty standard: threat management, some nice attachments etc.

IMO, if you care about high success rate vs 3rd scenario don't bother with decks other than spirit/lore - you need the most cost efficient cards to survive the initial onslaught.

Dude, you guys should try an all Dwarves hero line...it can beat quest 2. Mix tactics (Gimli and Thalin) and Leadership (Gloin). This deck is good. I beat the scenario first try with it (granted I had a victory score of 54) happy.gif

Beat Scenario 2 yesterday with a score of -24 (maximum), using Lore/Spirit Denethor, Berevor and Dunhere. Lots of stalling. Just wanted to see if i could get the max score, i wouldn't want to sit through all that normally.

Use Gimli, Thalin, and Gloin. Generate resources with Gloin and Leadership cards. Use Gimli and thalin to attack and defend things. Be prepared to not quest early on so that you clear the staging area (i.e. never quest when you are engaged with a Hill Troll...kill it first!). Then, once the stage area is clear and manageable, drop allies like Farimir and Rohan rider, and Gandalf, and quest away!!! I have won every time with this deck. Good Luck!

Mix Leadership and Tactics...Gimli, Thalin, and Gloin...play it correctly and you will win every time. Good Luck!!!

DurinIII said:

I have won every time with this deck. Good Luck!

Tried this with a Leadership/Tactics deck- Aragorn, Theodred, Eowyn. Luck getting Steward of Gondor out helps, likewise Unexpected Courage.

However, I still can't see a way of dealing with the Troll. Barring some flukes, the Troll engages on round 3 (starting threat of 28) and there's not much that can deal with it. If you use low cost allies to die, then your threat sky-rockets, if you stand and fight, you'll quickly have dead heroes.

Aside from a starting hand containing Gandalf AND sneak attack, I really can't see how this can be done.

Mighty Jim said:

Tried this with a Leadership/Tactics deck- Aragorn, Theodred, Eowyn. Luck getting Steward of Gondor out helps, likewise Unexpected Courage.

However, I still can't see a way of dealing with the Troll. Barring some flukes, the Troll engages on round 3 (starting threat of 28) and there's not much that can deal with it. If you use low cost allies to die, then your threat sky-rockets, if you stand and fight, you'll quickly have dead heroes.

Aside from a starting hand containing Gandalf AND sneak attack, I really can't see how this can be done.

My most successful solo deck for Anduin has been Spirit/Leadership with Eowyn/Dunhere/Aragorn, starting threat 29. Key to winning was questing well enough to prevent threat raise on turn 1 and then getting either Gandalf or Galadhrim's Greeting out on turn 2 before engagement. The Troll engaging early essentially means you lose.

I'm currently running a triple-sphere deck with Aragorn/Legolas/Glorfindel, starting threat 33. I actually first played the deck with the three lowest threat heroes from those spheres but that didn't really work so i've now gone for the two powerhouses plus Legolas. Obviously there is no way to avoid an early Troll, so Anduin has been a pain for this deck. but it's nice trying out ways of dealing with the Troll on turn 1. Snowbourn Scout or Henamarth as turn 1 fodder helps, but then a Gandalf is desperately needed to reduce threat and kill the troll within 2 turns. The good thing about those heroes is that they are excellent attackers, it's just that you can't afford to run into other enemies at set-up or turn 1. A Beastmaster is all it takes to cook the goose.

Total Cards (50)

Hero (3)
Eowyn (Core) x1
Gimli (Core) x1
Theodred (Core) x1

Ally (11)
Faramir (Core) x2
Gandalf (Core) x3
Northern Tracker (Core) x3
Lorien Guide (Core) x3

Attachment (14)
Celebrian's Stone (Core) x2
Citadel Plate (Core) x3
Dwarven Axe (Core) x3
Steward of Gondor (Core) x3
Unexpected Courage (Core) x3

Event (25)
A Test of Will (Core) x3
Dwarven Tomb (Core) x2
Feint (Core) x3
Quick Strike (Core) x3
Sneak Attack (Core) x3
Stand and Fight (Core) x3
The Galadhrim's Greeting (Core) x3
Valiant Sacrifice (Core) x2
Hasty Stroke (Core) x3


Deck Strategy: So this is the last of this deck. I test it about 1 or 2 weeks. Against first scenario is very easy to play. Second scenario this deck win 90%.

Strategy: Gimly is killing machine. With plate, axe and U.courage on him he is unbeaten. he can make 12 damage is enough to kill any enemy in the game for now with one strike. Quick strike kill them even before they can come close.
Theodred for quest and add resources to heroes.He can died in the end if need it.
Eowyn she is for quest and counter some nasty with hasty stroke and test of will(and reduce threat with galadrimes greatings).
Faramir for quest and Gandalf depend of situation.Kill, draw, reduce threat.

90% win every time against Anduin quest.

Suggest you also : when you play the game take 1 dice d6 and every time you make mistake add1. Than you can see in the end of the game how many mistake you do and try to reduce it from game to game.

So, I finally beat quest two guys. I used the pretty obvious combination (that most of you keep talking about) of Spirit/Leadership...this is after I realized I was playing the quest slightly wrong with my "invincible" dwarf deck that I commented on earlier (thalin, gimli, and thorin). Anyway, yeah, threat removal and high willpower, worked for me. Though, I haven't been able to beat it again...played three games with this deck. Hard quest!!! Good luck Tolkien fans!

I just managed to win three times in a row with this scenario.

This is the deck, assembled from only one core kit:

Hero (3)
Beravor (Core) x1
Eowyn (Core) x1
Theodred (Core) x1


Ally (22)
Gandalf (Core) x3
Silverlode Archer (Core) x2
Snowbourn Scout (Core) x2
Guard of the Citadel (Core) x3
Daughter of the Nimrodel (Core) x3
Erebor Hammersmith (Core) x2
Son of Arnor (Core) x2
Lorien Guide (Core) x3
Northern Tracker (Core) x2


Attachment (12)
Forest Snare (Core) x2
Protector of Lorien (Core) x2
Self Preservation (Core) x2
Steward of Gondor (Core) x2
Celebrian's Stone (Core) x1
The Favor of the Lady (Core) x2
Unexpected Courage (Core) x1


Event (16)
Will of the West (Core) x2
The Galadhrim's Greeting (Core) x2
Valiant Sacrifice (Core) x2
Lore of Imladris (Core) x3
Stand and Fight (Core) x3
Lorien's Wealth (Core) x2
Sneak Attack (Core) x2

Eowyn is for questing, the goal is to overload her so much with attachment like The Favor of the Lady to send only her and the Lorien Guides to questing, with the occasional Northern Tracker. I never used her in combat.

Berevor is for card drawing. Give her Unexpected Courage, cycle the discards with Will of the West, and you will soon play with all your deck in hand. She can also fight when she got Unexpected Courage and you've got in your hand all what you need, but it's uncommon, at least until half the game.

Theodred is the primary fighter (since Berevor is usually exausted from his ability) and, if the field is free, can be used to support a quest or two to marshall more resources.

The key is the first step of the quest:. You start with Threat 27, so you should have at least 3 round before he can engage you. Spent these to draw as many card you can. You will need cannon fodder and Forest Trap, at least. Forest Trap the Troll as soon you can. Now play slow. Draw cards. When you are ready for the next step kill the troll with Gandalf (or the sheer mass of alleys) and go on.

Sons of Arnor are here to help you ensare the Troll and juggle with enemies, Northern Trakers to manage the eventuality of a Location overload in the second phase and are great fighters if you need them, all the Lore cards are here to help you cope with the inevitable bruises. No one must die.
Curiosly I used Stand and Fight less than expected, but it's still useful, at least as a quick discard for Eowyn or Favor of the Lady.

I found wise to literally overload Eowyn with attachment. 2 times out of three she ended the game with 2 Favor of The Lady, Steward of Gondor and Celebrian's Stone on her. With her and the Lorien Guides (and some other ally) and a firm control over the Staging Area I managed to earn something like 14 progress token in a single phase.

If you want to play for the score you can literally grind the scenario: at the end you will have all your deck in play or in hand and absolute control on the flux of the game, but you all know this already ;-)

2 copies of Protector seems redundant when you are playing Eowyn and 2 copies of Favor and Celeb. Wouldn't you rather throw in a Took or two and have some extra bodies? Protector is +1 will/defense IF you have an expendable card, whereas Took is a 1/1/1/2 for one extra resource no matter what's in your hand. Unless you are consistently discarding more than one card, the ally seems better.

soupy89 said:

2 copies of Protector seems redundant when you are playing Eowyn and 2 copies of Favor and Celeb. Wouldn't you rather throw in a Took or two and have some extra bodies? Protector is +1 will/defense IF you have an expendable card, whereas Took is a 1/1/1/2 for one extra resource no matter what's in your hand. Unless you are consistently discarding more than one card, the ally seems better.

Yes, an earlier version of this deck was exaclty like this, with 2 Took and no Protector. It was a close thing and probably functional but putted Eowyn under A LOT of stress.
Spirit is already the backbone of this deck and Spirit cards are used more constantly than the others and putting even those Took made Spirit Resources really scarce.
Yes, Eowyn can became Steward of Gondor, but it will be a forced choice. Like this, instead, I can be more flexible and augment with the Stewardship the sphere I need the most in that moment.
Protector helps Theodred (who DOESN'T like to tank like he must in this deck) and with this deck is almost impossible run out of easy discards for it, considering how Eowyn's ability is seldom used.
One Protector and one Took could still be a more balanced choice, since the randomess of the draws is severly reduced, with this deck.

A good solution to use the 2 Tooks could be using Gloin instead of Theodred: he can marshal a lot of resources, helped by the healing of Lore, Berevor would be lightened (since there will be less Lore cards to play) and Eowyn could became Steward by default, at the cost of one round of preparation against the Troll...