Zambo said:
I'm really confused by this post. You can't "play for hours without engaging troll" because you keep staging one card from the deck and you'll have to send Heroes and Allies out to quest every turn to prevent your threat from increasing. Meanwhile, stuff like Misty Mountain Goblins, Dul Guldur Orcs and Wolf Riders come attack you, so you have to handle them, too. All the while your threat automatically increases at the end of every turn. And there's no reshuffling your deck; once it's gone, it's gone.
I suggest you revisit the rules; sounds like you're getting a lot of them wrong.
You can, he just didn't mention the cards that let you do so, so I'll add to this a bit:
Basically spirit decks start with incredibly low threat, and you can continue to keep it low by playing The Galadrim's Greeting (SSS, Lower your threat by 6) and Dwarven Tomb (S, Pick up a Spirit card in your discard pile). Yes, you do still have to keep engaging monsters and questing, but if there is one thing Spirit does well it's quest, and only dealing with 1 card a turn isn't hard, especially when you can keep higher threat monsters in the staging area where they can get picked off by Dunhere(Spirit Hero, may attack monsters in the staging area and gets +1 attack when doing so). Finally, Will of the West (S, Shuffle your discard pile back into your deck.) effectively lets you continue to lower your threat 'forever', or at least until you want to finally engage the higher threat monsters. It does involve the right cards, but as the poster mentioned, with a smaller deck this isn't too tricky.
I suggest revisiting the spirit deck.
.