Unoffical FAQ (and suggested answers) thread....

By pumpkin, in The Lord of the Rings: The Card Game

Mechanoise said:

Svenn said:

Also, keep in mind that you can only declare a single attack against any enemy on your turn, so if you controlled both Legolas and Thalin you cannot attack with Legolas then attack with Thalin after. You CAN attack the enemy with Legolas and Thalin at the same time, which is more beneficial to you anyways since you only count the defense once and not twice.

So If I have one enemy I cannot attack one with Legolas and the same with Thalin.

But if I have two enemies, can I attack one with Legolas and the other with Thalin?

If you have one enemy you can attack him both with Legolas and Thalin simultaneously. But not with a Legolas and then with Thalin.

And yes, if you have 2 enemies you can attack one with Legolas and second with Thalin. Or to attack only one enemy with both Legolas and Thalin (the second enemy won't be attacked).

Mechanoise said:

Svenn said:

Also, keep in mind that you can only declare a single attack against any enemy on your turn, so if you controlled both Legolas and Thalin you cannot attack with Legolas then attack with Thalin after. You CAN attack the enemy with Legolas and Thalin at the same time, which is more beneficial to you anyways since you only count the defense once and not twice.

So If I have one enemy I cannot attack one with Legolas and the same with Thalin.

And if I have two enemies, can I attack one with Legolas and the other with Thalin.

If I have two enemies, I must chose only 1 to attack.

If that's right then I'm surprised, as the enemies can attack once each during the combat phase, with shadow effects, but the Heroes can only attack one enemy.

Mechanoise said:

Svenn said:

Also, keep in mind that you can only declare a single attack against any enemy on your turn, so if you controlled both Legolas and Thalin you cannot attack with Legolas then attack with Thalin after. You CAN attack the enemy with Legolas and Thalin at the same time, which is more beneficial to you anyways since you only count the defense once and not twice.

So If I have one enemy I cannot attack one with Legolas and the same with Thalin.

But if I have two enemies, can I attack one with Legolas and the other with Thalin?

Attacking works differently than defending. You CAN declare multiple attackers when attacking, in which case you combine their attack power against the enemy's defense. When declaring an attack you can declare as many attackers as you have eligible to participate. However, you can only declare a single attack against an enemy per turn.

Examples:

You have Enemy 1 (defense value 2) and Enemy 2 engaged with you and you have Legolas and Thalin readied.

You CAN declare an attack against Enemy 1 with both Legolas and Thalin, combining their attack power (3 + 2 = 5) and subtracting the enemy's defense (5-2 = 3 damage).
You can NOT declare an attack against Enemy 1 with Legolas (3 attack power - 2 defense = 1 damage) and then AFTERWARDS declare another attack against Enemy 1 with Thalin (2 attack power - 2 defense = 0 damage).
You CAN declare an attack against Enemy 1 with Legolas. Then after that attack resolves you CAN declare an attack on Enemy 2 with Thalin.

Svenn said:

You CAN declare an attack against Enemy 1 with both Legolas and Thalin, combining their attack power (3 + 2 = 5) and subtracting the enemy's defense (5-2 = 3 damage).

I'm guessing this is Legolas' Ranged ability. If so, can this only be done on the other player's engaged enemy?

Are there any conditions that allow Legolas and Thalin to attack together on the same enemy, (on a solo match), or is this the case with any Hero?

Thanks.

Mechanoise said:

Svenn said:

You CAN declare an attack against Enemy 1 with both Legolas and Thalin, combining their attack power (3 + 2 = 5) and subtracting the enemy's defense (5-2 = 3 damage).

I'm guessing this is Legolas' Ranged ability. If so, can this only be done on the other player's engaged enemy?

Are there any conditions that allow Legolas and Thalin to attack together on the same enemy, (on a solo match), or is this the case with any Hero?

Thanks.

It is said in rules:

A player may declare multiple characters as attackers against a single enemy, pooling their attack strength into a single value.

Condition is only that they both should be ready to declare attack.

Legolas's Ranged ability only allows you to attack 1) with Thalin an enemy engaged with you and 2) with Legolas an enemy enagaged with another player.

LEGA said:

It is said in rules:

A player may declare multiple characters as attackers against a single enemy, pooling their attack strength into a single value.

Condition is only that they both should be ready to declare attack.

Legolas's Ranged ability only allows you to attack 1) with Thalin an enemy engaged with you and 2) with Legolas an enemy enagaged with another player.

Before I bought the game I spent a few days reading over the rules, and it's not surprising how much can just bypass you.

Thanks for the clarification.

LEGA said:

#1. What do you mean under the "tournament"? Is playing a quest is a tournament?

#4. Why? Dead heroes are also in discard pile, they are also cards and Spirit.

#9. Strange that there are no notes in rules about it. It could be good sometimes.

#1: I think for many people tournament rules are the ones they use to build their decks with, even if they don't ever take part in them. Game is based on people having 50-card decks I believe, thus it is listed as the normal minimum deck size.

#4: "Note that hero
cards that are defeated are placed in their owner’s
discard pile. When resolving effects that move cards
from a player’s discard pile to his hand or deck, hero
cards in the discard pile are ignored, as hero cards
cannot move to a player’s hand or deck." (p. 20)

#9: Honestly, nothing is mentioned, but seems like the case with most FFG games.

Played my first two player game yesterday on the 'Passage through Mirkwood' quest, we loved it.

A few scenarios came up we'd like some clarification on:

  1. I played the core Spirit deck. My friend played the core Leadership deck. Théodred (Hero - Leadership) was killed. I waited for a player window and used Fortune or Fate (Event - Spirit) card to bring him back into play. The text reads: "Choose a hero in any player's discard pile. Put that card into play, under its owner's control.". Was that a legal move?
  2. We were in the quest phase, and the encounter deck's 2 cards were revealed. We looked at playing the Power in the Earth (Attachment - Spirit) card to play on a location, to boost the quest numbers. We didn't play it, as it was an attachment, and we read that attachments could only be played during the Planning phase. Were we right?
  3. Are there any limits to how many Allies you can have in play? (Exclude unique allies).
  4. Theodred has the text: "Response: After Theodred commits to a quest, choose a hero committed to that quest. Add 1 resource to that hero's resource pool." Can this include Theodred?
  5. Valiant Sacrifice (Event - Leadership) has the text: "Response: After an ally card leaves play. that card's controller draws 2 cards." Can this be used for any player?

Mechanoise said:

Played my first two player game yesterday on the 'Passage through Mirkwood' quest, we loved it.

A few scenarios came up we'd like some clarification on:

  1. I played the core Spirit deck. My friend played the core Leadership deck. Théodred (Hero - Leadership) was killed. I waited for a player window and used Fortune or Fate (Event - Spirit) card to bring him back into play. The text reads: "Choose a hero in any player's discard pile. Put that card into play, under its owner's control.". Was that a legal move?
  2. We were in the quest phase, and the encounter deck's 2 cards were revealed. We looked at playing the Power in the Earth (Attachment - Spirit) card to play on a location, to boost the quest numbers. We didn't play it, as it was an attachment, and we read that attachments could only be played during the Planning phase. Were we right?
  3. Are there any limits to how many Allies you can have in play? (Exclude unique allies).
  4. Theodred has the text: "Response: After Theodred commits to a quest, choose a hero committed to that quest. Add 1 resource to that hero's resource pool." Can this include Theodred?
  5. Valiant Sacrifice (Event - Leadership) has the text: "Response: After an ally card leaves play. that card's controller draws 2 cards." Can this be used for any player?

1. Yes, events can be played during any action window.

2. Correct. Attachments can only be played during the planning phase. You can not play them during an action window.

3. Nope.

4. Sure, any hero that is currently committed to the quest, including Theodred.

5. Yes. Whoever controlled the ally that left play will draw the 2 cards. That's why it specifies "that card's controller" rather than simply stating that you draw 2 cards.

Svenn said:

5. Yes. Whoever controlled the ally that left play will draw the 2 cards. That's why it specifies "that card's controller" rather than simply stating that you draw 2 cards.

When this card can be played? Immediately after the ally was destroyed or before, on player's action time? If before, what is duration of this effect?

Svenn said:

1. Yes, events can be played during any action window.

When a hero is killed, I know it doesn't go to the player discard pile, so does it go to a 'hero discard pile'? This is why we were confused as since a Hero doesn't go to the player discard pile, and that card revives heroes from the player discard pile...I got a tad muddled.

Actually, when a hero is killed it DOES go to the discard pile. It can't be pulled out by any normal effects though. In fact, I think that might be the only card that lets you interact with the hero from the discard pile.

Mechanoise said:

Svenn said:

1. Yes, events can be played during any action window.

When a hero is killed, I know it doesn't go to the player discard pile, so does it go to a 'hero discard pile'? This is why we were confused as since a Hero doesn't go to the player discard pile, and that card revives heroes from the player discard pile...I got a tad muddled.

"Note that hero
cards that are defeated are placed in their owner’s
discard pile. When resolving effects that move cards
from a player’s discard pile to his hand or deck, hero
cards in the discard pile are ignored, as hero cards
cannot move to a player’s hand or deck." (p.20)

Worth noting! Finally, I'm guessing all associated resources connected with the killed Hero are returned to the token bank.

Mechanoise said:

Worth noting! Finally, I'm guessing all associated resources connected with the killed Hero are returned to the token bank.

Correct.

Mechanoise said:

Worth noting! Finally, I'm guessing all associated resources connected with the killed Hero are returned to the token bank.

And also discard his attachments.

Valiant Sacrifice card (Event - Leadership) has the text: "Response: After an ally card leaves play, that card's controller draws 2 cards."

When this card should be played?

Directly when the character has left play. (If you're wondering because of the green + red bars in the back of the rules booklet - it's a response, so it can be played in red bars, too, if the condition of a leaving ally is met.)

Immediately after any ally card leaves play.

@HilariousPete and @Svenn: Thank you for answers.

Situation: Journey along the Anduin 2B. Thalin is commited to quest. After the 3rd step of quest phase (Quest resolution) some progress tokens puts on quest and it finishes. We immediately turn to 3B. We reveal cards and there are some enemies. Should we deal each of them 1 damage according to Thalin's ability?

LEGA said:

Situation: Journey along the Anduin 2B. Thalin is commited to quest. After the 3rd step of quest phase (Quest resolution) some progress tokens puts on quest and it finishes. We immediately turn to 3B. We reveal cards and there are some enemies. Should we deal each of them 1 damage according to Thalin's ability?

No, because Thalin hasn't been questing while the enemy cards were revealed (quest resolution means that the quest in which Thalin was questing has been resolved so Thalin isn't questing anymore).

leptokurt said:

LEGA said:

Situation: Journey along the Anduin 2B. Thalin is commited to quest. After the 3rd step of quest phase (Quest resolution) some progress tokens puts on quest and it finishes. We immediately turn to 3B. We reveal cards and there are some enemies. Should we deal each of them 1 damage according to Thalin's ability?

No, because Thalin hasn't been questing while the enemy cards were revealed (quest resolution means that the quest in which Thalin was questing has been resolved so Thalin isn't questing anymore).

Totally false. Characters are considered committed to a quest from the moment they are committed until the end of the quest phase. See the game rulebook, page 14, last paragraph. Thalin would still ping the enemies in that situation.

radiskull said:

leptokurt said:

LEGA said:

Situation: Journey along the Anduin 2B. Thalin is commited to quest. After the 3rd step of quest phase (Quest resolution) some progress tokens puts on quest and it finishes. We immediately turn to 3B. We reveal cards and there are some enemies. Should we deal each of them 1 damage according to Thalin's ability?

No, because Thalin hasn't been questing while the enemy cards were revealed (quest resolution means that the quest in which Thalin was questing has been resolved so Thalin isn't questing anymore).

Totally false. Characters are considered committed to a quest from the moment they are committed until the end of the quest phase. See the game rulebook, page 14, last paragraph. Thalin would still ping the enemies in that situation.

Well, you have a point here.

However, the rules also say that "This (quest) phase is broken into three steps: 1) commit characters, 2) staging, and 3) quest resolution." You place the new quest card after the quest resolution, so technically the quest phase is already over when you place the new enemies. But then it's not the travel phase either, yeah,so you might be indeed right here, but I'm not sure if this is how it's intended to be. Call me confused. sorpresa.gif

Forget it, of course you're right. I totally forgot that it's the effect of the 1B card that triggers the additional enemy, not that of the 2B card.

Lesson: don't drink and think!

radiskull said:

Totally false. Characters are considered committed to a quest from the moment they are committed until the end of the quest phase. See the game rulebook, page 14, last paragraph. Thalin would still ping the enemies in that situation.

Um, this depends on what LEGA meant with "After the 3rd step of quest phase" ;-)

If this "after" means in another phase, e.g. in combat phase, and the progress tokens are placed on 2B because of Legolas' ability, then the new enemies don't get damage by Thalin, because charcters are considered committed only for the remainder of the quest phase.

If LEGA meant in the 3rd step (but just after calculating committed willpower - threat strength) then you're right.