Unoffical FAQ (and suggested answers) thread....

By pumpkin, in The Lord of the Rings: The Card Game

Hi, I have got a question about Quick Strike.

After each engaged enemy is dealt a shadow card, players have a window of opportunity to play Actions. Can i play Quick Strike during this window to deal damage to engaged enemy before resolving that enemy's attack?

Thanks.

rp2020 said:

Hi, I have got a question about Quick Strike.

After each engaged enemy is dealt a shadow card, players have a window of opportunity to play Actions. Can i play Quick Strike during this window to deal damage to engaged enemy before resolving that enemy's attack?

Thanks.

Yes you can, but why would you? you still have to resolve the attack. As far as I can see, you might as well just resolve the original attack as per normal and save quick strike for dealing with an enemy when you are not in the combat phase. Why would you spend a resource to declare an attack when you can just declare without spending the resource anyway?

It might be useful if, for example, the shadow card was unexpected and would end up killing a hero, but Quick Striking an attack in would kill the enemy before that could happen.

radiskull said:

It might be useful if, for example, the shadow card was unexpected and would end up killing a hero, but Quick Striking an attack in would kill the enemy before that could happen.

Are you suggesting that by killing the enemy, its shadow card wouldn't be resolved?

silverhand77 said:

radiskull said:

It might be useful if, for example, the shadow card was unexpected and would end up killing a hero, but Quick Striking an attack in would kill the enemy before that could happen.

Are you suggesting that by killing the enemy, its shadow card wouldn't be resolved?

That is how it works. A shadow card leaves play when the card it's attached to leaves play or at the end of the combat phase, whichever one comes first. That way, if you kill an enemy before Step 3 of their attack, the shadow card is discarded with them and never has a chance to resolve.

Ah yes, I just found it on page 20 of the rule book. Strangely enough, that has never come up for me before. Thanks for pointing it out :)

this "effect" also occurs when spearman of gondor kills a creature whilst defending, right? because I declare a defender, then spearman's effect kicks in, and if it kills the creature, the shadow card does not resolve, right?

Vyron said:

this "effect" also occurs when spearman of gondor kills a creature whilst defending, right? because I declare a defender, then spearman's effect kicks in, and if it kills the creature, the shadow card does not resolve, right?

Yep, I'm following you :)

Hello all,

I'm a new to this game and non free English speaker so I'll have lots of questions.

Lets start:

1. When Legolas kills and enemy two progress tokens should be added to the active location. If there is 1 progress token is needed to finish it, should I place 1 to active location and 1 to current quest?

2. Game for 2 players. During the combat phase the first player attacks some enemy engaged with him (i.e. Hill Troll). Can the second player attack (using his ready Ranged characters) the same enemy (Hill Troll) that have just already attacked by the first player?

3. Can a ranged character of one player participate in attack provided by a ranged character of the same player against the enemy engaged with another player?

4. Eowyn's ability allows to discard 1 card from each player's hand to get +1 willpower. How many times it can be used each round? Only once by each player or as so many times as players have cards to discard them?

Thank you

LEGA said:

Hello all,

I'm a new to this game and non free English speaker so I'll have lots of questions.

Lets start:

1. When Legolas kills and enemy two progress tokens should be added to the active location. If there is 1 progress token is needed to finish it, should I place 1 to active location and 1 to current quest?

2. Game for 2 players. During the combat phase the first player attacks some enemy engaged with him (i.e. Hill Troll). Can the second player attack (using his ready Ranged characters) the same enemy (Hill Troll) that have just already attacked by the first player?

3. Can a ranged character of one player participate in attack provided by a ranged character of the same player against the enemy engaged with another player?

4. Eowyn's ability allows to discard 1 card from each player's hand to get +1 willpower. How many times it can be used each round? Only once by each player or as so many times as players have cards to discard them?

Thank you

1. Yes, always place tokens on the active location first and then any excess go to the quest. However, if you only needed 1 token on the current quest stage then you do NOT place the excess on the next quest stage.

2. Yes. Each player may DECLARE an attack against an eligible enemy once. Durying player 1's turn he can declare an attack against an enemy and player 2 may participate. During player 2's turn he may then declare an attack against the same enemy because he has not declared an attack against that enemy that round, only participated in an attack declared by another player.

3. Yes. You can declare any number of ranged characters in an attack when making a declaration against an enemy engaged with another player.

4. Each player may discard up to 1 card per round for this effect. This is right on the card "This effect may be triggered by each player once per round. "

Svenn said:

LEGA said:

Hello all,

I'm a new to this game and non free English speaker so I'll have lots of questions.

Lets start:

1. When Legolas kills and enemy two progress tokens should be added to the active location. If there is 1 progress token is needed to finish it, should I place 1 to active location and 1 to current quest?

2. Game for 2 players. During the combat phase the first player attacks some enemy engaged with him (i.e. Hill Troll). Can the second player attack (using his ready Ranged characters) the same enemy (Hill Troll) that have just already attacked by the first player?

3. Can a ranged character of one player participate in attack provided by a ranged character of the same player against the enemy engaged with another player?

4. Eowyn's ability allows to discard 1 card from each player's hand to get +1 willpower. How many times it can be used each round? Only once by each player or as so many times as players have cards to discard them?

Thank you

1. Yes, always place tokens on the active location first and then any excess go to the quest. However, if you only needed 1 token on the current quest stage then you do NOT place the excess on the next quest stage.

2. Yes. Each player may DECLARE an attack against an eligible enemy once. Durying player 1's turn he can declare an attack against an enemy and player 2 may participate. During player 2's turn he may then declare an attack against the same enemy because he has not declared an attack against that enemy that round, only participated in an attack declared by another player.

3. Yes. You can declare any number of ranged characters in an attack when making a declaration against an enemy engaged with another player.

4. Each player may discard up to 1 card per round for this effect. This is right on the card "This effect may be triggered by each player once per round. "

Agreed.

I have one additional question:

If player A attacks an enemy that is engaged with him, is player B allowed to add his ranged characters in that fight?

leptokurt said:

Agreed.

I have one additional question:

If player A attacks an enemy that is engaged with him, is player B allowed to add his ranged characters in that fight?

Yes. As long as the enemies are not engaged with player B then player B may participate in an attack against those enemies.

Svenn said:

leptokurt said:

Agreed.

I have one additional question:

If player A attacks an enemy that is engaged with him, is player B allowed to add his ranged characters in that fight?

Yes. As long as the enemies are not engaged with player B then player B may participate in an attack against those enemies.

Thanks, that's what i thought - but it wouldn't have been the first time that I interpreted the rules falsely.

1. When I'm playing for example Escape from Dol Guldur scenario (CORE) can I use for example tactics cards from some other set (i.e. A Journey to Rhosgobel) for my deck? And what is the limit of cards in player's deck: 30 or 50? Is it possible to have 3 Gandalfs in player's deck?

2. When a current location (Enchanted Stream) says "While Enchanted Stream is the active location, players cannot draw cards." and by some card effect location Mountains of Mirkwood leaves play (Response: After Mountains of Mirkwood leaves play as an explored location, each player may search the top 5 cards of his deck for 1 card and add it to his hand. Shuffle the rest of the searched cards back into their owners' decks.) can I use it's response and draw a card?

3. If one player has a card that allows to return any hero from discard pile (Fortune of Fate), is it possible to return another player into the game if he was eliminated?

4. Can a "Dwarven Tomb" card (Spirit) return a spirit hero from discard pile?

5. Can a "Hasty Stroke" card (Spirit) be used for any player or only an owner of card?

6. Can "Blade Mastery" and "Swift Strike" cards (Tactics) be used for any player?

7. If my threat level is 30, can I optional engage enemy with threat level 31 or more?

8. Does scenario's "Journey Down the Anduin" 3B means that every round I won't reveal cards from encounter deck?

9. If there is no more free tokens (resource, progress, damage) in the bank? Should I use some virtual tokens or no just no to put expected tokens to where they are needed?

LEGA said:

1. When I'm playing for example Escape from Dol Guldur scenario (CORE) can I use for example tactics cards from some other set (i.e. A Journey to Rhosgobel) for my deck? And what is the limit of cards in player's deck: 30 or 50? Is it possible to have 3 Gandalfs in player's deck?

2. When a current location (Enchanted Stream) says "While Enchanted Stream is the active location, players cannot draw cards." and by some card effect location Mountains of Mirkwood leaves play (Response: After Mountains of Mirkwood leaves play as an explored location, each player may search the top 5 cards of his deck for 1 card and add it to his hand. Shuffle the rest of the searched cards back into their owners' decks.) can I use it's response and draw a card?

3. If one player has a card that allows to return any hero from discard pile (Fortune of Fate), is it possible to return another player into the game if he was eliminated?

4. Can a "Dwarven Tomb" card (Spirit) return a spirit hero from discard pile?

5. Can a "Hasty Stroke" card (Spirit) be used for any player or only an owner of card?

6. Can "Blade Mastery" and "Swift Strike" cards (Tactics) be used for any player?

7. If my threat level is 30, can I optional engage enemy with threat level 31 or more?

8. Does scenario's "Journey Down the Anduin" 3B means that every round I won't reveal cards from encounter deck?

9. If there is no more free tokens (resource, progress, damage) in the bank? Should I use some virtual tokens or no just no to put expected tokens to where they are needed?

#1: 3 of any card is the max you can have, 50 is the tournament minimum.

#2: Yes, Enchanted Stream prevents drawing of cards, but effects adding them to your hand are not affected.

#3: I believe so.

#4: No, only specific effects can return heroes from the discard pile, Fortune and Fate plus Landroval.

#5: No restriction on the card so could cancel another player's shadow effect.

#6: Same as #5 for me.

#7: Yes.

#8: Yes.

#9: IIRC, tokens are unlimited, proxy more if needed.

@Dam: Thank you.

#1. What do you mean under the "tournament"? Is playing a quest is a tournament?

#4. Why? Dead heroes are also in discard pile, they are also cards and Spirit.

#9. Strange that there are no notes in rules about it. It could be good sometimes.

Just want to clarify the 'multiple' defenders rule, as I'm confused with the 'damage must be on 1 defender' things I'm hearing.

Imagine Player 1 has two enemies engaged with him, 'Enemy 1' and 'Enemy 2'.
Player 1 has two readied Heroes he's declaring as defenders, 'Hero 1', 'Hero 2'.

Ignoring Shadow effects and Actions, etc. is this correct:

  • Player decides 'Enemy 1' will attack 'Hero 1'. 'Hero 1' defends, but still suffers 1 damage.
  • Player decides 'Enemy 2' will attack 'Hero 2'. 'Hero 2' defends, but still suffers 2 damage.

And If there were 3 enemies engaged with 2 heroes, would this be legal:

  • Player decides 'Enemy 1' will attack 'Hero 1'. 'Hero 1' defends, but still suffers 1 damage.
  • Player decides 'Enemy 2' will attack 'Hero 1' as well. 'Hero 1' defends, but still suffers 2 damage, now totalling 3 damage.
  • Player decides 'Enemy 3' will attack 'Hero 2'. 'Hero 2' defends, but still suffers 2 damage.

Thanks.

LEGA said:

@Dam: Thank you.

#1. What do you mean under the "tournament"? Is playing a quest is a tournament?

#4. Why? Dead heroes are also in discard pile, they are also cards and Spirit.

#9. Strange that there are no notes in rules about it. It could be good sometimes.

1. 50 is the minimum set forth by the rules. This is the official FFG minimum for their events. If you want to stick strictly by the rules then 50 is the minimum. Some players house rule that they can use smaller decks.

2. Hero cards are not regular cards that are a part of your deck. From the rules:

"There are three different types of decks in The Lord of the Rings: The Card Game: the quest deck, the encounter deck, and the player deck. There are also hero cards, which do not belong to any deck."

"Note that hero cards that are defeated are placed in their owner’s discard pile. When resolving effects that move cards from a player’s discard pile to his hand or deck, hero cards in the discard pile are ignored, as hero cards cannot move to a player’s hand or deck."

Mechanoise said:

Just want to clarify the 'multiple' defenders rule, as I'm confused with the 'damage must be on 1 defender' things I'm hearing.

Imagine Player 1 has two enemies engaged with him, 'Enemy 1' and 'Enemy 2'.
Player 1 has two readied Heroes he's declaring as defenders, 'Hero 1', 'Hero 2'.

Ignoring Shadow effects and Actions, etc. is this correct:

  • Player decides 'Enemy 1' will attack 'Hero 1'. 'Hero 1' defends, but still suffers 1 damage.
  • Player decides 'Enemy 2' will attack 'Hero 2'. 'Hero 2' defends, but still suffers 2 damage.

And If there were 3 enemies engaged with 2 heroes, would this be legal:

  • Player decides 'Enemy 1' will attack 'Hero 1'. 'Hero 1' defends, but still suffers 1 damage.
  • Player decides 'Enemy 2' will attack 'Hero 1' as well. 'Hero 1' defends, but still suffers 2 damage, now totalling 3 damage.
  • Player decides 'Enemy 3' will attack 'Hero 2'. 'Hero 2' defends, but still suffers 2 damage.

Thanks.

There are a few things to note here. First of all, you resolve attacks one at a time. Normally you can only declare a single defender for a single attacker. You only have "multiple defenders" through a card effect (Stand Together) where multiple characters defend against a single enemy. In this case you add up their defense value and subtract it from the enemy attack value and then assign all of the remaining damage to only 1 of the defenders.

Secondly, in your examples above you resolve everything one at a time, so the first example would be legal. The second example would be legal as long as you have a way to ready Hero 1 after Enemy 1 attacks. Otherwise Hero 1 will exhaust when Enemy 1 attacks and he cannot defend Enemy 2 as he is exhausted. With 2 readied characters and 3 enemies you can only block 2 of the enemies and the third attack will be undefended.

Svenn said:

Mechanoise said:

Just want to clarify the 'multiple' defenders rule, as I'm confused with the 'damage must be on 1 defender' things I'm hearing.

Imagine Player 1 has two enemies engaged with him, 'Enemy 1' and 'Enemy 2'.
Player 1 has two readied Heroes he's declaring as defenders, 'Hero 1', 'Hero 2'.

Ignoring Shadow effects and Actions, etc. is this correct:

  • Player decides 'Enemy 1' will attack 'Hero 1'. 'Hero 1' defends, but still suffers 1 damage.
  • Player decides 'Enemy 2' will attack 'Hero 2'. 'Hero 2' defends, but still suffers 2 damage.

And If there were 3 enemies engaged with 2 heroes, would this be legal:

  • Player decides 'Enemy 1' will attack 'Hero 1'. 'Hero 1' defends, but still suffers 1 damage.
  • Player decides 'Enemy 2' will attack 'Hero 1' as well. 'Hero 1' defends, but still suffers 2 damage, now totalling 3 damage.
  • Player decides 'Enemy 3' will attack 'Hero 2'. 'Hero 2' defends, but still suffers 2 damage.

Thanks.

There are a few things to note here. First of all, you resolve attacks one at a time. Normally you can only declare a single defender for a single attacker. You only have "multiple defenders" through a card effect (Stand Together) where multiple characters defend against a single enemy. In this case you add up their defense value and subtract it from the enemy attack value and then assign all of the remaining damage to only 1 of the defenders.

Secondly, in your examples above you resolve everything one at a time, so the first example would be legal. The second example would be legal as long as you have a way to ready Hero 1 after Enemy 1 attacks. Otherwise Hero 1 will exhaust when Enemy 1 attacks and he cannot defend Enemy 2 as he is exhausted. With 2 readied characters and 3 enemies you can only block 2 of the enemies and the third attack will be undefended.

So 'Multiple Defenders' implies more than 1 defender for a single attack. I was confusing it as you couldn't have more than 1 character defending during the phase. This means the following example would be an illegal move if no special action/event cards were played:

  • Player decides 'Enemy 1' will attack. 'Hero 1' and 'Hero 2' defend this attack together, blocking all but 1 damage, which is assigned to 'Hero 1'.

I didn't consider the character exhausting after a single defend, which is good to note. That's why I love forum boards, they really help clear up the bits you miss. Thanks.

Mechanoise said:

So 'Multiple Defenders' implies more than 1 defender for a single attack. I was confusing it as you couldn't have more than 1 character defending during the phase. This means the following example would be an illegal move if no special action/event cards were played:

  • Player decides 'Enemy 1' will attack. 'Hero 1' and 'Hero 2' defend this attack together, blocking all but 1 damage, which is assigned to 'Hero 1'.

I didn't consider the character exhausting after a single defend, which is good to note. That's why I love forum boards, they really help clear up the bits you miss. Thanks.

Correct. Multiple Defenders is illegal unless you have a specific card effect that allows it. Currently, Stand Together is the only card that allows this.

@Svenn: You are right! I didn't mentioned that. Thank you for clarification.

And what is about lack of tokens? I ask because I had a situation when there were no resource tokens in bank, and Chieftan Ufthak which I was engaged with attacked me. So it will be good no to put on him 1 resource token.

I just came across this post from a Boardgamegeek forum regarding Legolas and the Blade of Gondolin:

Legolas says: "Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest."

Blade of Gondolin says: "Response: After attached hero attacks and destroys an enemy, place 1 progress token on the current quest."

They're saying the same thing. It's just dodgy templating - they should have been worded slightly more consistently. Blade of Gondolin just turns any hero into a half-Legolas.

Am I right in disagreeing with this? I think that Legolas doesn't have to destroy the enemy, he only needs to have participated in the enemy being killed.

So if Legolas damages an enemy, and Thalin kills the same enemy straight after, then Legolas still gets his response.

The Blade of Gondolin is specific in saying that it works if the "attached Hero attacks and destroys."

Would anyone else agree with me here?

If so, would you consider Legolas' response to still work if he damaged an enemy in round 1, but Thalin killed that enemy in round 2? I think it should be on the same round, but nothing states this.

Mechanoise said:

I just came across this post from a Boardgamegeek forum regarding Legolas and the Blade of Gondolin:

Legolas says: "Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest."

Blade of Gondolin says: "Response: After attached hero attacks and destroys an enemy, place 1 progress token on the current quest."

They're saying the same thing. It's just dodgy templating - they should have been worded slightly more consistently. Blade of Gondolin just turns any hero into a half-Legolas.

Am I right in disagreeing with this? I think that Legolas doesn't have to destroy the enemy, he only needs to have participated in the enemy being killed.

So if Legolas damages an enemy, and Thalin kills the same enemy straight after, then Legolas still gets his response.

The Blade of Gondolin is specific in saying that it works if the "attached Hero attacks and destroys."

Would anyone else agree with me here?

If so, would you consider Legolas' response to still work if he damaged an enemy in round 1, but Thalin killed that enemy in round 2? I think it should be on the same round, but nothing states this.

They are the same thing. Legolas has to participate in the attack that kills the enemy. If Legolas damages the enemy and the enemy is later killed after that combat is over, you do not get to activate Legolas' response.

Also, keep in mind that you can only declare a single attack against any enemy on your turn, so if you controlled both Legolas and Thalin you cannot attack with Legolas then attack with Thalin after. You CAN attack the enemy with Legolas and Thalin at the same time, which is more beneficial to you anyways since you only count the defense once and not twice.

If you control Legolas and another player controls Thalin then you can just wait until the other play attacks with Thalin and join in with Legolas since he has the Ranged keyword. Again, this is more beneficial than declaring an attack with Legolas then the other player declaring an attack on the same enemy later with Thalin.

Svenn said:

Also, keep in mind that you can only declare a single attack against any enemy on your turn, so if you controlled both Legolas and Thalin you cannot attack with Legolas then attack with Thalin after. You CAN attack the enemy with Legolas and Thalin at the same time, which is more beneficial to you anyways since you only count the defense once and not twice.

So If I have one enemy I cannot attack one with Legolas and the same with Thalin.

And if I have two enemies, can I attack one with Legolas and the other with Thalin.

If I have two enemies, I must chose only 1 to attack.

If that's right then I'm surprised, as the enemies can attack once each during the combat phase, with shadow effects, but the Heroes can only attack one enemy.