Unoffical FAQ (and suggested answers) thread....

By pumpkin, in The Lord of the Rings: The Card Game

richsabre said:

alpha5099 said:

Picked up The Hunt for Gollum today, played through it a couple times. Seems a little overly easy so far, but more challenging quests await me later. A few questions I had while playing it:

i would not call this quest easy at all, there are far easier quests than this in my opinion

Well ****, I was hoping it would only get tougher from here. lengua.gif

Playing it some more, I have had some brutal run-ins with too many enemies at once--one game I had to abort saw me get four Hunters From Mordor in short order--but on the whole I haven't found it to be all that challenging, at least with the Spirit/Leadership/Lore deck that I've gravitated towards.

Dam said:

"If the encounter deck runs out of cards, any enemies

that have not been dealt shadow cards are not dealt
shadow cards this round. An empty encounter deck
only resets during the quest phase (see page 14)." (p. 18)

On that note:

If the encounter deck ran out during shadow card placement, would it be safe to assume that any cards or effects that involve drawing from the encounter deck, (Not just dealing shadow cards), can be ignored until the next quest phase?

Svenn said:

Dam said:

Svenn said:

That can't be right... I've always played that you just shuffle the encounter deck any time it is empty, regardless of what phase. It seems silly to be able to skip shadow effects just because you haven't reshuffled the deck yet.

"If the encounter deck runs out of cards, any enemies
that have not been dealt shadow cards are not dealt
shadow cards this round. An empty encounter deck
only resets during the quest phase (see page 14)." (p. 18)

Wow, not sure how I missed that. Good to know! Thanks. :)

I watched the tutorial video a number of times after getting the game, just to make sure I was following the rules.

Only now have I noticed that Eowyn's card readies without reason during the combat phase of the tutorial.

It's amazing how much you can miss no matter how many times you read / watch something :)

Mechanoise said:

Dam said:

"If the encounter deck runs out of cards, any enemies

that have not been dealt shadow cards are not dealt
shadow cards this round. An empty encounter deck
only resets during the quest phase (see page 14)." (p. 18)

On that note:

If the encounter deck ran out during shadow card placement, would it be safe to assume that any cards or effects that involve drawing from the encounter deck, (Not just dealing shadow cards), can be ignored until the next quest phase?

yes, but I am not sure there are any yet, like HFG for example and JTR both have quest card effects that can scry teh encounter deck.. but you can not trigger them untill the quest phase starts, so as far as i know.. the only time you tun out of encounter cards and it dosn't matter is during the time you deal shadow cards.

Sent 4 rules questions to FFG. Thx Nate French for quick answers!

Questions:

1) Are objectives also encounter cards? (E.g. can a ready Elfhelm help against Gollum in RTM?)
2) Is a negative threat possible?
3) Who's the "defending player" in case a character with Sentinel keyword defends for another player: the player who controls the defending character=sentinel, or the player who is engaged with the enemy?
4) The quest card "The Hunt Begins" 1B tells the first player to discard 2 out of 3 encounter cards. May the first player decide the order (e.g. which of the 2 cards is on top of the encounter discard pile)? That's important because of "Shadow of the Past"...

Answers:

1) Objective cards are considered encounter cards.

2) No, threat cannot be reduced below 0.

3) The player engaged with the enemy is still the defending player, a character with sentinel is merely a defending character.

4) Yes, the first player may discard the 2 cards in any order.

HilariousPete said:

Sent 4 rules questions to FFG. Thx Nate French for quick answers!

Questions:

1) Are objectives also encounter cards? (E.g. can a ready Elfhelm help against Gollum in RTM?)
2) Is a negative threat possible?
3) Who's the "defending player" in case a character with Sentinel keyword defends for another player: the player who controls the defending character=sentinel, or the player who is engaged with the enemy?
4) The quest card "The Hunt Begins" 1B tells the first player to discard 2 out of 3 encounter cards. May the first player decide the order (e.g. which of the 2 cards is on top of the encounter discard pile)? That's important because of "Shadow of the Past"...

Answers:

1) Objective cards are considered encounter cards.

2) No, threat cannot be reduced below 0.

3) The player engaged with the enemy is still the defending player, a character with sentinel is merely a defending character.

4) Yes, the first player may discard the 2 cards in any order.

nice one pete and nate

Mechanoise said:

Dam said:

"If the encounter deck runs out of cards, any enemies

that have not been dealt shadow cards are not dealt
shadow cards this round. An empty encounter deck
only resets during the quest phase (see page 14)." (p. 18)

On that note:

If the encounter deck ran out during shadow card placement, would it be safe to assume that any cards or effects that involve drawing from the encounter deck, (Not just dealing shadow cards), can be ignored until the next quest phase?

Correct. There is no encounter deck to affect until the next quest phase. So, a card like Denethor or Henamarth Riversong would effectively not be able to use its ability if the encounter deck were to run out of cards during the combat phase.

I played my newly bought Hunt for Gollum yesterday for the first time and I won with 163 points. Not sure if I did it correctly though. The first quest card says:

Setup: Reveal 1 card per player from the encounter deck, and add it to the staging area.
Forced: After the players quest successfully, the first player looks at the top 3 cards of the encounter deck. Reveal and add 1 of those cards to the staging area, and discard the other 2 cards.

The Forced part, if you look at the 3 cards and one is an enemy, one is a location and one is a treachery when revealed effect card. Can I choose the treachery when revealed card? Or can I not because you cannot add it to the staging area?

And when I draw 3 when revealed cards does that mean I just discard them? Or can you choose a treachery when revealed card ?

Thanks again!

MADG0BLIN said:

I played my newly bought Hunt for Gollum yesterday for the first time and I won with 163 points. Not sure if I did it correctly though. The first quest card says:

Setup: Reveal 1 card per player from the encounter deck, and add it to the staging area.
Forced: After the players quest successfully, the first player looks at the top 3 cards of the encounter deck. Reveal and add 1 of those cards to the staging area, and discard the other 2 cards.

The Forced part, if you look at the 3 cards and one is an enemy, one is a location and one is a treachery when revealed effect card. Can I choose the treachery when revealed card? Or can I not because you cannot add it to the staging area?

And when I draw 3 when revealed cards does that mean I just discard them? Or can you choose a treachery when revealed card ?

Thanks again!

hi

no you can choose, doesnt matter what type they are....also remember that keywords such as surge still apply when it enters the staging area

Ok, thanks. That is what I thought and how I played it, just wanted to make sure. :)

I'll give it another go tomorrow to see if I can approve my score. :)

If I attach the card Unexpected Courage to a hero can I use that ability to attack twice?

The card says:
Action: Exhaust Unexpected Action to ready attached hero.

So I attack and exhaust, I exchaust Unexpected Action, ready the hero and attack again. Is this allowed? I would say so, but just to be sure. :)

MADG0BLIN said:

If I attach the card Unexpected Courage to a hero can I use that ability to attack twice?

The card says:
Action: Exhaust Unexpected Action to ready attached hero.

So I attack and exhaust, I exchaust Unexpected Action, ready the hero and attack again. Is this allowed? I would say so, but just to be sure. :)

yes but remember only once against each enemy........

When I pull an Objective card like the Clue from Hunt for Gollum as a shadow card do I add it to the staging area or put it into the encounter discard pile? I've been unsure how to handle it, so I've been just shuffling it back into the encounter deck and pulling another shadow card instead.

Spydre said:

When I pull an Objective card like the Clue from Hunt for Gollum as a shadow card do I add it to the staging area or put it into the encounter discard pile? I've been unsure how to handle it, so I've been just shuffling it back into the encounter deck and pulling another shadow card instead.

discard pile it

On BGG there is a listing of combos. One of the combos is using Wandering Took to block an attack, see the Shadow Card, then choose to give control of the Took to another player so that Gloin could take the damage undefended. Reading through the rules I was not convinced that the Wandering Took changing player control would remove it from combat. Anyone have a good answer on that?

Uthanar said:

On BGG there is a listing of combos. One of the combos is using Wandering Took to block an attack, see the Shadow Card, then choose to give control of the Took to another player so that Gloin could take the damage undefended. Reading through the rules I was not convinced that the Wandering Took changing player control would remove it from combat. Anyone have a good answer on that?

Can you link that list of combos please?

I fail to see why Wandering Took becomes an illegal defender. The legality of the defender is checked after you declare your defenses.

He is still in play, thus able to take damage and etc.

If he was gone out of play (like discarded by taking damage before the resolution of the attack or returned to your hand) I'd understand.

I might be wrong, though. That's my 2 cents.

I felt the same way cordeirooo, and so went looking for answers. I am not the best with rules for the game since I play irregularly. As a similar example I would feel that if a Hero received the Sacked! condition they would not remove themselves from the current quest if they were questing at the time it was revealed, however they would be unable to declare a quest action until the condition was removed.

Uthanar said:

I felt the same way cordeirooo, and so went looking for answers. I am not the best with rules for the game since I play irregularly. As a similar example I would feel that if a Hero received the Sacked! condition they would not remove themselves from the current quest if they were questing at the time it was revealed, however they would be unable to declare a quest action until the condition was removed.

That's a good example to figure out the answer.

Is there anywhere to officially ask this question? I really want to know the reason behind the answer, as well as the answer itself. (if it is here, my bad)

cordeirooo said:

Uthanar said:

I felt the same way cordeirooo, and so went looking for answers. I am not the best with rules for the game since I play irregularly. As a similar example I would feel that if a Hero received the Sacked! condition they would not remove themselves from the current quest if they were questing at the time it was revealed, however they would be unable to declare a quest action until the condition was removed.

That's a good example to figure out the answer.

Is there anywhere to officially ask this question? I really want to know the reason behind the answer, as well as the answer itself. (if it is here, my bad)

you could message the designer nate french

I just got Conflict at Carrock and Journey to Rhosgobel earlier this week, and I'm looking forward to sitting down and trying out both quests now that I have some free time. I was curious though about how Frodo works, or more generally how much damage is dealt to a character.

Frodo's text is Response: After Frodo Baggins is damaged, cancel the damage and instead raise your threat by the amound of damage he would have been dealt. (Limit once per phase.) If something hits Frodo for more than his 2 hit points, is he taking all that damage, or just the two damage it would take to kill him? Hummerhorns, for instance, engage me, and I assign the 5 damage they deal to Frodo. Obviously I'd use his Response, but how much was he damaged for? Is my threat going up by 2 or 5?

More generally, is a character dealt the full brunt of any damage done to them? Given that both Hill Trolls and Cave Trolls (and maybe some others) have abilities that depend on excess damage, it seems like a character only takes as much damage as they have hit points and defense.

I am interested in this as well. I believe if the Hill Troll were to hit Frodo with a strength of 6, two would go to defense and the other 4 to threat. The only exception I could possibly see, is 3 to threat and 1 hit on Frodo. You would have to have to account for the damage still residing somewhere. Ha! I don't know if that makes sense. The Hummerhorn with 5 strength, 2 to Frodo's defense, then 2 to threat and 1 to Frodo. If you were only to put 2 into threat, then the excess strength would still be forced to wound, it wouldn't disappear. I'm not sure if any of this is right though... just speculating....

alpha5099 said:

I just got Conflict at Carrock and Journey to Rhosgobel earlier this week, and I'm looking forward to sitting down and trying out both quests now that I have some free time. I was curious though about how Frodo works, or more generally how much damage is dealt to a character.

Frodo's text is Response: After Frodo Baggins is damaged, cancel the damage and instead raise your threat by the amound of damage he would have been dealt. (Limit once per phase.) If something hits Frodo for more than his 2 hit points, is he taking all that damage, or just the two damage it would take to kill him? Hummerhorns, for instance, engage me, and I assign the 5 damage they deal to Frodo. Obviously I'd use his Response, but how much was he damaged for? Is my threat going up by 2 or 5?

More generally, is a character dealt the full brunt of any damage done to them? Given that both Hill Trolls and Cave Trolls (and maybe some others) have abilities that depend on excess damage, it seems like a character only takes as much damage as they have hit points and defense.

P18 of the rulebook

Combat damage is defined as attack strength - defence strength. So you calculate the damage before you check to see if it is more than hit points etc for Frod's ability, so in the case of hummerhorns, threat would go up by 5 in the example you gave (when they engage).

Tried out Conflict at Carrock tonight, had a couple of questions.

1) Muck Adder attacks me, I have Frodo take the damage, and raise my threat. I do not need to discard Frodo, correct? Because his ability says "cancel the damage," so Frodo was not actually damaged?

2) Roasted Alive is still shuffled back into the encounter deck, even if there is no hero to destroy? It's a then, so the first part needs to resolve completely, but when no one is Sacked, destroying no heroes is the same as destroying all heroes with Sacked.

3) The Carrock's immunity to player card effects is, I assume, pretty much absolute. Can't add progress to it through Lorien Guide or Northern Tracker or Snowborn Scout, can't ignore its threat through Secret Paths? Are there any effects that can affect it, even indirectly? The only one I can think of that might work, at least among the cards I currently own, is Strider's Path -- as that card effect is targeting a just reveal location, I assume I could use it to get The Carrock back to the staging area.