Unoffical FAQ (and suggested answers) thread....

By pumpkin, in The Lord of the Rings: The Card Game

radiskull said:

LEGA said:

I have few simple questions:

If shadow card have effect to discard 1 attachment from defending character/player and he has only Caught in Web, should it be discarded? If it is not only 1 attachment? According from FAQ 1.06 it shouldn't. But if card effect says to discard all attachments?

There's a big difference between "discard 1 attachment you control" and "discard 1 attachment". If it's the former, you can't discard Caught in a Web (as you pointed out, 1.06 says you don't control it). If it's the latter, you certainly can, since it's still an attachment.

The crucial part is not whether Caught in a Web is the only attachment on someone, but whether the shadow card makes the distinction between discarding attachments you control, or discarding any attachment.

As we have 2 cards with such effect we can say that:

1) Driver by Shadow a) defeated attack - we can discard Caught in Web, b) undefeated - we can't because there specified "you control";

2) Cavern Guardian - we can't because there specified "you control" in both cases.

Right?

Yes, right. (Both questions.)

So much desire to sticky. So little power. serio.gif

juicebox said:

So much desire to sticky. So little power. serio.gif

this is true.......try sending a pm to the mods

Can you move attachments from character to another? I've played one card on aragorn, but during the game I wanted to move it. Not sure on how to do that and I couldn't find it.

Could someone give me some advice on this?

MADG0BLIN said:

Can you move attachments from character to another? I've played one card on aragorn, but during the game I wanted to move it. Not sure on how to do that and I couldn't find it.

Could someone give me some advice on this?

no but you can pay a resource to move certain ones about, dunedain cards for example

MADG0BLIN said:

Can you move attachments from character to another? I've played one card on aragorn, but during the game I wanted to move it. Not sure on how to do that and I couldn't find it.

Could someone give me some advice on this?

I believe attachments are locked to a character, unless they contain text such as 'pay X resource' to move from one character to another.

Otherwise you would be able to overload one character with attachments, have them do their action, then give all those attachments to the next character, etc.

What happens if an enemy engages with an other player during its attack? (for example if "Son of Arnor" is played by "Sneak Attack" or "Stand and Fight" after an other player choosed that enemy to attack him)

Does it cancel the enemy's attack oder is the enemy still attacking (if the attack is not canceled which player would get the damage, the player choosed the enemy to attack him, or the player how is engaged with this enemy after player "Son of Arnor"?)

Olli said:

What happens if an enemy engages with an other player during its attack? (for example if "Son of Arnor" is played by "Sneak Attack" or "Stand and Fight" after an other player choosed that enemy to attack him)

Does it cancel the enemy's attack oder is the enemy still attacking (if the attack is not canceled which player would get the damage, the player choosed the enemy to attack him, or the player how is engaged with this enemy after player "Son of Arnor"?)

If I read your question correctly:

Son of Arnor's response allows you to engage an enemy that's either in the staging area, or engaged with another player.
So let me draw up a scenario and see if anyone else agrees with this.

Player 1 is engaged with a single enemy, during the start of the combat phase.

Player 1 declares the attack undefended

Player 2 jumps in, bringing in Son of Arnor through "Sneak Attack" or "Stand and Fight", drawing the enemy engaged with Player 1 to himself.

Player 1 now has no enemies engaged with him. Combat phase for Player 1 resolves.

Over to player 2,

Player 2 now has the additional enemy engaged with him, who will attack as normal.

If that's true, then is this true:

Player 1 is engaged with no enemies, Player 2 is engaged with a single enemy.

Combat phase begins.

Player 1's combat phase resolves, as he has no enemies.

Player 2 declares the attack undefended against the single enemy.

Player 1 jumps in, bringing in Son of Arnor through "Sneak Attack" or "Stand and Fight", drawing the enemy engaged with Player 2 to himself.

Player 2's combat phase resolves, as he now has no enemies engaged with him.

Resolution occurs for both players, and due to the enemy switching engaged players the enemy has not attacked.

Would this phase resolve and move on to the 'refresh' phase? Or would another round of the combat phase begin, seeing as an eligible enemy has not had its attack.

if you sneak or stand Sons of Arnor AFTER your own defence phase, then it is a similar effect to feint, as in you stop the card from attacking... it works like this...

1) Player 1 dose his entire combat defense phase, it is now player 2's turn.

2) Player 2 reveals his shadow cards

3) Player 1 sneaks or stands Arnor. This brings the enemy from player 2's engagement area to player 1s engagement area before the card resolved its attack to player 2.

so that is how the event is to be played, and what has happened is that the card has been pulled to player 1's side BEFORE it attacks, but Player 1 has already complete combat defense phase (were the monster attacks)... so there is no opportunity for the monster to attack player 1. This effectively has removed the monsters attack phase, like say a feint.

The card that is most similar to this is "A Light in the Dark" witch also move a monsters location during the attack phase to stop it from having eligible attack.

http://www.cardgamedb.com/forums/uploads/lotr/med_a-light-in-the-dark-core.jpg

You could add a mechanism that you would have to pay for the card again. That way you counter that. I used to play Decipher's TCG and there you could transfer it to an other eligible character if you payed the cost again.

But that's not the case here so I'll pay better attention on who I play what. ;)

I have a question. When encounter cards are revealed during the quest phase, how many do you reveal if one player was eliminated during the previous round in a two-player game? Is it one because there is only one player left, or is it two because the game is still a two-player game even if one was eliminated? I searched the forums and didn't see the answer, though I suppose the search function can only do so much.

Sometimes it´s easier to search the rulebook than the forum. The answer to this can be found on page 22 of the rulebook.

Player Elimination

A player is eliminated from the game if all of his heroes are killed, if his threat level reaches 50, or if a card effect forces his elimination. (Future expansion scenarios may have threat elimination levels at values other than 50; for all of the scenarios included in the core set, a player is eliminated when his threat level reaches 50.)

When a player is eliminated, his hand, all of the cards he controls, and his deck are placed in their owners’ discard piles. Any encounter cards with which that player was engaged are returned to the staging area, retaining any wound tokens that have been placed on them. The remaining players continue to play the game. Note that after a player is eliminated, one less card is revealed from the encounter deck during the staging step of the quest phase, as there is now one less player involved in the game.

Thanks. Good point about the rule book.

So if your friend is completely eliminated from the game, you can't bring any heroes of his back and put him back in the game? It seems like you can't because all his cards are in his discard pile so he'd have nothing to work with. But if the discard pile is still there, you could still resurrect cards from his discard pile with Stand and Fight and such, right?

A response from Nate told us that he's going to make it clearer in a later FAQ that an eliminated player's discard pile cannot interact with the game for any reason.

booored said:

The card that is most similar to this is "A Light in the Dark" witch also move a monsters location during the attack phase to stop it from having eligible attack.

The 'A Light in the Dark' sends enemies back to the Staging Area; and since the Engagement Phase of this round would have already passed they are unable to attack.

In my previous examples the enemy is still engaged with a player, except they are bouncing back between players through card effects. As far as I was concerned I considered the enemy to still be eligible for attack, but couldn't attack as it had 'missed its chance' to attack. The ruleblook clearly shows each player getting one combat turn each, so that should suffice to clarify.

Worth noting none-the-less. Cheers.

Mechanoise said:

booored said:

The card that is most similar to this is "A Light in the Dark" witch also move a monsters location during the attack phase to stop it from having eligible attack.

The 'A Light in the Dark' sends enemies back to the Staging Area; and since the Engagement Phase of this round would have already passed they are unable to attack.

In my previous examples the enemy is still engaged with a player, except they are bouncing back between players through card effects. As far as I was concerned I considered the enemy to still be eligible for attack, but couldn't attack as it had 'missed its chance' to attack. The ruleblook clearly shows each player getting one combat turn each, so that should suffice to clarify.

Worth noting none-the-less. Cheers.

yea that is correct and exactly what I said in my post. A Light in the Dark is just another card that can move the enemy just b4 its atack.

Picked up The Hunt for Gollum today, played through it a couple times. Seems a little overly easy so far, but more challenging quests await me later. A few questions I had while playing it:

1) Never mind. This one actually doesn't need to be answered, I just double-checked the FAQ. I was curious if I needed to perform the Forced on 1B before moving on to the 2B; the FAQ clears that up, even using that exact example. I was playing it that way anyway, so alrighty.

2) During one of my games, the two encounter cards I drew at the beginning of a quest phase in 2B were the last cards in the deck. The card I picked to reveal had Surge. I shuffled the deck and drew the first card to complete Surge; was this the right thing to do? I assume so, as the rulebook says the deck is to shuffled anytime during the quest phase if it is empty, but I paused to consider it as it was in the middle of another effect. How about if I had had only one card left in the deck? Would I have drawn the remaining card, shuffled, drawn the new first card, and picked one to reveal, or would I have only had the remaining card to choose from?

this is a wired rule imo, but you only shuffle the discard pile back into the encounter deck during the quest phase when you reveal more cards... so ANY other time.. if you run out of cards then you do not shuffle. In the case for the scrying in HFG, if you can only pull 1 card, I play that it has to go onto the staging area, if in 1b you can only pull 2 cards, then just choose 1

Is there a more detailed ruling on shuffling the encounter deck than what's in the rulebook? "If the encounter deck is ever empty during the quest phase, the encounter discard pile is shuffled and reset back into the encounter deck." That doesn't say anything about needing to reveal cards.

So if I'm doing Journey Down the Anduin, and I'm on 3B where I'm skipping the staging step, would I then not need to reset the deck if it were empty?

Another question, want to confirm I've been doing this right. Enemies that are engaged to me but cannot attack me--Forest Snare--should still be getting dealt a Shadow card, correct? But the Shadow card will have no effect, correct?

detailed rule explanations? lol... what game are you playing?

alpha5099 said:

So if I'm doing Journey Down the Anduin, and I'm on 3B where I'm skipping the staging step, would I then not need to reset the deck if it were empty?

Another question, want to confirm I've been doing this right. Enemies that are engaged to me but cannot attack me--Forest Snare--should still be getting dealt a Shadow card, correct? But the Shadow card will have no effect, correct?

Well, you are in fact correct, I have been shuffling the discard back in during the reveal step of the quest phase, as that is when i notice the deck is empty... but yea.. you do it when you are in quest phase, so technically that means as soon as you start the quest phase, before you have even committed characters I guess. So even if you are not revealing cards to the staging area cause of that effect you should still shuffle back in before the combat phase. This has not come up for me, but it is how I would play it if it did.

Yes, you still deal shadow cards to all cards in combat, regardless of it they can not attack. So a snared beast gets shadow cards, and they are instantly discarded.

Also note that if you run out of cards during the shadow card phase then they are simple NOT dealt to the enemies.. you do not shuffle back in

booored said:

Also note that if you run out of cards during the shadow card phase then they are simple NOT dealt to the enemies.. you do not shuffle back in

That can't be right... I've always played that you just shuffle the encounter deck any time it is empty, regardless of what phase. It seems silly to be able to skip shadow effects just because you haven't reshuffled the deck yet.

Svenn said:

That can't be right... I've always played that you just shuffle the encounter deck any time it is empty, regardless of what phase. It seems silly to be able to skip shadow effects just because you haven't reshuffled the deck yet.

"If the encounter deck runs out of cards, any enemies
that have not been dealt shadow cards are not dealt
shadow cards this round. An empty encounter deck
only resets during the quest phase (see page 14)." (p. 18)

Dam said:

Svenn said:

That can't be right... I've always played that you just shuffle the encounter deck any time it is empty, regardless of what phase. It seems silly to be able to skip shadow effects just because you haven't reshuffled the deck yet.

"If the encounter deck runs out of cards, any enemies
that have not been dealt shadow cards are not dealt
shadow cards this round. An empty encounter deck
only resets during the quest phase (see page 14)." (p. 18)

Wow, not sure how I missed that. Good to know! Thanks. :)

alpha5099 said:

Picked up The Hunt for Gollum today, played through it a couple times. Seems a little overly easy so far, but more challenging quests await me later. A few questions I had while playing it:

i would not call this quest easy at all, there are far easier quests than this in my opinion