Unoffical FAQ (and suggested answers) thread....

By pumpkin, in The Lord of the Rings: The Card Game

Page 25 : "When a player plays an attachment card, he has the option of giving control of that card to another player by attaching the card to one of that player’s characters."

Toqtamish said:

Indeed I see no reason why it would not be the choice of the player. Even if two monsters have the same threat level pick one. If your fellow players threat is lower its not even an issue as they will both end up engaging you anyway during the engagement checks. If in the rare chance two monsters have the same threat level and both players have the same or higher threat then player one picks which of the two engages him and then player two. I would discuss it amongst yourselves as there might be one of the two monsters that is easier for one player to take down vs the other player.

This is exactly why i would like to know if it is truly a players choice. There are some decks that just cannot handle monsters as well as other decks and giving choice to the players seems especially powerful. Everything else in the game is ramped up for maximum carnage and it seems out of character for the game to give away such a position to players choice IMO.

Baenre said:

Toqtamish said:

Indeed I see no reason why it would not be the choice of the player. Even if two monsters have the same threat level pick one. If your fellow players threat is lower its not even an issue as they will both end up engaging you anyway during the engagement checks. If in the rare chance two monsters have the same threat level and both players have the same or higher threat then player one picks which of the two engages him and then player two. I would discuss it amongst yourselves as there might be one of the two monsters that is easier for one player to take down vs the other player.

This is exactly why i would like to know if it is truly a players choice. There are some decks that just cannot handle monsters as well as other decks and giving choice to the players seems especially powerful. Everything else in the game is ramped up for maximum carnage and it seems out of character for the game to give away such a position to players choice IMO.

If the enemies threat level is the same then they are likely to be comparable in strength etc anyway. so choosing one over the other is unlikely to give the players too much of an advantage.

The "current quest" problem (num 32 of this unofficial FAQ). I think the current unofficial answer is against one of the most important rules of all good games: simplicity.

Misty Mountain Goblins, Despair, Blade of Gondolin, Legolas are the cards the ask to "remove" or "place" progress tokens to the "current quest".

Thematically, I see very easy to think that the current active location IS THE CURRENT EXPLORATION of my heroes. When they travel, "Any progress tokens that would be placed on a quest card are instead placed on the active location." because they are exploring that location. So this is their current EXTENSION to the current quest and this is easy to understand.

Imo it's a good thing that Legolas and the Blade of Gondolin put progress tokens on the current exploration and in the same way we must remove from the current exploration the progress tokens required by encounter cards like Goblins or Despair.

We don't want to have two different arbitrary solutions to the same wording "current quest", do we?

Imo, the simpliest thing to do is:

1) put the active location OVER the quest stage card (and its tokens, if any), so I use effectively the location buffer without any chance to forget to place or remove tokens from the buffer.

2) treat in the same way all the cards that have the same wording: "current quest" must always have the same meaning on all cards, for simplicity. So if my hero PLACE 1 progress token , I place it on the "current quest" that includes the "active location buffer" and if I must REMOVE 1 progress token, I remove it from the same "current quest" that includes the "active location buffer". If I don't have any token in the active location, I must remove it from the current quest, if any.

But on the "remove from the current quest" topic I really need an entry on the official FAQ.

I hope FFG will seek for simplicity.

Could the Orc Guard Q (does Orc Guard have the Orc trait?) be added to the FAQ?

With regard to question number 32, I kind of agree with sorty's opinion.

Misty Mountain Goblins, Blade of Gondolin, and Legolas all say to place (or remove) progress tokens from the current quest.

However, the Despair card says "remove 4 progress tokens from the current quest card."

Emphasis mine.

So, if we assume that all the wording in the game is intentional and not just poor editing--and, until they come out with an official FAQ, I don't see why we shouldn't assume that it's intentional--then this seems to suggest that the first three cards are directed toward the quest as a whole, which then falls under the part of the rules that says that any active location acts as a buffer for the quest. The Despair card, on the other hand, seems to override that restriction and tells the player to go directly to the quest card without regard to the quest as a whole (essentially, ignoring the active location).

Gibbon said:

With regard to question number 32, I kind of agree with sorty's opinion.

Misty Mountain Goblins, Blade of Gondolin, and Legolas all say to place (or remove) progress tokens from the current quest.

However, the Despair card says "remove 4 progress tokens from the current quest card."

Emphasis mine.

So, if we assume that all the wording in the game is intentional and not just poor editing--and, until they come out with an official FAQ, I don't see why we shouldn't assume that it's intentional--then this seems to suggest that the first three cards are directed toward the quest as a whole, which then falls under the part of the rules that says that any active location acts as a buffer for the quest. The Despair card, on the other hand, seems to override that restriction and tells the player to go directly to the quest card without regard to the quest as a whole (essentially, ignoring the active location).

Technically, you are right, I saw the difference between "current quest" and "current quest card" but I hoped it's only "poor editing". I like simplicity.

We urge an official FAQ before the first expansion comes out.

sorty said:

We urge an official FAQ before the first expansion comes out.

Until then wich way you think is more fair to play this?I don't want to win a scenario but think that i did that with the easy way.

servant of the secret fire said:

sorty said:

We urge an official FAQ before the first expansion comes out.

Until then wich way you think is more fair to play this?I don't want to win a scenario but think that i did that with the easy way.

I play it the way Sorty suggests despite what I have put in the FAQ. If there is an active location, then progress tokens are added or removed from that card rather than the main quest.

@Sorty I think the reason the two responses in the FAQ contradict is that there is some wording in the rulebook, to do with active locations, that states "any progress tokens" (are added to the location rather than the quest card), which has been used to justify the idea that Legolas should put tokens on the active location in lieu of the quest card. Unfortunately, there is no such wording to back up any notion that cards such as MMG or Despair should remove tokens from an active location rather than the quest card. Therefore the FAQ seems contradictory, but it is based on the best information we currently have available.

I hope and expect when the official FAQ comes out, this will be clarified so that all cards and heros, even Despair, that specifically states quest card, work the same way, as you also suggest. I'm not sure which way FFG will go, but to me it makes sense that the active location is a buffer and therefore always acts as a buffer, which is why i play it that way currently.

ClydeCloggie said:

Could the Orc Guard Q (does Orc Guard have the Orc trait?) be added to the FAQ?

Added. Although the answer is a bit wishy washy, because we don't really have a good concensus (I think I'd go with common sense personally). Its' tricky though because with a bit more common sense, you should probably also say they also have the Dol Guldor trait, but that isn't obvious from the name; its only obvious from the location of the quest and by looking at the other orc cards.

I don't think you should assume they have the Orc trait (even though they are Orcs) While I'm guessing this is just an oversight, generally games that generate "token" creatures have completely blank text unless specified.

As far as Despair, I think in either case, you are assuming there is bad editing. Creating a mechanic like "remove token from quests" and then having 1 single card work differently from that mechanic based on only a difference of the word "card" in the text, is still not a good way to write a card. If it really is the one exception, then it should be much more explicit about it. I play all the cards as if the location is just a buffer, and would be very surprised if that isn't how it works when the FAQ comes out. Again though, its not a huge deal one way or the other, and I don't think it makes the game inherently easier/harder depending on how you play it.

Thanks for the on-the-fly FAQ. Very helpful! I did have a quick and important note and correction however relating to your FAQ 4 below:

pumpkin said:

4. If you defend with multiple characters and still take damage, how is that damage applied amongst the defenders?

BG: You can split the damage amongst the defenders as you see fit.

I noted on p.18 of the rulebook "only one character can be declared as a defender against each attacking enemy". Unless there is something else that I have missed, the situation in question is invalid (as much as I wish I could defend in depth).

Pumpkin, can you change the unofficial FAQ answer number 32?

Now we have seen a lot more consensus in this forum:

The active location can be considered a buffer, an extension of the current quest, therefore we must remove tokens first from the extension and then from the quest card, if necessary.

The Despair card could be the only exception, but we hope it's a minor bad editing.

in a protector of lorien if i discard more than a card can i take more +1???

I have two questions:

1) Two player game. My friend plays Forest Snare:
Attach to an enemy engaged with a player. Attached enemy cannot attack.
He plays that attachment on enemy engaged with me. Soon all of my heroes dies, and I'm defeated.
The enemy with Forest Snare goes back to Staging Area. Does Forest Snare stay on that enemy, ot is discarded (since it has no longer a legal target - enemy engaged with a player).

2) Scenario Journey Along the Anduin.
I have 9 progress tokens on the first stage (To the river needs 8). The stage cannot be defeated, because Hill Troll is still in play. I kill it with Legolas. Where should I place progress tokens from Legolas skill? On the first stage, or on the second one? I hope on the second one :)

Thank You for help, regards!

darkeldar70 said:

in a protector of lorien if i discard more than a card can i take more +1???

For Protector of Lorien, you're taking an action to discard 1 card. Then, if you choose to take another action to discard 1 card, you can add another Willpower or Defense. Each discard is treated separately.

fruszu said:

1) Two player game. My friend plays Forest Snare:
Attach to an enemy engaged with a player. Attached enemy cannot attack.
He plays that attachment on enemy engaged with me. Soon all of my heroes dies, and I'm defeated.
The enemy with Forest Snare goes back to Staging Area. Does Forest Snare stay on that enemy, ot is discarded (since it has no longer a legal target - enemy engaged with a player).

If this works anything like CoC (and I suspect it does), the Forest Snare remains on the enemy. The condition was met for playing Forest Snare in that the enemy was engaged with a character. There was nothing specific triggered to remove Forest Snare, so it stays on him until specifically removed, or the creature dies.

As for your other question, I'm also curious about how Progress Tokens are properly played. I know that if you have traveled to a location, any additional Progress Tokens splash onto the Quest Card, but I don't know if they splash to another Quest Card. In your specific example, if Progress Tokens splash to the next Quest Card, then the order is moot. If they don't, however, then I believe the active player (or maybe first player?) gets to choose which effect is resolved first. When the Hill Troll dies, Legolas' ability and Quest step resolution happen simultaneously. In that case, the active player can choose for the quest resolution to occur first, and then Legolas' ability. Am I thinking about this correctly? Either way, I'd like to know if Progress Tokens can splash from one Quest step to another.

I have 2 questions.

1) Is there any time to pseudo-respond to a "When Revealed" effect? I'm thinking of Necromancer's Reach and Unexpected Courage. Can I use Unexpected Courage in response to flipping Necromancer's Reach to avoid taking the damage?

2) If I have a quest with 6/8 counters and gain 4 during a quest phase with no active location, do I add 2 counters to the next quest, or are the extras lost?

AUCodeMonkey said:

fruszu said:

1) Two player game. My friend plays Forest Snare:
Attach to an enemy engaged with a player. Attached enemy cannot attack.
He plays that attachment on enemy engaged with me. Soon all of my heroes dies, and I'm defeated.
The enemy with Forest Snare goes back to Staging Area. Does Forest Snare stay on that enemy, ot is discarded (since it has no longer a legal target - enemy engaged with a player).

If this works anything like CoC (and I suspect it does), the Forest Snare remains on the enemy. The condition was met for playing Forest Snare in that the enemy was engaged with a character. There was nothing specific triggered to remove Forest Snare, so it stays on him until specifically removed, or the creature dies.

As for your other question, I'm also curious about how Progress Tokens are properly played. I know that if you have traveled to a location, any additional Progress Tokens splash onto the Quest Card, but I don't know if they splash to another Quest Card. In your specific example, if Progress Tokens splash to the next Quest Card, then the order is moot. If they don't, however, then I believe the active player (or maybe first player?) gets to choose which effect is resolved first. When the Hill Troll dies, Legolas' ability and Quest step resolution happen simultaneously. In that case, the active player can choose for the quest resolution to occur first, and then Legolas' ability. Am I thinking about this correctly? Either way, I'd like to know if Progress Tokens can splash from one Quest step to another.

No, progress tokens do not carry over from one quest to the next. It's in the rulebook, somewhere near the end in a separate paragraph on quest progress.

@Mestrahd

1) No, you can't. There is no action window between "when revealed" ability of Necromancer's Reach and playing a Response to NR's effect. But you can do use Unexpected Courage after commiting characters to the quest and between revealing card from encounter deck (just in case:)

2) As ClydeCloggie said. Additional points are lost, you can't place it on the next quest (p.22 of the rulebook)

@AUCodeMonkey

Thank you. But in A Game of Thrones LCG attachment leaves play in such case. I'm not sure, if LotR LCG is closer to CoC or AGoT :)
I'm still confused about these progress tokens. We need FAQ :)

Should be:

"But you can use Unexpected Courage after commiting characters to the quest and before revealing card from encounter deck (just in case:)

Sorry for mistakes (btw: how can I edit already sent posts?)

Mestrahd said:

I have 2 questions.

1) Is there any time to pseudo-respond to a "When Revealed" effect? I'm thinking of Necromancer's Reach and Unexpected Courage. Can I use Unexpected Courage in response to flipping Necromancer's Reach to avoid taking the damage?

2) If I have a quest with 6/8 counters and gain 4 during a quest phase with no active location, do I add 2 counters to the next quest, or are the extras lost?

1) Nope, once it is revealed you deal with the effects. Only a Response will let you stop it. There is however an action step before all the cards are revealed and you could have used that to Ready your hero but you need to do that before you nee Necromancer's Reach.

2) No, this rule is mentioned in Quest Advancement on page 22. Excess progress tokens go from the active location to the quest but NOT from one stage of the quest to another.

Edit: That will teach me for not refreshing before responding...

With the Shadow Card that makes you discard an attachment, I would argue you can get rid of Caught In A Web. On p25 of the Rulebook: "Players always assume control of Attachments that have been played on their characters".