Unoffical FAQ (and suggested answers) thread....

By pumpkin, in The Lord of the Rings: The Card Game

Thank you so much mate.That makes things a little more easy for me (if you can use the ward easy with Troll lengua.gif).4 threat evrey time the Hill Troll attacks and Gimli was the defender was too much for me.Even Eowyn and some spirit cards in my dual sphere deck (Eowyn,Gimli,Legolas) wasn't enough.

Thanks a lot again mate and sorry for my stupid questions but my English are very bad.

Dol Guldur Beastmaster works as you guess.

the word 'after he attacks' means "if any effects hasn't denied the attack".

In this way only shadow card is placed on the card. If the attack is resolved, then you add another one and appy both. If not, you discard just one shadow card.

I'm really surprised FFG hasn't answered a very basic but important question that is missing from the rules.

How do you assign monsters with = threat during the engagement phase? We had to house rule it as a players choice to take whichever they want but that seems to easy and if we have learned anything about the game it's that nothing is easy.

Baenre said:

I'm really surprised FFG hasn't answered a very basic but important question that is missing from the rules.

How do you assign monsters with = threat during the engagement phase? We had to house rule it as a players choice to take whichever they want but that seems to easy and if we have learned anything about the game it's that nothing is easy.

It's a co-operative game, so player's choice seems perfectly reasonable.

Indeed I see no reason why it would not be the choice of the player. Even if two monsters have the same threat level pick one. If your fellow players threat is lower its not even an issue as they will both end up engaging you anyway during the engagement checks. If in the rare chance two monsters have the same threat level and both players have the same or higher threat then player one picks which of the two engages him and then player two. I would discuss it amongst yourselves as there might be one of the two monsters that is easier for one player to take down vs the other player.

New question for you: if there are 2 or more enemies in the staging area with the same engagement cost which is lower than the current threat level of a player, which enemy engages? Is it the player's choice?

That is actually not new it is the question we were just discussing. It would be players choice yes but if the other players threat is lower than the enemies then they are both going to end up engaging the same player anyway.

This is a cooperative game so the players should agree on who is engaged by which enemy, for the best of the fellowship.

Anyway I think the first player has the final word.

small question that has been annoying me: does the horn of gondor ability work for all participating players´ characters or only the player of the card?

As read I think it would be all characters but I´d like it clarified if possible

(in answer to 'which enemies engage') both, all enemies with lower or same engagement cost as threat engages

Nerdmeister said:

small question that has been annoying me: does the horn of gondor ability work for all participating players´ characters or only the player of the card?

As read I think it would be all characters but I´d like it clarified if possible

Yep, all characters from all players.

richsabre said:

(in answer to 'which enemies engage') both, all enemies with lower or same engagement cost as threat engages

only one enemy engages per engagement check so if two enemies are tied players should agree on which one engages 1st player and then the other would engage the 2nd player if their threat is high enough for it to auto engage. if 2nd players threat is not high enough then it is not an issue and both would end up engaging player 1st player anyway.

Sorry if this answered before but if there is an active location on a quest card with 0 tokens and the quest card has 4 tokens and despair has just revealed you must remove the 4 tokens on the quest card or nothink huppens cause active location has 0 tokens?

I would play it that the quest loses its 4 tokens, given that there are a number of cards who specifically refer to either locations or quests. The location's buffer role does not apply, imo.

ClydeCloggie said:

I would play it that the quest loses its 4 tokens, given that there are a number of cards who specifically refer to either locations or quests. The location's buffer role does not apply, imo.

I play it like this, i remove the 4 tokens from the quest but didn't knew if this was right or wrong.

Thanks a lot .

servant of the secret fire said:

ClydeCloggie said:

I would play it that the quest loses its 4 tokens, given that there are a number of cards who specifically refer to either locations or quests. The location's buffer role does not apply, imo.

I play it like this, i remove the 4 tokens from the quest but didn't knew if this was right or wrong.

Thanks a lot .

I think the is a sort of precedence for this in the rules, in that the active location acts as a buffer for the current quest, AND excess tokens from travelling to an active location are applied to the quest therefore the reverse should also be true.

What this means then in that if the active location had 2 tokens on, and dispair arrived, you'd remove 2 from the location and then 2 from the quest.

Conversely, if the active location had no tokens, you'd remove all 4 from the quest.

Worthwhile getting a response to this in the official FAQ though.

Anyone agree/disagree strongly with the summary above? If a few concur with it, i'll add it to the unofficial FAQ thread.

can 2 of the same attachment be put on the same character?

(2 favor of the lady on eowyn or 2 plate mails on gimli)

pumpkin said:

What this means then in that if the active location had 2 tokens on, and dispair arrived, you'd remove 2 from the location and then 2 from the quest.

Anyone agree/disagree strongly with the summary above? If a few concur with it, i'll add it to the unofficial FAQ thread.

It needs adding to the FAQ for sure, but right now I would rule that they come off the quest only. There is nothing in the rules to say "when tokens are removed from a quest, remove them from an active location first". Hopefully this will be clarified.

"excess tokens from travelling to an active location are applied to the quest therefore the reverse should also be true" => we're not in a world in which we're guessing what the rules are. We're in a world where we play the game by the book, and if something is not written in the book, it doesn't exist.

So, as long as an official errata doesn't modify it, Despair removes progression tokens only from the quest, and not from anything else.

You need to interpret the rules as little as possible.

fabest said:

So, as long as an official errata doesn't modify it, Despair removes progression tokens only from the quest, and not from anything else.

You need to interpret the rules as little as possible.

Have to agree. Location is irrelevant.

When Revealed: Remove 4 progress tokens from the current quest card. (If there are fewer then 4 progress tokens on the quest, remove all progress tokens from that quest.)

It doesn't even come into play in the card text. Remember that if a card contradicts a rule in the rulebook the card is what we go with. Not that there is anything about the rulebook here, but we shouldn't be trying make a rulebook rule fit when the card overides the written rulebook anyway.

So even if the active location has progress tokens i only remove tokens from the quest and not from the active location right?

servant of the secret fire said:

So even if the active location has progress tokens i only remove tokens from the quest and not from the active location right?

That's what we're saying, yes. You do what the card says.

fabest said:

servant of the secret fire said:

So even if the active location has progress tokens i only remove tokens from the quest and not from the active location right?

That's what we're saying, yes. You do what the card says.

Makes sense. I'll clarify in the original post.

pumpkin said:



26. Can you place an attachment on another players hero? Does the hero need to be of the same sphere as the attachment?

Official: Any character that meets the requirements of the attachment can recieve the attachment. Unless specifically stated as a requirement on the card, you can play attachments on any hero (or character if the attachment allows), including another players' and/or one that is a different sphere to which the attachment belongs

Are you sure about this?

To quote the all-mighty book of rules: "Phase 2: Planning - ...... after a player plays an ally or attachment card from his hand, he places it faceup and ready in his play area"

Seems to me that if you go by the rules you can only play attachments on cards belonging to you. If this rule has been altered somehow, does that mean you can play allies into another player´s play area as well?

Nerdmeister said:

Are you sure about this?

To quote the all-mighty book of rules: "Phase 2: Planning - ...... after a player plays an ally or attachment card from his hand, he places it faceup and ready in his play area"

Seems to me that if you go by the rules you can only play attachments on cards belonging to you. If this rule has been altered somehow, does that mean you can play allies into another player´s play area as well?

I'd be inclined to follow this rule first:

The Golden Rule
If the game text of a card contradicts the text of this
rulebook, the text on the card takes precedence.