Unoffical FAQ (and suggested answers) thread....

By pumpkin, in The Lord of the Rings: The Card Game

prune said:

Thanks for doing the work to compile these questions and keep things up to date.

Largely I think the consensus rulings fit the "does this make sense" criterion, which is good, and a sign of a well designed game.

The two that (in my opinion) fail that criterion are :

Surge has an effect outside of the quest phase? Really? The rules clearly define "Surge" in terms of what it does during the quest phase. That's more than just clarifying, that's changing the rules as written.

And, I'm probably in the minority on this one, but to me the Aragorn / Theodred interaction, and the Strength of Will / Old Forest Road interaction ruling, just doesn't sit well. "Response" in the rulebook is defined as something that is done "immediately after" the action that you are responding to. That consensus ruling seems to go against that English language meaning of "immediately after" and bend it to "sometime after in the same phase, and if there are multiple responses possible, do them in whatever order you want".

Since both of these amount to rule book changes (an override in the first case, and needing clear statement of unwritten rules in the second) it'd be good if rulings said more than just "yes" or "no" for the specific question. Rather, the rulings should gave a restatement of the definition of "surge" in the first case, how a general statement of how the timing of actions and responses in a phase are to be handled in the second case.

I missed these rulings in the OP. Let me address them:

1. Surge has no effect outside the Quest Phase and does not trigger if revealed in any other phase. I'm not sure where anyone got this impression.

2. In both of these examples, cards contain multiple Responses: to the same trigger. In the Aragorn/Theodred instance, both are committing to a quest at the same time if controlled by the same player (this isn't explicitly stated in the rulebook, but will be addressed in the FAQ). Hence, both Responses: are applicable and the player gets to decide what order the Responses: are resolved since they are triggered by the same game event. In the same way, Strength of Will and Old Forest Road have multiple Responses: triggered by the same game event (traveling to Old Forest Road). As the Aragorn/Theodred argument, the player gets to decide the order in which these Responses: are resolved.

Zambo said:

You're handling it correctly. Engaged Enemies are dealt a Shadow card, then because of the Forest Snare it can't attack so the Shadow card is just discarded with no effect.

I'm engaged with 2 enemies, and one of them has Forest Snare. I resolve the unsnared attack first, and it has some Shadow effect that causes me to destroy the Snare. Does the other enemy now attack me (probably)? Do I have any option to "resolve" the Snared enemy first (doubtful)? Basically, I'm asking if the game checks for valid attackers before attacking starts, or if additional valid attackers can be added during combat.

Zambo said:

1. Surge has no effect outside the Quest Phase and does not trigger if revealed in any other phase. I'm not sure where anyone got this impression.

I think i got it from a thread on BGG where you replied about what would happen if a surge card was turned up durning the SET UP of a quest ( I think in response to covering objectives possibly?)

I'll try and find the thread...

Entropy42 said:

Zambo said:

You're handling it correctly. Engaged Enemies are dealt a Shadow card, then because of the Forest Snare it can't attack so the Shadow card is just discarded with no effect.

I'm engaged with 2 enemies, and one of them has Forest Snare. I resolve the unsnared attack first, and it has some Shadow effect that causes me to destroy the Snare. Does the other enemy now attack me (probably)? Do I have any option to "resolve" the Snared enemy first (doubtful)? Basically, I'm asking if the game checks for valid attackers before attacking starts, or if additional valid attackers can be added during combat.

I'll make sure that Combat timing is clarified in the FAQ, because the order in which you can do things is ambiguous in the rulebook. In the "Resolving Enemy Attacks" section on page 18, step 1 it states to "Choose an enemy. The first player chooses which attack (among the enemies to which he is engaged) to resolve first." Since the Forest Snared enemy can't attack, it can't be chosen for this step, so you would resolve the other one, the Forest Snare is discarded, then you would resolve the previously-Snared enemy's attack.

Also on pg. 18: "The first player repeats these 4 steps for each enemy that he is engaged with." So there is an ongoing check for valid attackers it seems, not just at the start of the Combat Phase.

Entropy42 said:

I'm engaged with 2 enemies, and one of them has Forest Snare. I resolve the unsnared attack first, and it has some Shadow effect that causes me to destroy the Snare. Does the other enemy now attack me (probably)? Do I have any option to "resolve" the Snared enemy first (doubtful)? Basically, I'm asking if the game checks for valid attackers before attacking starts, or if additional valid attackers can be added during combat.


I think you are stuck with this one. Since the ensnared enemy can't attack, there is nothing to resolve there. Then, the second one attacks and makes the first one a viable attacker again. Then, it would resolve. Another big problem is that you may not have designated a defender for it, anticipating that it could not attack. Ouch!

Edit: Nevermind, I failed to see it was answered already.

pumpkin said:

Zambo said:

1. Surge has no effect outside the Quest Phase and does not trigger if revealed in any other phase. I'm not sure where anyone got this impression.

I think i got it from a thread on BGG where you replied about what would happen if a surge card was turned up durning the SET UP of a quest ( I think in response to covering objectives possibly?)

I'll try and find the thread...

My bad. I found the thread but the question specifically stated turning an objective card and covering it with a surge card during the quest phase.

So, i guess then, as in the case of the Necromancer's tower, if an objective card is placed in staging as part of set up and a surge encounter card is turned to cover it, the surge keyword IS ignored?

I'll update the FAQ

pumpkin said:

pumpkin said:

Zambo said:

1. Surge has no effect outside the Quest Phase and does not trigger if revealed in any other phase. I'm not sure where anyone got this impression.

I think i got it from a thread on BGG where you replied about what would happen if a surge card was turned up durning the SET UP of a quest ( I think in response to covering objectives possibly?)

I'll try and find the thread...

My bad. I found the thread but the question specifically stated turning an objective card and covering it with a surge card during the quest phase.

So, i guess then, as in the case of the Necromancer's tower, if an objective card is placed in staging as part of set up and a surge encounter card is turned to cover it, the surge keyword IS ignored?

I'll update the FAQ

It's okay - that's correct, only time Surge keyword works (as the rules are written) is during the Quest Phase. This may change in the FAQ, but I don't see why it would.

Here is another one:

Beorn and Sneak Attack:

I play beorn with Sneak Attack during a fight, then use Beorn ability. At the end of the turn, does Beorn return to my hand (because of SA's gametext) or is he shuffled into my deck (because of his ability)? Or can I choose between these 2 options (my bet)?

Thanx

Fishiste said:

Here is another one:

Beorn and Sneak Attack:

I play beorn with Sneak Attack during a fight, then use Beorn ability. At the end of the turn, does Beorn return to my hand (because of SA's gametext) or is he shuffled into my deck (because of his ability)? Or can I choose between these 2 options (my bet)?

Thanx

I would rule that you have the option of choosing either since they have the exact same trigger condition ("At the end of the phase"), but that's definitely one for the FAQ!

I think one thing is incorrect in your FAQ on #16. I think the answer should be "Each enemy can only be attacked once per game round."

On page 20 of the rules, it says "A player has the opportunity to declare 1 attack against each enemy with which he is engaged.". Later it says "After a player's first attack has resolved, he can declare another attack against any eligible enemy character that he has not yet attacked this round". As it stands I think the rule book is clear on this and the answer in this FAQ makes it more confusing.

Thoughts?

kirkbauer said:

I think one thing is incorrect in your FAQ on #16. I think the answer should be "Each enemy can only be attacked once per game round."

On page 20 of the rules, it says "A player has the opportunity to declare 1 attack against each enemy with which he is engaged.". Later it says "After a player's first attack has resolved, he can declare another attack against any eligible enemy character that he has not yet attacked this round". As it stands I think the rule book is clear on this and the answer in this FAQ makes it more confusing.

Thoughts?

I don't think saying that each enemy can only be attacked once per round is quite accurate, after looking at the Ranged keyword. Ranged characters can attack enemies engaged with other players, even if the other player has already had combat with those enemies. Which means that a single enemy could theoretically be attacked twice; once by the active player whose characters are attacking and once by the other player. Unless I'm interpreting it wrong, and if so, I apologize.

weaponxmerc said:

kirkbauer said:

I think one thing is incorrect in your FAQ on #16. I think the answer should be "Each enemy can only be attacked once per game round."

On page 20 of the rules, it says "A player has the opportunity to declare 1 attack against each enemy with which he is engaged.". Later it says "After a player's first attack has resolved, he can declare another attack against any eligible enemy character that he has not yet attacked this round". As it stands I think the rule book is clear on this and the answer in this FAQ makes it more confusing.

Thoughts?

I don't think saying that each enemy can only be attacked once per round is quite accurate, after looking at the Ranged keyword. Ranged characters can attack enemies engaged with other players, even if the other player has already had combat with those enemies. Which means that a single enemy could theoretically be attacked twice; once by the active player whose characters are attacking and once by the other player. Unless I'm interpreting it wrong, and if so, I apologize.

I think technically you can do this but it doesn't make much sense to do so really, as the defence rating of the enemy is then subtracted from the ranged characters attack, whereas if the ranged character attacks at the same time as the engaged players characters, the defence rating would only be applied once.

I think the statement is there to ensure that the ranged character can attack an enemy engaged with another player even if that players characters don't attack that eneny this round.

But currently, by the letter of the rules, i think you are right.

I'll update the wording with this in mind to try and make it less confusing.

Question: Once you have explored a Location, what happens if that Location comes up again? The Locations are specifically named, even unique places, so does it make sense to have to explore a Location multiple times?

If it came up again you would have to explore it again. You can visit the same location more than once.

Celefin said:

The Locations are specifically named, even unique places, so does it make sense to have to explore a Location multiple times?

Some of the locations are unique in the context of the writings upon which the game are based; e.g., there is only one Enchanted Stream, one Brown Lands, etc.

Yep, that's what I think too. I just thought it was a little counter-intuitive to have to explore a location that I have already explored. Thanks!

Let me tie my last post to the comment I was replying to!

Toqtamish said: Published on 4/29/2011 - 19:42:41

If it came up again you would have to explore it again. You can visit the same location more than once.


Celefin said: Published on 4/30/2011 - 06:34:14

Yep, that's what I think too. I just thought it was a little counter-intuitive to have to explore a location that I have already explored. Thanks!

stupid question

in the first scenario quest 3 i have 2 cards ,the second one say that i cant finish the quest if uguliant its in play ,but if ther isn't when i reach 10 point can i win or i have to wait untill uguliant its been reveled and kill him??

darkeldar70 said:

stupid question

in the first scenario quest 3 i have 2 cards ,the second one say that i cant finish the quest if uguliant its in play ,but if ther isn't when i reach 10 point can i win or i have to wait untill uguliant its been reveled and kill him??

When you reach the third phase of the quest, you randomly select one of the 3a cards. If you select Beorn's path, then all you need to do is place sufficient progress tokens on it to complete that phase and succeed in the quest. If you pull the other one, then you must beat U-spawn, but don't need to obtain any more progress tokens.

Its and either/or situation to win

I don't really see the problem with Dol Guldur Beastmaster being "After" the attack. There are a lot of shadow effects that don't add attack value or similar. You'd probably whiff on it anyway if there's a lot of locations and such left in the deck. It's still potentially a nasty effect, but it only "nullifies" a couple of shadow effects, like the Dol Guldur Orcs and Despair and whatnot.

Just adding a couple of questions that are covered in the rules but that i have seen several people get confused by on the board (so need to set the thread into edit mode..)

Hello all this is not a rule question.Many guys here allready know that my English sucks and i want an explenation for Hill Troll cause i can't understand the text.

1)If i am defending Troll with a hero who has 2 defence i must add 4 wounds but how much threat?

2)If i am defending Troll with an ally who has 1 hit point how much threat i must add?

So far as much wounds i take i add the same amount of threat or if my defender has 1 wound i add the strenght of the Hill Troll minus characters defence.

Can someone help me?

If defending,

Troll Threat Added = 6 - [Defending Characters Defense] - [Defending Characters Remaining Hit Points]

If not defending

Troll Threat Added = 6 - [Remaining Hit Points of the Allocated Hero]

Does that help?

servant of the secret fire said:

Hello all this is not a rule question.Many guys here allready know that my English sucks and i want an explenation for Hill Troll cause i can't understand the text.

1)If i am defending Troll with a hero who has 2 defence i must add 4 wounds but how much threat?

2)If i am defending Troll with an ally who has 1 hit point how much threat i must add?

So far as much wounds i take i add the same amount of threat or if my defender has 1 wound i add the strenght of the Hill Troll minus characters defence.

Can someone help me?

servant of the secret fire said:

Hello all this is not a rule question.Many guys here allready know that my English sucks and i want an explenation for Hill Troll cause i can't understand the text.

1)If i am defending Troll with a hero who has 2 defence i must add 4 wounds but how much threat?

2)If i am defending Troll with an ally who has 1 hit point how much threat i must add?

So far as much wounds i take i add the same amount of threat or if my defender has 1 wound i add the strenght of the Hill Troll minus characters defence.

Can someone help me?

Any excess damage after the defending character is destroyed is applied as threat.

So you deduct defence as normal, then apply the rest as wounds. If this is enough to destroy the character then any excess damage (beyond what it took to destroy the character) is applied as threat.

Example 1 : Hero with defence 2 hit points 5

Hill troll hits with strength 6, minus defence 2 leaves 4 damage. Hero down to 1 hit point, no threat added.

Hero hit again next round, strength 6, minues defence 2 leaves 4 damage. 1 damage is enough to destroy hero, so the excess damage is 3 (4 damage - 1 hit point remaining), so that adds 3 threat.

Example 2: Ally with 0 defence 1 hit point.

Hill troll hits for strength 6, minus 0 defence, is 6 damage. Ally has 1 hit point, so the ally is destroyed and 5 threat (6 damage - 1 hit point) is added to players tracker.