prune said:
Thanks for doing the work to compile these questions and keep things up to date.
Largely I think the consensus rulings fit the "does this make sense" criterion, which is good, and a sign of a well designed game.
The two that (in my opinion) fail that criterion are :
Surge has an effect outside of the quest phase? Really? The rules clearly define "Surge" in terms of what it does during the quest phase. That's more than just clarifying, that's changing the rules as written.
And, I'm probably in the minority on this one, but to me the Aragorn / Theodred interaction, and the Strength of Will / Old Forest Road interaction ruling, just doesn't sit well. "Response" in the rulebook is defined as something that is done "immediately after" the action that you are responding to. That consensus ruling seems to go against that English language meaning of "immediately after" and bend it to "sometime after in the same phase, and if there are multiple responses possible, do them in whatever order you want".
Since both of these amount to rule book changes (an override in the first case, and needing clear statement of unwritten rules in the second) it'd be good if rulings said more than just "yes" or "no" for the specific question. Rather, the rulings should gave a restatement of the definition of "surge" in the first case, how a general statement of how the timing of actions and responses in a phase are to be handled in the second case.
I missed these rulings in the OP. Let me address them:
1. Surge has no effect outside the Quest Phase and does not trigger if revealed in any other phase. I'm not sure where anyone got this impression.
2. In both of these examples, cards contain multiple Responses: to the same trigger. In the Aragorn/Theodred instance, both are committing to a quest at the same time if controlled by the same player (this isn't explicitly stated in the rulebook, but will be addressed in the FAQ). Hence, both Responses: are applicable and the player gets to decide what order the Responses: are resolved since they are triggered by the same game event. In the same way, Strength of Will and Old Forest Road have multiple Responses: triggered by the same game event (traveling to Old Forest Road). As the Aragorn/Theodred argument, the player gets to decide the order in which these Responses: are resolved.