I think I somewhat got to grips with the mechanics of the action chain and damage being assigned/cancelled/dealt for combat and non-combat situations. But I would like to confirm my understanding:
With Nurgle's Pestilence (Action: Each unit in play takes 1 damage. Corrupted units take an additional damage), damage is applied as soon as it is assigned, so once the action chain resolved, there is no cancellation. However, what about units that have thoughness? Is my assumption correct that Toughness is a constant effect (via key word) and therefore does not require an action window to kick in? So that in the case of a Toughness 1 unit in play when Nurgle's Pestilence's action is triggered, the damage of Nurgle's Pestilence would be cancelled?