Hello everyone. As the title states, I am familiar with the 40K universe (I've played 40K, Necromunda, and Dark Heresy). I've also read some of the books and have a decent understanding of the fluff. I recently purchased the Rogue trader rulebook and am planning on GMing a campaign this summer.
I've been busy with school, and I haven't been able to read the rulebook for Rogue Trader as thoroughly as I would like, so I've got a few questions that hopefully someone can answer.
1. The player who is a Rogue Trader character is essentially the captain of the ship, correct? This means that essentially they can do whatever they want. While a sandbox game is great, how do nudge your players in the right direction in terms of plot? I'm not suggesting railroading, but I don't want them to venture into places I don't want them to go (aka, places I have not fully thought out).
2. Since the ship is filled with thousands of people, and the character can't be awake all the time, who takes second or even third watch?
3. Because there are so many people aboard the ship, why would a character ever leave the ship without a bodyguard? Does this mean that combat on the ground is large scale (compared to Dark Heresy)?
I have more questions, but since they are about rules of the game I'm hoping I can find them somewhere in the book.