First Deck Water-All Felicia

By Shannux-Echitie, in UFS Deck Building

Character

Felicia ***

Attacks 22

4x Rolling Buckler Uppercut 3/3
4x Flasing Buckler 5/2
4x High Plasma Beam 4/3
4x Evil Illusion Slam 4/2
3x Feline Spike 7/1
3x Omnidirectional Cluster Bomb 5/3

Foundations 18

4x Nine Lives 2/6
4x Battle Prowess 1/4
4x Chinese Boxing 3/4
4x The Gorgeous Team 3/4
2x Lord of the Makai 2/6

Attack/Foundation 12

4x Homing Water Dragon Cane 3/2
4x Flaming Mid-Section Club Cruncher 2/3
4x Super Fire Wheel 2/3

Actions 4

4x Feline Ferocity 4/3

Assets 4

4x A Cat's Reflexes 2/5

This is something i made up in the early hours of this morning, any help is grately appriciated XD. be gentle with the kitty.

Welcome and congrats on having the guts to post your first deck up for scrutiny lol

Alright, first I'll be supportive. You used great cards for the deck, I like your foundation choices and OMG you have 3 Feline Spikes, awesome.

Next, I'll be really blunt. You have to cut down on low control checks, which means you need fewer attacks. How many attacks will fit your taste is up to you, but most people go anywhere from 8 to 20, although sometimes people go up to 24.

There are two schools of thought. One of them would tell you to simply use Feline Spike and perhaps High Plasma Beam and maybe one more attack as your only attacks. It may seem low on attacks, but considering the sheer damage output of Feline Spike alone, or the late-game potential of High Plasma Beam, it's probably for the best.

Another school of thought will probably tell you to remove Spike and concentrate on rounding out your attacks to have as high of a control as possible and as low difficulty as possible, using Felicia's form to clear your card pool and keep going. You'll need to test this and play around with how many attacks you will do this with, but again consider anything 20 or so attacks unless you have a form of card draw.

This is how I think of building decks: 20 or so 3 checks or less, and the rest can be whatever. This includes Actions and Foundations with low control checks. Preferably 16 attacks, perhaps opening up a slot for a low check action or asset, or a weird foundation like Clean Freak. And to finish things off, perhaps 4 to 8 actions, and perhaps 4 assets.

Example, if I had built this deck, I'd have to cut down:

4x Rolling Buckler Uppercut 3/3
4x Flasing Buckler 5/2
4x High Plasma Beam 4/3
4x Evil Illusion Slam 4/2
3x Feline Spike 7/1
3x Omnidirectional Cluster Bomb 5/3

4x Homing Water Dragon Cane 3/2
4x Flaming Mid-Section Club Cruncher 2/3
4x Super Fire Wheel 2/3

4x Feline Ferocity 4/3

ALL OF THIS, compress it into 20 to 24 cards. If these were the only cards I had, period, I'd use:

3x Feline Spike, 3x Omnidirectional Cluster Bomb, 4x High Plasma Beam, 4x Super Fire Wheel, 4x Flaming Mid-Section, 2x Feline Ferocity = 20

Soon you'll see how deck building works for you.

guitalex2008 said:

Welcome and congrats on having the guts to post your first deck up for scrutiny lol

Alright, first I'll be supportive. You used great cards for the deck, I like your foundation choices and OMG you have 3 Feline Spikes, awesome.

Next, I'll be really blunt. You have to cut down on low control checks, which means you need fewer attacks. How many attacks will fit your taste is up to you, but most people go anywhere from 8 to 20, although sometimes people go up to 24.

There are two schools of thought. One of them would tell you to simply use Feline Spike and perhaps High Plasma Beam and maybe one more attack as your only attacks. It may seem low on attacks, but considering the sheer damage output of Feline Spike alone, or the late-game potential of High Plasma Beam, it's probably for the best.

Another school of thought will probably tell you to remove Spike and concentrate on rounding out your attacks to have as high of a control as possible and as low difficulty as possible, using Felicia's form to clear your card pool and keep going. You'll need to test this and play around with how many attacks you will do this with, but again consider anything 20 or so attacks unless you have a form of card draw.

This is how I think of building decks: 20 or so 3 checks or less, and the rest can be whatever. This includes Actions and Foundations with low control checks. Preferably 16 attacks, perhaps opening up a slot for a low check action or asset, or a weird foundation like Clean Freak. And to finish things off, perhaps 4 to 8 actions, and perhaps 4 assets.

Example, if I had built this deck, I'd have to cut down:

4x Rolling Buckler Uppercut 3/3
4x Flasing Buckler 5/2
4x High Plasma Beam 4/3
4x Evil Illusion Slam 4/2
3x Feline Spike 7/1
3x Omnidirectional Cluster Bomb 5/3

4x Homing Water Dragon Cane 3/2
4x Flaming Mid-Section Club Cruncher 2/3
4x Super Fire Wheel 2/3

4x Feline Ferocity 4/3

ALL OF THIS, compress it into 20 to 24 cards. If these were the only cards I had, period, I'd use:

3x Feline Spike, 3x Omnidirectional Cluster Bomb, 4x High Plasma Beam, 4x Super Fire Wheel, 4x Flaming Mid-Section, 2x Feline Ferocity = 20

Soon you'll see how deck building works for you.

first off, THANKYOU FOR COMMENTING i thought nobody cared XD.

lol i dont have 3 feline spike i just proxy them, i only haves the one.

Anyways thnx for the advice.

Shannux-Echitie said:

guitalex2008 said:

Welcome and congrats on having the guts to post your first deck up for scrutiny lol

Alright, first I'll be supportive. You used great cards for the deck, I like your foundation choices and OMG you have 3 Feline Spikes, awesome.

Next, I'll be really blunt. You have to cut down on low control checks, which means you need fewer attacks. How many attacks will fit your taste is up to you, but most people go anywhere from 8 to 20, although sometimes people go up to 24.

There are two schools of thought. One of them would tell you to simply use Feline Spike and perhaps High Plasma Beam and maybe one more attack as your only attacks. It may seem low on attacks, but considering the sheer damage output of Feline Spike alone, or the late-game potential of High Plasma Beam, it's probably for the best.

Another school of thought will probably tell you to remove Spike and concentrate on rounding out your attacks to have as high of a control as possible and as low difficulty as possible, using Felicia's form to clear your card pool and keep going. You'll need to test this and play around with how many attacks you will do this with, but again consider anything 20 or so attacks unless you have a form of card draw.

This is how I think of building decks: 20 or so 3 checks or less, and the rest can be whatever. This includes Actions and Foundations with low control checks. Preferably 16 attacks, perhaps opening up a slot for a low check action or asset, or a weird foundation like Clean Freak. And to finish things off, perhaps 4 to 8 actions, and perhaps 4 assets.

Example, if I had built this deck, I'd have to cut down:

4x Rolling Buckler Uppercut 3/3
4x Flasing Buckler 5/2
4x High Plasma Beam 4/3
4x Evil Illusion Slam 4/2
3x Feline Spike 7/1
3x Omnidirectional Cluster Bomb 5/3

4x Homing Water Dragon Cane 3/2
4x Flaming Mid-Section Club Cruncher 2/3
4x Super Fire Wheel 2/3

4x Feline Ferocity 4/3

ALL OF THIS, compress it into 20 to 24 cards. If these were the only cards I had, period, I'd use:

3x Feline Spike, 3x Omnidirectional Cluster Bomb, 4x High Plasma Beam, 4x Super Fire Wheel, 4x Flaming Mid-Section, 2x Feline Ferocity = 20

Soon you'll see how deck building works for you.

first off, THANKYOU FOR COMMENTING i thought nobody cared XD.

lol i dont have 3 feline spike i just proxy them, i only haves the one.

Anyways thnx for the advice.

1 is more than me. also many people (me) use less than 8 atacks.

Well, when 4 of them are called Feline Spike, you don't need many more attacks, just momentum generation.