Can you go ahead and discard your hand for me?

By Xerexsus, in UFS Deck Building

:Sogetsu: 5HS 30V running him on void here.

Attacks - 16

Hurricane Punishment x4 ~~~ 5/3 +1M

Kuzuryu Reppa x4 ~~~ 6/3 +1H

T.Hawk's Strong Punch x4 ~~~ 4/3

Wingless Aeroplane x4 ~~~ 6/3

Assets - 7

Olcadan's Mentoring x4 ~~~ 0/6 +0L

The Blue Dragon x3 ~~~ 3/4 +2L

Actions - 4

Kung-Fu Training x4 ~~~ 2/5 +1M

Foundations - 36

Approaching Phsyical Perfection x4 ~~~ 2/5 +1L

Aquakinesis x4 ~~~ 1/5 +3H

Awakening x4 ~~~ 2/5 +2M

Familial Loyalty x4 ~~~ 2/5 +2M

Mortal Strike x4 ~~~ 3/5 +2M

No Memories x4 ~~~ 4/4 +3M

Shooting Capoera 4 ~~~ 2/4 +2M

The Glare from the Abyss x4 ~~~ 1/6 +3M

The Ways of Punishment x4 ~~~ 2/5 +0H

Goal here is to make sure your opponent never has enough cards in hand to mount a suitable defense against the multiple attacks you throw by either making them discard with Sogetsu and Awakening during their turn or using TWOP and TBD during yours.

I rather like Wingless Aeroplane in this setup because your opponent either blocks it and takes 3 or they don't and takes 7 which usually means they block it, with TWOP taking them to one card you opened them up for HP to discard WA which can be followed up with Kuzu or more HPs.

Massive card draw is how you stay ahead of your 5HS limitations and with 30V he can take a few hits early on while you build. KFT is in here to stop pesky actions such as Infiltrating and Rejection if your play group doesn't use them often (mine does) they're not really needed in here as Absurb isn't too terribly powerful against 5HS.

I like it (I'm easy to please so disregard this sentence lol).

I do have a suggestion. It may not amount to much, but if you're off of Void, I suggest removing Approaching Physical Perfection. While you KNOW you're going to discard cards from their hand, there might just be those crazy turns when they don't have cards in hand to begin with (they might just realize oh whatever, he's just going to discard it anyway), so you're left with a blank card.

Consider Reclamation! Sure, you lose the +1L block from Approaching, but in exchange for an undeniable, 100% possible, no matter what, +2 damage to an attack for the same difficulty, control, cost and resource symbol. And if you're feeling relatively frisky, you can randomly get Hawk tokens from it... OK, just do it for the +2 damage.

That is a nice suggestion I hadn't thought of it since it seems like something only T. Hawk would run and although Sogetsu can't use hawk tokens the T. Hawk attack's E would always be usable, after moving it of course. :D

I did think about that, except that T. Hawk's attack's E does not specify which tokens so any tokens would work (in fact, these work wonders in a Kazuki build with Kindle tokens). However, if at one point you seem low on Tide tokens, it is a nice backup to have unremovable Hawk tokens.

And although I can't find a place for it, Take Responsibility might be of some use if you generate tokens fast enough. Test the deck out and see if you generate enough.