I'm starting a game playing a devestator Marine.
Looking at the signature wargear talent (which I susspect I'll want to take eventually) I don't necessarily see a lot that I'd want.
Would it be legal as written to use the 20 points from signature wargear to upgrade the standard bolter with a motion sensor (assuming that the character had sufficient renown) rather than getting an additional item? Along the same line of thought, is upgrading the Heavy bolter to a Master quality weapon 40 points (double the requisition of a heavy bolter) or just 20 points (the difference between the requisition of a "common" heavy bolter and master heavy bolter).
Or perhaps it would be better for me to ask if there has been any information on this issue from FFG or if there is any frequently used practice to use signature wargear requisition points to upgrade rather than replace one's gear . Looking at the text it seems to me that the answers to my two above questions are "no" and "40".
Also I realize from reading the forum a bit that the Heavy Bolter numbers seem a bit too strong (from the look I've given the rules outside of play it certainly seems that that position has some merit) and I don't wish to see that point disputed here. I'm not looking to get an inappropriately powerful character, I'm trying to find a signature wargear item for my character to aspire to be worthy of (and upgrading his gun is certainly something that the character would want, regardless of the effects that this would have on the story - the character doesn't know his job is to tell a good story, he thinks he's supposed to be a space marine). So in addition to people's takes on the use of the signature wargear talent to trick out one's heavy bolter, I'd like to hear other Ideas for signature wargear appropriate for an overly pious Dark Angel Devestator.