Finally the Encounter deck and quest deck spoilers, would have edited my other thread but the forums won't let me edit the post anymore
Banks of the Anduin
Type: Location
Encounter Set: Journey Down the Anduin
Threat: 1 Quest Points: 3
Riverland.
Forced: If Banks of the Anduin leaves play, return it to the top of the encounter deck instead of placing it in the discard pile.
here and there through openings Frodo could catch sudden glimpses of rolling meads, and far beyond them hills in the sunset, and away on the edge of sight a dark line, where marched the southernmost ranks of the Misty Mountains. - The Fellowship of the Ring
Illustrator: Ben Zweifel
Set: Core
Black Forest Bats
Type: Enemy
Encounter Set: Passage Through Mirkwood
Threshold: 15
Threat: 1 Attack: 1 Defense: 0 Hit Points: 2
Creature.
When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)
They could not stand that, nor the huge bats, black as a top-hat, either... - The hobbit
Illustrator: David Lecossu
Set: Core
Caught in a Web
Type: Treachery
Encounter Set: Spiders of Mirkwood
When Revealed: The player with the highest threat level attaches this card to one of his heroes. (Counts as a Condition attachment with the text: "Attached hero does not ready during the refresh phase unless you pay 2 resources from that hero's pool.")
Illustrator: Daryl Mandryk
Set: Core
Cavern Guardian
Type: Enemy
Encounter Set: Escape from Dol Guldur
Threshold: 8
Threat: 2 Attack: 2 Defense: 1 Hit Points: 2
Undead.
Doomed 1.
Shadow: Choose and discard 1 attachment you control. Discarded objective cards are returned to the staging area. (If this attack is undefended, discard all attachments you control.)
Illustrator: Mark Winters
Set: Core
Chieftan Ufthak
Type: Enemy
Encounter Set: Dol Guldur Orcs
Threshold: 35
Threat: 2 Attack: 3 Defense: 3 Hit Points: 6
Dol Guldur. Orc.
Chieftan Ufthak gets +2 Attack for each resource token on him.
Forced: After Chieftan Ufthak attacks, place 1 resource token on him.
Victory 4.
Illustrator: Mathias Kollros
Set: Core
Despair
Type: Treachery
Encounter Set: Wilderlands
When Revealed: Remove 4 progress tokens from the current quest card. (If there are fewer than 4 progress tokens on the quest, remove all progress tokens from that quest.)
Shadow: Defending character does not count its Defense
Illustrator: Marc Scheff
Set: Core
Dol Guldur Beastmaster
Type: Enemy
Encounter Set: Dol Guldur Orcs
Threshold: 35
Threat: 2 Attack: 3 Defense: 1 Hit Points: 5
Dol Guldur. Orc.
Forced: After Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.
Illustrator: David Lecossu
Set: Core
Dol Guldur Orcs
Type: Enemy
Encounter Set: Dol Guldur Orcs
Threshold: 10
Threat: 2 Attack: 2 Defense: 0 Hit Points: 3
Dol Guldur. Orc.
When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.
Attacking enemy gets +1 ATK. (+3 ATK instead if this attack is undefended.)
Illustrator: Anna Christenson
Set: Core
Driven by Shadow
Type: Treachery
Encounter Set: Dol Guldur Orcs
When Revealed: Each enemy and location currently in the staging area gets + 1 Threat Strength until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge.
Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)
Illustrator: Alexandru Sabo
Set: Core
Dungeon Jailor
Type: Enemy
Encounter Set: Escape from Dol Guldur
Threshold: 38
Threat: 1 Attack: 2 Defense: 3 Hit Points: 5
Dol Guldur. Orc.
Forced: If Dungeon Jailor is in the staging area after the players have quested unsuccessfully, shuffle 1 unclaimed objective card from the staging area back into the encounter deck.
Victory 5
Illustrator: Tiziano Baracchi
Set: Core
Dungeon Torch
Type: Objective
Encounter Set: Escape from Dol Guldur
Item.
Guarded. Restricted.
Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Dungeon Torch to a hero you control. (Counts as an attachment. If detached, return Dungeon Torch to the staging area.)
Forced: At the end of each round, raise attached hero's controller's threat by 2.
Illustrator: David Lecossu
Set: Core
East Bight Patrol
Type: Enemy
Encounter Set: Passage Through Mirkwood
Threshold: 5
Threat: 3 Attack: 3 Defense: 1 Hit Points: 2
Goblin. Orc.
Shadow: Attacking enemy gets +1 Attack. (If this attack is undefended also raise your threat by 3.)
Illustrator: Nikolay Stoyanov
Set: Core
Eastern Crows
Type: Enemy
Encounter Set: Sauron's Reach
Threshold: 30
Threat: 1 Attack: 1 Defense: 0 Hit Points: 1
Creature.
Surge.
Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck.
Shadow: Attacking enemy gets +1 Attack. (+2 Attack instead if defending player's threat is 35 or higher.)
Illustrator: Matthew Starbuck
Set: Core
Enchanted Stream
Type: Location
Encounter Set: Dol Guldur Orcs
Threat: 2 Quest Points: 2
Forest.
While Enchanted Stream is the active location, players cannot draw cards.
"There is one stream there, I know, black and strong which crosses the path. That you should neither drink of, nor bathe in: for I have heard that it carries enchantment and a great drowsiness and forgetfulness." - Beorn, The Hobbit
Illustrator: Ben Zweifel
Set: Core
Endless Caverns
Type: Location
Encounter Set: Escape from Dol Guldur
Threat: 1 Quest Points: 3
Dungeon.
Doomed 1. Surge.
"I alone of you have ever been in the dungeons of the Dark Lord, and only in his older and lesser dwelling in Dol Guldur." - Gandalf, The Fellowship of the Ring
Illustrator: Even Mehl Amundsen
Set: Core
Evil Storm
Type: Treachery
Encounter Set: Sauron's Reach
When Revealed: Deal 1 damage to each character controlled by each player with a threat of 35 or higher.
"They say in my land he can govern the storms in the Mountains of Shadow..." - Boromir, The Fellowship of the Ring
Illustrator: Tom Garden
Set: Core
Eyes of the Forest
Type: Treachery
Encounter Set: Spiders of Mirkwood
When Revealed: Each player discards all event cards in his hand.
...he would see gleams in the darkness round them, and sometimes pairs of yellow or red or green eyes would stare at him from a little distance, and then slowly fade and disappear and slowly shine out again in another place. - The Hobbit
Illustrator: Yoann Boissonnet
Set: Core
Forest Gate
Type: Location
Encounter Set: Passage Through Mirkwood
Threat: 2 Quest Points: 4
Forest.
Response: After you travel to Forest Gate, the first player may draw 2 cards.
The path itself was narrow and wound in and out among the trunks. Soon the light at the gate was like a little bright hole far behind, and the quiet was so deep that their feet seemed to thump along while the trees leaned over them and listened. - The Hobbit
Illustrator: Ben Zweifel
Set: Core
Forest Spider
Type: Enemy
Encounter Set: Passage Through Mirkwood
Threshold: 25
Threat: 2 Attack: 2 Defense: 1 Hit Points: 4
Creature. Spider.
Forced: After Forest Spider engages a player, it gets +1 ATK until the end of the round.
Shadow: Defending player must choose and discard 1 attachment he controls.
Illustrator: Marco Caradonna
Set: Core
Gandalf's Map
Type: Objective
Encounter Set: Escape from Dol Guldur
Item.
Guarded. Restricted.
Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Gandalf's Map to a hero you control. (Counts as an attachment. If detached, return Gandalf's Map to the staging area.)
Attached hero cannot attack or defend.
Illustrator: Mike Nash
Set: Core
Gladden Fields
Type: Location
Encounter Set: Journey Down the Anduin
Threat: 3 Quest Points: 3
Marshland.
Forced: While Gladden Fields is the active location, each player must raise his threat by an additional point during the refresh phase.
Victory 3.
"On a time they took a boat and went down to the Gladden Fields, where there were great beds of iris and flowering reeds." - Gandalf, The Fellowship of the Ring
Illustrator: Ben Zweifel
Set: Core
Goblin Sniper
Type: Enemy
Encounter Set: Wilderlands
Threshold: 48
Threat: 2 Attack: 2 Defense: 0 Hit Points: 2
Goblin. Orc.
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.
Illustrator: Alexandr Shaldin
Set: Core
Great Forest Web
Type: Location
Encounter Set: Spiders of Mirkwood
Threat: 2 Quest Points: 2
Forest.
Travel: Each player must exhaust 1 hero he controls to travel here.
As he drew nearer, he saw that it was made with spider-webs one behind and over and tangled with another. - The Hobbit
Illustrator: Jason Ward
Set: Core
Hill Troll
Type: Enemy
Encounter Set: Wilderlands
Threshold: 30
Threat: 1 Attack: 6 Defense: 3 Hit Points: 9
Troll.
Excess combat damage dealt by Hill Troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) must be assigned as an increase to your threat.
Victory 4.
"Mutton yesterday, mutton today, and blimey, if it don't look like mutton again tomorrow." - Troll, The Hobbit
Illustrator: Florian Stitz
Set: Core
Hummerhorns
Type: Enemy
Encounter Set: Spiders of Mirkwood
Threshold: 40
Threat: 1 Attack: 2 Defense: 0 Hit Points: 3
Creature. Insect.
Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.
Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)
Victory 5.
Illustrator: David Lecossu
Set: Core
Iron Shackles
Type: Treachery
Encounter Set: Escape from Dol Guldur
When Revealed: Attach Iron Shackles to the top of the first player's deck. (Counts as a Condition attachment with the text: "The next time a player would draw 1 or more cards from attached deck, discard Iron Shackles instead.)
Shadow: Resolve the "When Revealed" effect of Iron Shackles.
Illustrator: Drew Whitmore
Set: Core
King Spider
Type: Enemy
Encounter Set: Spiders of Mirkwood
Threshold: 20
Threat: 2 Attack: 3 Defense: 1 Hit Points: 3
Creature. Spider.
When Revealed: Each player must choose and exhaust 1 character he controls.
Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)
Illustrator: John Wigley
Set: Core
Marsh Adder
Type: Enemy
Encounter Set: Wilderlands
Threshold: 40
Threat: 3 Attack: 4 Defense: 1 Hit Points: 7
Creature.
Forced: Each time Marsh Adder attacks you, raise your threat by 1.
Victory 3.
Under the boughs of Mirkwood there was deadly strife of Elves and Men and fell beasts. - The Fellowship of the Ring.
Illustrator: Sandara Tang
Set: Core
Massing at Night
Type: Treachery
Encounter Set: Journey Down the Anduin
When Revealed: Reveal X additional cards from the encounter deck. X is the number of players in the game.
Shadow: Deal X shadow cards to this attacker. X is the number of players in the game.
Illustrator: Mathias Kollros
Set: Core
Misty Mountain Goblins
Type: Enemy
Encounter Set: Journey Down the Anduin
Threshold: 15
Threat: 2 Attack: 2 Defense: 1 Hit Points: 3
Goblin. Orc.
Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.
Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)
Illustrator: Nikolay Stoyanov
Set: Core
Mountains of Mirkwood
Type: Location
Encounter Set: None
Threat: 2 Quest Points: 3
Forest. Mountain.
Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.
Response: After Mountains of Mirkwood leaves play as an explored location, each player may search the top 5 cards of his deck for 1 card and add it to his hand. Shuffle the rest of the searched cards back into their owners' decks.
Illustrator: Ben Zweifel
Set: Core
Nazgul of Dol Guldur
Type: Enemy
Encounter Set: Escape from Dol Guldur
Threshold: 40
Threat: 5 Attack: 4 Defense: 3 Hit Points: 9
Nazgul.
Forced: When the prisoner is "rescued," move Nazgul of Dol Guldur into the staging area.
Forced: After a shadow effect dealt to Nazgul of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.
Illustrator: David A. Nash
Set: Core
Necromancer's Pass
Type: Location
Encounter Set: Dol Guldur Orcs
Threat: 3 Quest Points: 2
Stronghold. Dol Guldur.
Travel: The first player must discard 2 cards from his hand at random to travel here.
"It is clad in a forest of dark fir, where the trees strive on against another and their branches rot and wither. In the midst upon a stony height stands Dol guldur, where long the hidden Enemy had his dwelling." - Haldir, The Fellowship of the Ring
Illustrator: Daryl Mandryk
Set: Core
Old Forest Road
Type: Location
Encounter Set: Passage Through Mirkwood
Threat: 1 Quest Points: 3
Forest.
Response: After you travel to Old Forest Road, the first player may choose and ready 1 character he controls.
...Beorn had warned them that that way was now often used by the goblins, while the forest-road itself, he bad heard, was overgrown and disused at the eastern end and led to impassable marshes where the paths had long been lost. - The Hobbit
Illustrator: Ben Zweifel
Set: Core
Pursued by Shadow
Type: Treachery
Encounter Set: Sauron's Reach
When Revealed: Each player raises his threat by 1 for each character he controls that is not currently committed to a quest.
Shadow: Defending player chooses and returns 1 exhausted ally he controls to its owner's hand. If he controls no exhausted allies, raise his threat by 3.
Illustrator: Matthew Starbuck
Set: Core
Shadow Key
Type: Objective
Encounter Set: Escape from Dol Guldur
Item.
Guarded. Restricted.
Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Shadow key to a hero you control. (Counts as an attachment. If detached, return Shadow Key to the staging area.)
Forced: At the end of each round, attached hero suffers 1 damage.
Illustrator: Nicholas Cloister
Set: Core
The Brown Lands
Type: Location
Encounter Set: Wilderlands
Threat: 5 Quest Points: 1
Wasteland.
Forced: After the players travel to The Brown Lands, place 1 progress token on it.
They had come to the Brown Lands that lay, vast and desolate, between Southern Mirkwood and the hills of the Emyn Muil. What pestilence or war or evil deed of the Enemy had so blasted all that region even Aragorn could not tell. - The Fellowship of the Ring
Illustrator: Ben Zweifel
Set: Core
The East Bight
Type: Location
Encounter Set: Wilderlands
Threat: 1 Quest Points: 6
Wasteland.
When faced with the option to travel, the players must travel to The East Bight if there is no active location.
"...to the east the lands are a waste, and full of Sauron's creatures..." - Haldir, The Fellowship of the Ring
Illustrator: Santiago Villa
Set: Core
The Necromancer's Reach
Type: Treachery
Encounter Set: Dol Guldur Orcs
When Revealed: Deal 1 damage to each exhausted character.
There was an eye in the Dark Tower that did not sleep. He knew that it had become aware of his gaze. A fierce eager will was there. - The Fellowship of the Ring
Illustrator: Anna Christenson
Set: Core
Tower Gate
Type: Location
Encounter Set: Escape from Dol Guldur
Threat: 2 Quest Points: 1
Dungeon.
Forced: After travelling to Tower Gate, each player places the top card of his deck, face down in front of him, as if it just engaged him from the staging area. These cards are called "Orc Guard," and act as enemies with: 1 hit point, 1 Attack, and 1 Defense.
"I myself dared to pass the doors of the Necromancer in Dol Guldur, and secretly explored his ways..." - Gandalf, The Fellowship of the Ring
Illustrator: West Clendinning
Set: Core
Treacherous Fog
Type: Treachery
Encounter Set: Sauron's Reach
When Revealed: Each location in the staging area gets +1 Threat Strength until the end of the phase. Then, each player with a threat of 35 or higher chooses and discards 1 card from his hand.
"But it will be hard to find the path unless the fog lifts a little later on." - Aragorn, The Fellowship of the Ring
Illustrator: David Lecossu
Set: Core
Under the Shadow
Type: Treachery
Encounter Set: Escape from Dol Guldur
When Revealed: Until the end of the phase, raise the total Threat Strength in the staging area by X, where X is the number of players in the game.
Shadow: Defending player raises his threat by the number of enemies with which he is engaged.
Illustrator: Igor Kieryluk
Set: Core
Ungoliant's Spawn
Type: Enemy
Encounter Set: Spiders of Mirkwood
Threshold: 32
Threat: 3 Attack: 5 Defense: 2 Hit Points: 9
Creature. Spider.
When Revealed: Each character currently committed to a quest gets -1 Wilpower until the end of the phase.
Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)
Illustrator: Andrew Olson
Set: Core
Wargs
Type: Enemy
Encounter Set: Wilderlands
Threshold: 20
Threat: 2 Attack: 3 Defense: 1 Hit Points: 3
Creature.
Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks.
Shadow: Attacking enemy gets +1 ATK. (+2 ATK instead if this attack is undefended.)
Illustrator: Ryan Barger
Set: Core
Wolf Rider
Type: Enemy
Encounter Set: Wilderlands
Threshold: 10
Threat: 1 Attack: 2 Defense: 0 Hit Points: 2
Goblin. Orc.
Surge.
Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.
Illustrator: Alexandru Sabo
Set: Core