I was just wondering if anyone has used the Tau Commander from the back of the Core Rulebook.
I will be putting it up against a group of 3 or 4 rank 1 Marines this Sunday (GM is in Vegas for Easter another will be busy with Easter another gets a ride with the GM, and I will be GMing) . The team will consist of a Space Wolves Successor Run Priest, Space Wolves Devestator, Imperial Fists Tech-Marine, and (maybe) a Black Shield Apothecary.
Being me, I'm a bit of a mean GM, throwing some very mean moments at the players. But they are still able to over-come the obstacle. I just don't want the entire game to feel like the players are on God Mode Energy Drink.
So for the side-mission I will be running, the Kill-Team will be out to assassinate a Tau Commander, in a attempt to throw the Tau forces into disarray.
Background for my mission I will be presenting is the following.
Jungle Hive World under siege by Tau forces. The stubborn Lord General Hector has been proving his worth after his many defeats. In other words, he is losing grip on the reality of the situation. But his own stubbornness and paranoia has kept him in his position, having regiment officers, naval officers and governors hung at the slightest hint of Tau sympathy.
It didn't take long for the Tau to gain a foothold in the city surrounding the main spire of the planets capital. Within' about of week, the Planetary Defense Forces were forced to retreat into the spire and recruit militias.
The Kill-Teams main objective to is assassinate the only obvious Tau commanding individual, Shas'O Myr, in hopes to send the Tau forces into disarray long enough to strike a blow back at them.
Anyway, for the boss, I was going to use the Tau Commander from the core rulebook and give him a little extra stuff. I'm giving him a grenade launcher under his wrist, with four Plasma Grenade rounds which do 2d10+12 E Pen 8. Also, he will have a Shield Drone that will have a chance of soaking 2d10 damage. But, it does not work against flame attacks.
Alongside the Commander, he will have two Battle Suit Bodyguards, who will have the same profile as him, but with less wounds. I'm thinking 60 rather than the normal 90 like the commander. I think I will arm them with dual Burst Cannons, just to add some fear with the possible 20 shots coming from both of them, suppressing the team and pinning them. Also, there will be 20 or so Tau Fire Warriors armed with Pulse Rifles. Every couple of rounds, if the Fire Warriors numbers are dwindling, I will roll to see if reinforcements arrive(via drop ship) to support their commander.
All of this will take place in the upper regions of the hive. The Tau Commander will be leading an assault against a PDF hanger that is currently being used to evacuate civilians. By the time the Kill-Team learns of his position, he will already be nearing his objective. So the Kill-Team will have to be picked up by Vendetta (I'm gonna have them under heavy fire from two Devilfish and the troops they were moving when it arrives. Have one of those quick evac movie moments.) and rushed up to the hangers, while dodging fire from Barracuda Fighters, and hopefully taking out a couple Orca Dropships on the way up. The more Dropships they destroy, the harder it will be for the Tau Commander to recieve reinforcements.
As for what actually happens during the fight, I can't say for sure because I cannot predict the movements of the team and how they will approach this new threat. They are accustomed to fighting hordes of Orks or Tyranids. I will be applying special abilities to the Fire Warriors, cast from the Commander. Ordering them to fire rapidly, or to take aim, allowing them to re-roll their rolls to hit.
So what do you guys think?