Gallows said:
It's fine with severe criticals for players. But I find that the criticals when applied to NPCs are really worthless. Hopefully there will be something in these new rules that make criticals better against NPCs.
I am thinking about a house rule for it until then.
When you give a NPC one or more critical you roll a number of misfortune dice equal to the highest severity. One bane allows you to give the monster a minor effect like a black die or whatever you can think of... or give yourself a fortune point to use in that encounter. Two banes lets you give a major effect like two black dice. Three banes rolled is fatal and the NPC dies.
Sounds like a great idea. It's true that the whole critical wounds of this system is pretty much only against players, no more epic critical against npc's that used to be the stapple of the earlier editions...
