Full Hero Spoilers from CardGameDB.com

By Darksbane, in The Lord of the Rings: The Card Game

I just got done entering these into the spoiler list on CardGameDB and I didn't see them listed here so I figured I'd post them. I should have images up and viewable tonight for all cards and I'll have encounter/quest cards text spoilers up later today.

A Light in the Dark
Type: Event
Sphere: Spirit Cost: 2
Action: Choose an enemy engaged with a player. Return that enemy to the staging area.
The light of the torches and the fire flickered around them... - The Hobbit
Illustrator: Erfian Asafat
Set: Core


A Test of Will
Type: Event
Sphere: Spirit Cost: 1
Response: Cancel the "when revealed" effects of a card that was just revealed from the encounter deck.
"There is naught that you can do, other than to resist with hope or without it." - Elrond, The Fellowship of the Ring
Illustrator: Ryan Barger
Set: Core


• Aragorn
Type: Hero
Sphere: Leadership Starting Threat: 12
Willpower: 2 Attack: 3 Defense: 2 Hit Points: 5
Dunedain. Noble. Ranger.
Sentinel.
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.
"I am Aragorn son of Arathorn; and if by the life or death I can save you I will." - The Fellowship of the Ring.
Illustrator: John Stanko
Set: Core


• Beorn
Type: Ally
Sphere: Tactics Cost: 6
Willpower: 1 Attack: 3 Defense: 3 Hit Points: 6
Beorning. Warrior.
Action: Beorn gains +5 ATK until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)
"I don't need your service, thank you... but I expect you to need mine." - The Hobbit
Illustrator: Tiziano Baracchi
Set: Core


Beorn's Hospitality
Type: Event
Sphere: Lore Cost: 5
Action: Choose a player. Heal all damage on each hero controlled by that player.
"... and my house is open to you, if ever you come back this way again." - Beorn, The Hobbit
Illustrator: David A. Nash
Set: Core


• Beravor
Type: Hero
Sphere: Lore Starting Threat: 10
Willpower: 2 Attack: 2 Defense: 2 Hit Points: 4
Dunedain. Ranger.
Action: Exhaust Beravor to choose a player. That player draws 2 cards.
But in the wild lands beyond Bree there were mysterious wanderers. The Bree-folk called them Rangers, and knew nothing of their origin. - The Fellowship of the Ring
Illustrator: Tiziano Baracchi
Set: Core


Blade Mastery
Type: Event
Sphere: Tactics Cost: 1
Action: Choose a character. Until the end of the phase, that character gains +1 ATK and +1 DEF.
Throwing back his cloak, he laid his hand on the hilt of a sword that had hung concealed by his side. They did not dare to move. - The Fellowship of the Ring
Illustrator: Leonardo Borazio
Set: Core


Blade of Gondolin
Type: Attachment
Sphere: Tactics Cost: 1
Item. Weapon.
Attach to a hero. Restricted.
Attached hero gets +1 ATK when attacking an Orc.
Response: After attached hero attacks and destroys an enemy, place 1 progress token on the current quest.
It was rather splendid to be wearing a blade made in Gondolin for the goblin-wars of which so many songs had sung... - The Hobbit
Illustrator: David Lecossu
Set: Core


• Brok Ironfist
Type: Ally
Sphere: Leadership Cost: 6
Willpower: 2 Attack: 2 Defense: 1 Hit Points: 4
Dwarf. Warrior.
Response: After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand.
...there is no knowing what a dwarf will not dare and do for revenge or the recovery of his own. - The Hobbit
Illustrator: Even Mehl Amundsen
Set: Core


• Celebrian's Stone
Type: Attachment
Sphere: Leadership Cost: 2
Artifact. Item.
Attach to a hero. Restricted.
Attached hero gains +2 Wisdom.
If attached hero is Aragorn, he also gains a Spirit resource icon.
"You needn't." said Bilbo. "As a matter of fact it was all mine. Except that Aragorn insisted on my putting in a green stone. He seemed to think it important. I don't know why." - The Fellowship of the Ring
Illustrator: Sara Biddle
Set: Core


Citadel Plate
Type: Attachment
Sphere: Tactics Cost: 4
Item. Armor.
Attach to a hero. Restricted.
Attached hero gets +4 Hit Points.
"Go to the armouries of the Citadel, and get you there the livery and gear of the Tower." - Demathor, The Return of the King
Illustrator: Fredrik Dahl Tyskerud
Set: Core


Common Cause
Type: Event
Sphere: Leadership Cost: 0
Action: Exhaust 1 hero you control to choose and ready a different hero.
"We will make such a chase as shall be accounted a marvel among the Three Kindreds: Elves, Dwarves, and Men." - Aragorn, The Two Towers
Illustrator: Tony Foti
Set: Core


Dark Knowledge
Type: Attachment
Sphere: Lore Cost: 1
Condition.
Attach to a hero. Attached hero gets -1 Willpower.
Response: Exhaust Dark Knowledge to look at 1 shadow card that was just dealt to an enemy attacking you.
"Go on then!" said Frodo. "What do you know?"
"Too much; too many dark things," said Strider grimly. - The Fellowship of the Ring
Illustrator: Empty Room Studios
Set: Core


Daughter of the Nimrodel
Type: Ally
Sphere: Lore Cost: 3
Willpower: 1 Attack: 0 Defense: 0 Hit Points: 1
Silvan.
Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.
"Here is Nimrodel! Of this stream the Silvan Elves made many songs long ago, and still we sing them in the North... I will bathe my feet, for it is said that the water is healing to the weary." - Legolas, The Fellowship of the Ring
Illustrator: Magali Villeneuve
Set: Core


• Denethor
Type: Hero
Sphere: Lore Starting Threat: 8
Willpower: 1 Attack: 1 Defense: 3 Hit Points: 3
Gondor. Noble. Steward.
Action: Exhaust Denethor to look at the top card of the encounter deck. You may move that card to the bottom of the deck.
"And the Lord Denethor is unlike other men: he sees far." - Beregond, The Return of the King
Illustrator: Tiziano Baracchi
Set: Core


• Dunhere
Type: Hero
Sphere: Spirit Starting Threat: 8
Willpower: 1 Attack: 2 Defense: 1 Hit Points: 4
Rohan. Warrior.
Dunhere can target enemies in the staging area when he attacks alone. When doing so, he gets +1 ATK.
Captains rode to meet him at the ford, bearing messages from Gandalf. Dunhere, chieftain of the folk of Harrowdale, was at their head. - The Return of the King
Illustrator: Jeff Himmelman
Set: Core


Dwarven Axe
Type: Attachment
Sphere: Tactics Cost: 2
Item. Weapon.
Attach to a hero. Restricted.
Attached hero gains +1 ATK. (+2 ATK instead if attached hero is a Dwarf.)
"But keep your bow ready to hand, and I will keep my axe loose in my belt." - Gimli, The Two Towers
Illustrator: Drew Whitmore
Set: Core


Dwarven Tomb
Type: Event
Sphere: Spirit Cost: 1
Action: Return 1 Spirit card from your discard pile to your hand.
The dwarves no more shalle suffer wrong.
The dwarves of your made mighty spells,
While hammers fell like ringing bells
In places deep, where dark things sleep,
In hollow halls beneath the fells. - The Hobbit
Illustrator: Kaya
Set: Core


• Eleanor
Type: Hero
Sphere: Spirit Starting Threat: 7
Willpower: 1 Attack: 1 Defense: 2 Hit Points: 3
Gondor. Noble.
Response: Exhaust Eleanor to cancel the "when revealed" effects of a treachery card just revealed by the encounter deck. Then, discard that card, and replace it with the new card from the encounter deck.
"Gondor wanes, you say. But Gondor stands, and even the end of its strength is still very strong." - Boromir, The Fellowship of the Ring
Illustrator: Magali Villeneuve
Set: Core


• Eowyn
Type: Hero
Sphere: Spirit Starting Threat: 9
Willpower: 4 Attack: 1 Defense: 1 Hit Points: 3
Noble. Rohan.
Action: Discard 1 card from your hand to give Éowyn +1 Wisdom until the end of the phase. This effect may be triggered by each player once each round.
Slender and tall she was in her white robe girt with silver: but strong she seemed and stern as steel, a daughter of kings. - The Two Towers
Illustrator: Gabrielle Portal
Set: Core


Erebor Hammersmith
Type: Ally
Sphere: Lore Cost: 2
Willpower: 1 Attack: 1 Defense: 1 Hit Points: 3
Dwarf. Craftsman.
Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.
"In Erebor in the Kingdom of Dain there is such skill..." - Aragorn, The Return of the King
Illustrator: Empty Room Studios
Set: Core


Ever Vigilant
Type: Event
Sphere: Leadership Cost: 1
Action: Choose and ready 1 ally card.
"...no road looks toward safety any longer. Be vigilant!" - Gandalf, The Return of the King
Illustrator: Daarken
Set: Core


• Faramir
Type: Ally
Sphere: Leadership Cost: 4
Willpower: 2 Attack: 1 Defense: 2 Hit Points: 3
Gondor. Noble. Ranger.
Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.
"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end." - Mablung, Ranger of Ithilien, The Two Towers
Illustrator: Jeff Himmelman
Set: Core


Feint
Type: Event
Sphere: Tactics Cost: 1
Combat Action: Choose an enemy engaged with a player. That enemy cannot attack this phase.
A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side. - The Hobbit
Illustrator: Lius Lasahido
Set: Core


For Gondor!
Type: Event
Sphere: Leadership Cost: 2
Action: Until the end of the phase, all characters get +1 Attack. All Gondor characters also get +1 Defense until the end of the phase.
And the Tree that was withered shall be renewed, and he shall plant it in the hight places, and the City shall be blessed - The Return of the King
Illustrator: Margaret Hardy
Set: Core


Forest Snare
Type: Attachment
Sphere: Lore Cost: 3
Item. Trap.
Attach to an enemy engaged with a player.
Attached enemy cannot attack.
"We shall have it like a coney in a trap. Then we shall learn what kind of thing it is." - Unidentified Man of Gondor, The Two Towers
Illustrator: Alexandru Sabo
Set: Core


Fortune or Fate
Type: Event
Sphere: Spirit Cost: 5
Action: Choose a hero in any player's discard pile. Put that card into play, under its owner's control.
"Yes, fortune or fate have helped you," said Gandalf, "not to mention courage." - The Fellowship of the Ring
Illustrator: Igor Kieryluk
Set: Core


• Gandalf
Type: Ally
Sphere: Neutral Cost: 5
Willpower: 4 Attack: 4 Defense: 4 Hit Points: 4
Istari.
At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.
Illustrator: Lucas Graciano
Set: Core


Gandalf's Search
Type: Event
Sphere: Lore Cost: X
Action: Look at the top X cards of any player's deck, add 1 of those cards to its owner's hand, and return the rest to the top of the deck in any order.
"Less welcome did the Lord Denethor show me then than of old, and grudgingly he permitted me to search among his hoarded scrolls and books." - Gandalf, The Fellowship of the Ring
Illustrator: Mike Nash
Set: Core


• Gimli
Type: Hero
Sphere: Tactics Starting Threat: 11
Willpower: 2 Attack: 2 Defense: 2 Hit Points: 5
Dwarf. Noble. Warrior
Gimili gets +1 Attack for each damage token on him
"Men need many words before deeds. My axe is restless in my hands" - The Two Towers
Illustrator:
Set: Core


• Gleowine
Type: Ally
Sphere: Lore Cost: 2
Willpower: 1 Attack: 0 Defense: 0 Hit Points: 2
Minstrel. Rohan.
Action: Exhaust Gleowine to choose a player. That player draws 1 card.
Then the Riders of the King's House upon white horses rode round about th e barrow and sang together a song of Theoden Thengel's son that Gleowine his minstrel made... - The Return of the King
Illustrator: Tony Foti
Set: Core


• Gloin
Type: Hero
Sphere: Leadership Starting Threat: 9
Willpower: 2 Attack: 2 Defense: 1 Hit Points: 4
Dwarf. Noble.
Response: After Gloin suffers damage, add 1 resource to his resource pool for each point of damage he just suffered.
His beard, very long and forked, was white, nearly as white as the snow-white cloth of his garments. - The Fellowship of the Ring
Illustrator: Tom Garden
Set: Core


• Glorfindel
Type: Hero
Sphere: Lore Starting Threat: 12
Willpower: 3 Attack: 3 Defense: 1 Hit Points: 5
Noble. Noldor. Warrior.
Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)
"You saw him for a moment as he is upon the other side: one of the mighty of the firstborn." - Gandalf, The Fellowship of the Ring
Illustrator: Katherine Dinger
Set: Core


Gondorian Spearman
Type: Ally
Sphere: Tactics Cost: 2
Willpower: 0 Attack: 1 Defense: 1 Hit Points: 1
Gondor. Warrior.
Sentinel.
Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.
More than a thousand were there mustered. Their spears were like a springing wood. - The Two Towers
Illustrator: Winona Nelson
Set: Core


Grim Resolve
Type: Event
Sphere: Leadership Cost: 5
Action: Ready all character cards in play.
"If there is only one way, then I must take it. What comes after must come." - Frodo Baggins, The Two Towers
Illustrator: Daarken
Set: Core


Guard of the Citadel
Type: Ally
Sphere: Leadership Cost: 2
Willpower: 1 Attack: 1 Defense: 0 Hit Points: 2
Gondor. Warrior.

"But the Lords of Minas Tirith still fight on, defying our enemies, keeping the passage of the River from Argonath to the Sea." - Elrond, The Fellowship of the Ring
Illustrator: Leonardo Borazio
Set: Core


Hasty Stroke
Type: Event
Sphere: Spirit Cost: 1
Response: Cancel a shadow effect just triggered during combat.
"The hasty stroke goes oft astray," said Aragorn. "We must press or Enemy, and no longer wait upon him for the move." - The Return of the King
Illustrator: Lius Lasahido
Set: Core


• Henamarth Riversong
Type: Ally
Sphere: Lore Cost: 1
Willpower: 1 Attack: 1 Defense: 0 Hit Points: 1
Silvan.
Action: Exhaust Henamarth Riversong to look at the top card of the Encounter Deck.
"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same." - Sam Gamgee, The Fellowship of the Ring
Illustrator: Jen Zee
Set: Core


• Horn of Gondor
Type: Attachment
Sphere: Tactics Cost: 1
Item. Artifact.
Attach to a hero. Restricted.
Response: After a character leaves play, add 1 resource to attached hero's pool.
"Slow should you be to wind that horn again, Boromir," said Elrond, "until you stand once more on the borders of your land, and dire need is on you." - The Fellowship of the Ring
Illustrator: Mark Winters
Set: Core


Horseback Archer
Type: Ally
Sphere: Tactics Cost: 3
Willpower: 0 Attack: 2 Defense: 1 Hit Points: 2
Rohan. Archer.
Ranged.
A few of the riders appeared to be bowmen, skilled at shooting from a running horse. - The Two Towers
Illustrator: Loren Fetterman
Set: Core


• Legolas
Type: Hero
Sphere: Tactics Starting Threat: 9
Willpower: 1 Attack: 3 Defense: 1 Hit Points: 4
Noble. Silvan. Warrior.
Ranged.
Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest.
"I can walk this path, but others have not this skill." - The Fellowship of the Ring.
Illustrator: Magali Villeneuve
Set: Core


Longbeard Orc Slayer
Type: Ally
Sphere: Leadership Cost: 4
Willpower: 0 Attack: 2 Defense: 1 Hit Points: 3
Dwarf. Warrior.
Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play.
Five dead Orcs lay there. They had been hewn with many cruel strokes, and two had been beheaded. The ground was wet with their dark blood. - The Two Towers
Illustrator: Kaya
Set: Core


Lore of the Imladris
Type: Event
Sphere: Lore Cost: 2
Action: Choose a character. Heal all damage from that character.
"... understanding, making, and healing... These things the Elves of Middle-earth have in some measure gained, though with sorrow." - Elrond, The Fellowship of the Ring
Illustrator: Ryan Barger
Set: Core


Lorien Guide
Type: Ally
Sphere: Spirit Cost: 3
Willpower: 1 Attack: 1 Defense: 0 Hit Points: 2
Silvan. Scout
Response: After Lórien Guide commits to a quest, place 1 progress token on the active location.
"Indeed deep in the wood they dwell..." - Aragorn, The Fellowship of the Ring
Illustrator: Kristina Gehrmann
Set: Core


Lorien's Wealth
Type: Event
Sphere: Lore Cost: 3
Action: Choose a player. That player draws 3 cards.
"That is the fairest of all the dwellings of my people. There are no trees like the trees of that land." - Legolas, The Fellowship of the Ring
Illustrator: Magali Villeneuve
Set: Core


Miner of the Iron Hills
Type: Ally
Sphere: Lore Cost: 2
Willpower: 0 Attack: 1 Defense: 1 Hit Points: 2
Dwarf.
Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.
...while the four dwarves sat around the table, and talked about mines and gold and troubles with the goblins... - The Hobbit
Illustrator: Loren Fetterman
Set: Core


Northern Tracker
Type: Ally
Sphere: Spirit Cost: 4
Willpower: 1 Attack: 2 Defense: 2 Hit Points: 3
Dunedain. Ranger.
Response: After Northern Tracker commits to a quest, place 1 progress token on each location in the staging area.
"What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dunedain were asleep, or were all gone into the grave?" - Aragorn, The Fellowship of the Ring
Illustrator: Kristina Gehrmann
Set: Core


Power in the Earth
Type: Attachment
Sphere: Spirit Cost: 1
Condition.
Attach to a location.
Attached location gets -1 Threat Strength.
"Power to defy our Enemy is not in him, unless such power is in the earth itself." - Gandalf, The Fellowship of the Ring
Illustrator: Soul Core
Set: Core


Protector of Lorien
Type: Attachment
Sphere: Lore Cost: 1
Title.
Attach to a hero.
Action: Discard a card from your hand to give attached hero +1 Defense or +1 Willpower until the end of the phase.
"Speak no evil of the Lady Galadriel!" said Aragorn sternly. "There is in her and in this land no evil, unless a man bring it hither himself. Then let him beware." - The Fellowship of the Ring
Illustrator: Magali Villeneuve
Set: Core


Quick Strike
Type: Event
Sphere: Tactics Cost: 1
Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.
"...for he that strikes the first blow, if he strikes it hard enough, may need to strike no more." - Gandalf, The Two Towers
Illustrator: Sara Biddle
Set: Core


Radagast's Cunning
Type: Event
Sphere: Lore Cost: 1
Quest Action: Choose an enemy in the staging area. Until the end of the phase, that enemy does not contribute its Threat Strength.
"Radagast is, of course, a worthy Wizard, a master of shapes and changes of hue; and he has much lore of herbs and beasts, and birds are especially his friends." - Gandalf, The Fellowship of the Ring
Illustrator: Lucas Graciano
Set: Core


Rain of Arrows
Type: Event
Sphere: Tactics Cost: 1
Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player.
Arrows thick as the rain came whistling over the battlements, and fell clinking and glancing on th estones. Many found their mark. - The Two Towers
Illustrator: Frank Walls
Set: Core


Secret Paths
Type: Event
Sphere: Lore Cost: 1
Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its Threat Strength
...Beorn advised them to take this way; for at a place a few days' ride due north of the Carrock was the gate of a little-known pathway through Mirkwood... - The Hobbit
Illustrator: Empty Room Studios
Set: Core


Self Preservation
Type: Attachment
Sphere: Lore Cost: 3
Skill.
Attach to a character.
Action: Exhaust Self Preservation to heal 2 points of damage from attached character.
... how much more of this would they have to endure, or could they endure? - The Two Towers
Illustrator: Empty Room Studios
Set: Core


Silverlode Archer
Type: Ally
Sphere: Leadership Cost: 3
Willpower: 1 Attack: 2 Defense: 0 Hit Points: 1
Archer. Silvan.
Ranged.
"We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north towards Moria, along the skirts of the mountains, many days ago." - Haldir of Lorien, The Fellowship of the Ring
Illustrator: A. M. Sartor
Set: Core


Sneak Attack
Type: Event
Sphere: Leadership Cost: 1
Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.
There is a seed of courage hidden (often deeply, it is true) in the heart of the fattest and most timid hobbit, waiting for some final and desperate danger to make it grow. - The Fellowship of the Ring
Illustrator: Winona Nelson
Set: Core


Snowbourn Scout
Type: Ally
Sphere: Leadership Cost: 1
Willpower: 0 Attack: 0 Defense: 1 Hit Points: 1
Rohan. Scout.
Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.
...he saw not a shadow, nor a blur, but the small figures of horsemen, many horsemen, and the glint of morning on the tips of their spears was like the twinkle of minute stars beyond the edge of mortal sight. - The Two Towers
Illustrator: David Horne
Set: Core


Son of Arnor
Type: Ally
Sphere: Leadership Cost: 3
Willpower: 0 Attack: 2 Defense: 0 Hit Points: 2
Dunedain.
Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy.
...and the North-realm they made in Arnor, and the South-realm in Gondor above the mouths of Anduin. - The Fellowship of the Ring
Illustrator: Ryan Barger
Set: Core


Stand and Fight
Type: Event
Sphere: Spirit Cost: X
Action: Choose an ally with a printed cost of X in any player's discard pile. Put that ally into play under your control. (The chosen ally can belong to any sphere of influence.)
"...we will fight on." - Boromir, The Fellowship of the Ring
Illustrator: Rio Sabda
Set: Core


Stand Together
Type: Event
Sphere: Tactics Cost: 0
Action: Choose a player. That player may declare any number of his eligible characters as defenders against each enemy attacking him this phase.
...and when the task was done, there they would come to an end, alone, houseless, foodless in the midst of a terrible desert. There could be no return. - The Return of the King
Illustrator: Daarken
Set: Core


• Steward of Gondor
Type: Attachment
Sphere: Leadership Cost: 2
Gondor. Title.
Attach to a hero.
Attached hero gains the Gondor Trait.
Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool.
"It was commanded yesterday." - Denethor, The Return of the King
Illustrator: Empty Room Studios
Set: Core


Strength of Will
Type: Event
Sphere: Spirit Cost: 0
Response: After you travel to a location, exhaust a Spirit character to place 2 progress tokens on that locaton.
Then Aragorn led the way, and such was the strength of his will in that hour that all the Dianedain and their horses followed him. - The Return of the King
Illustrator: Ryan Barger
Set: Core

Swift Strike
Type: Event
Sphere: Tactics Cost: 2
Response: After a character is declared as a defender, deal 2 damage to the attacking enemy.
A swift stroke she dealt, skilled and deadly. - The Return of the King
Illustrator: Ijur
Set: Core


• Thalin
Type: Hero
Sphere: Tactics Starting Threat: 9
Willpower: 1 Attack: 2 Defense: 2 Hit Points: 4
Dwarf. Warrior.
While Thalin is committed to a quest, deal 1 damage to each enemy as it is revealed by the encounter deck.
There hammer on the anvil smote,
There chisel clove, and graver wroge;
There forged was blade, and bound was hilt;
The delver mined, the mason built.
-The Fellowship of the Ring
Illustrator: Jen Zee
Set: Core


The Favor of the Lady
Type: Attachment
Sphere: Spirit Cost: 2
Condition.
Attach to a hero.
Attached hero gains +1 Willpower.
"You are indeed high in the favor of the Lady!" - Unnamed Elf of Lorien, The Fellowship of the Ring
Illustrator: Magali Villeneuve
Set: Core


The Galadhrim's Greeting
Type: Event
Sphere: Spirit Cost: 3
Action: Reduce 1 player's threat by 6, or reduce each player's threat by 2.
"Welcome to Caras Galadhan!" he said. "Here is the city of the Galadhrim where dwell the Lord Celeborn and Galadriel the Lady of Lorien" - The Fellowship of the Ring
Illustrator: Magali Villeneuve
Set: Core

• Theodred
Type: Hero
Sphere: Leadership Starting Threat: 8
Willpower: 1 Attack: 2 Defense: 1 Hit Points: 4
Noble. Rohan. Warrior.
Response: After Théodred commits to a quest, choose a hero committed to that quest. Add 1 resource to that hero's resource pool.
"Not all is dark. Take courage, Lord of the Mark..." - Gandalf, The Two Towers
Illustrator: Jeff Himmelman
Set: Core


Thicket of Spears
Type: Event
Sphere: Tactics Cost: 3
You must use resources from 3 different heroes' pools to pay for this card.
Action: Choose a player. That player's engaged enemies do not attack this phase.
Without a word or cry, suddenly, the Riders halted. A thicket of spears were pointed towards the strangers... - The Two Towers
Illustrator: David Horne
Set: Core


Unexpected Courage
Type: Attachment
Sphere: Spirit Cost: 2
Condition.
Attach to a hero.
Action: Exhaust Unexpected Courage to ready attached hero.
"Here am I, naughty little fly;
you are fat and lazy.
You cannot trap me, though you try,
in your cobwebs crazy." - Bilbo Baggins, The Hobbit
Illustrator: Angela Sung
Set: Core


Valiant Sacrifice
Type: Event
Sphere: Leadership Cost: 1
Response: After an ally card leaves play, that card's controller draws 2 cards.
"He fell defending the hobbits, while I was away upon the hill." -Aragorn, The Two Towers
Illustrator: David A. Nash
Set: Core


Veteran Axehand
Type: Ally
Sphere: Tactics Cost: 2
Willpower: 0 Attack: 2 Defense: 1 Hit Points: 2
Dwarf. Warrior.

"I am glad to have you standing nigh with your stout legs and your hard axe." - Legolas, The Two Towers
Illustrator: Loren Fetterman
Set: Core


Wandering Took
Type: Ally
Sphere: Spirit Cost: 2
Willpower: 1 Attack: 1 Defense: 1 Hit Points: 2
Hobbit.
Action: Reduce your threat by 3 to give control of Wandering Took to another player. Raise that player's threat by 3.
... but certainly there was still something not entirely hobbit-like about them, and once in a while members of the Took-clan would go and have adventures - The Hobbit
Illustrator: Tony Foti
Set: Core


Will of the West
Type: Event
Sphere: Spirit Cost: 1
Action: Choose a player. Shuffle that player's discard pile back into his deck.
"If Gondor has such men still in these days of fading, great must have been its glory in the days of its rising." - Legolas, The Return of the King
Illustrator: Erfian Asafat
Set: Core

Thank you Darksbane, your site is awesome as always.

Thank you! I'm so excited reading all these!

I want to offer another set of thanks. Now I am off to begin some deck building.

I thought i could see some art but who cares tomorow i will have my box gran_risa.gif .

Good job mate.

Thanks for the list, I have a long 3-6 day wait ahead of me, depending on how long my box takes to reach me. this makes things much better, though.

Legolas says that when he kills an enemy, put two progress counters on the current quest. I guess those bonus counters never go to the location, because card text overrides rulebook text. I don't know if this is an advantage or drawback.

Well, I'm off to see which of the 2x and 1x per core set cards I will want more of. Thanks again!

I wouldn't read Legolas that way. He tells you to ""place 2 progress tokens on the current quest." I know that card texts overrides rule text, but Legolas' rules don't use the phrase "quest card," which is the phrase used in the rule book. There may be a difference between "the current quest" and "the current quest card".

Bohemond said:

I wouldn't read Legolas that way. He tells you to ""place 2 progress tokens on the current quest." I know that card texts overrides rule text, but Legolas' rules don't use the phrase "quest card," which is the phrase used in the rule book. There may be a difference between "the current quest" and "the current quest card".

I am inclined to agree. The card text (in these sorts of games) tends to be quite explicit. That is, "it says what it means and it means what it says".

But don't take that as sarcasm DrNate. I don't mean it as such. Take for granted that I do not have my copy of the game yet, but I have read the rules fairly thoroughly. My understanding is that you don't have to engage a location. That adds quite a bit of threat... but.. in this case what if you were close to finishing off the quest entirely. You draw a location, but you also have an enemy you can take out. It might make more sense to take out the enemy and score the two quest tokens (and therefore finishing the quest!), rather than fooling with the location at all.

And that might be the relative strength and value of Legolas; the ability to still gain quest tokens on the main quest even though you're otherwise blocked by locations.

Of course, I may be wrong. I just agree with Bohemond.

Even though all the spoilers are visible the Deckbuilder isn't letting me us them. Is that not working yet or am I doing something wrong?

Apophenia said:

Even though all the spoilers are visible the Deckbuilder isn't letting me us them. Is that not working yet or am I doing something wrong?

Deckbuilder will be ready in a couple hours, have to get the scans in so you have something to look at :D

Ok the deckbuilder should be ready to go. All Hero deck cards have images up. Encounter/quest deck will have to wait til tomorrow as I'm too sleepy to scan them right now :D

Wow, thanks. I'ts great to see a full spoiler.

It seems that The Galadhrim's Greeting isn't in the Deckbuilder.

Darksbane when you click on an ally or hero card it changes willpower to wisdom on the individual card page.

Toqtamish said:

Darksbane when you click on an ally or hero card it changes willpower to wisdom on the individual card page.

Yeah, I noticed that too. Your card text description are stating "Wisdom" instead of the correct "Willpower". For example look at the text for Eowyn:

http://www.cardgamedb.com/index.php/lotr/lord-of-the-rings-card-spoiler/_/core/eowyn-core

"Action: Discard 1 card from your hand to give Éowyn +1 Wisdom until the end of the phase. This effect may be triggered by each player once each round."

That is incorrect. It should be:

"Action: Discard 1 card from your hand to give Éowyn +1 Willpower until the end of the phase. This effect may be triggered by each player once each round."

This mistake is pervasive throughout all the text descriptions on your site.

Apophenia said:

It seems that The Galadhrim's Greeting isn't in the Deckbuilder.

Thank you! For some reason I just couldn't figure out which one was missing, was driving me crazy.

Wisdom issue should be fixed for all cards. Thanks for the heads up everyone. If you see any other errors or have any other suggestions let me know. I'm going to go through the pages tomorrow and make sure that everything has the appropriate information in the text version of the spoilers and try to make sure it is readable.