Hey guys.
I have been following the forums here for a while, and some recent discussions with a gm friend of mine have me wondering whether or not we are missing something.
Rank 1 Rogue Trader characters start with 5000 xp. 500 to spend on advances and 4500 representative of the origin path choices.
Attempting to add some much needed variety to our personal guard we decided to branch out and draw them up using DH career paths. As the RT book suggests we started the DH characters off with 5000xp effectively making them rank 6 with access to a slew of talents and skills some of which their counterpart RT characters of 7k-9k are nowhere near reaching.
How do you remedy the fact that a DH character with 5k xp can be a one man killing machine if built for a singular purpose: protecting the retinue?
Normally it wouldn't be an issue other than the RTs being less capable then the people under their command, but if the guard became rebellious there would be little to stop them from tearing said retinue to shreds.
With talents like step aside, swift attack, lightning attack etc. against rank 2 rogue traders there's not much they couldn't handle. Hell, my arch-militant only gets access to swift attack at rank 8 at the apex of his career.
I guess what it comes down to is this. Building the characters has us questioning just how powerful a DH character should be in relation to a RT and vice versa.
Any thoughts or suggestions?
Would it be prudent to step the DH character through a RT origin path representing 4500 xp of experience and then just giving them the same 500 to spend on Rank 1-5 talents and skills? I fear this approach would only delay the inevitable instead of addressing the issue.
By the same token I think altering the DH rank experience requirements might render them totally ineffective (why not just stick with RT careers).
Neither of us could see where the origin paths could compete with the 4500xp actually spent on a DH character’s advances.
I guess the root of the issue is two-fold. DH characters of equal xp have access to more powerful talents than RTs and generally at a cheaper rate.
Does it make sense to throw ranks out the window, and let skills and talents be purchased at cost regardless of xp “level”?
I think this might allow both RTs and DHs characters to purchase what they want and when rather than tipping the balance in one or the other’s favor.
Anyone else ever run into this issue? How did you resolve? Or did you just let it be?
Thanks