Community card focus: The first article xD

By Hanzo2, in UFS General Discussion

Hi fellow forumgoers.

Out of near pure boredom involving UFS ( let's face it what has they're actually been to do over the last 10 months which could strike people as `constructive` lately in this game.) I've decided to make a few articles of my own on these here forums.

Reason being is that since i'm an amatuer writer ( still in high school :P ) there's no way i'd be accepeted into Vikram's site, henceforth I place my musings here.

MY first few articles are going to cover and look into serious detail cards that I BELIEVE are sleepers ( whether or not you think so is your opinion enetirely, though a well deserved backhand or pile driver from you to me'll be accepted anyhow.)

It's an involving subject I think, realising the potential of sleeper cards and has been regular to theses forums and the UFS competitive scene. Being a Brit ( tea anyone?) cards in the US meta tend to differ from the UK meta. (I.E ***J.Talbain*** doesn't strike us as a problem, yet the US are worried of his potential dominance come block 3)

Popularity and free time permiiting i'll try writing up some articles daily, but to be brutally honest they'll probably be posted weekly.

Now all of that intorductory jargon's out of the way I suppose it's time to give out an example babeo.gif

Subject:

Looking into the potential of Kid sister ( SNKO5 12/99 super rare )

Status: 6 difficulty +3 low block

Ally.Unique. Asset

E commit 1 foundation: Ready a non charcter card. During this turn's end phase add this card and the readied card to their owner's momentum.

3 control check.

Attack 5 difficulty

E lose 1 vitality; ready 1 foundation with difficulty 2 or less. 4 speed low zone, 5 damage.

That's a lot of text! This card's a super rare, yet surprisingly it's not going for alot of money *($5.99 on the site :P ) since people see it as a sleeper or a `filler` rare, well these players aren't exactly stupid; from face value it's easy to see why this card is diregardable a 6 difficulty asset that's unique and takes up an attack slot in theroem. Kid sister won't neccessarily be plonked into the staging area turn 1!

Don't worry Kid sister has valubale tricks in it's sleepy sleeves, the bread and butter of Kid sister would be the attack side! In B3 it's an absolute beast stats-wise at 5/3 being a 4-speed low attack with 5 damage compensates for itself! Nevermind it's combo tastic potential at the cost of 1 vitality.

In the mill match up 1 vitality won't matter since your opponent's goal will be to exhaust you rather than kill you.

In the aggro mirror match ( seeing as this card would merit a place in an attack string aggro deck like Soiree or Felicia.) 1 vitality will HARDLY matter seeing as if you can't present defensive cards or a way to counteract your opponent's aggro that 1 vitality may as well be put to use! I mean C'mon an unguarded spike will slaughter anyone these days!

In the control mathcup your placing yourself at a disadvantage in theroem. But I haven't looked into it further. ( Control Olexa away. oh there's a thought Olexa artcile.)

To name but a few foundations Kid sister's E works well with: Soul of ling-sheng su, Stained honor, All of soiree's foundations. Altered mind and body, Without a care........

And due to time obligations i'm afraid i have to leave, though i'll be able to complete the second part this evening with more news and musings on Kid sister.

Cheers

Hanzo

I would say that Kid Sister was a perfectly good card, if mainly for the attack half. Yes, the effect of the asset can be quite powerful in the right hands; to be able to have momentum and wretch a card out of your opponents staging area at the same time. But 6 difficulty for a one shot effect is a little too much for my liking. However, the attack half is delicious. The majority of foundations used nowadays are 2 difficulty, or at least people run 1 and 2 difficulty foundations in their deck regardless of who they are. The ability to ready one of them while you are attacking at the cost of a measly 1 vitality is very good, in my opinion, even for the sake of your next check. It also doesn't have the text of Shooting Capoera that says you can't ready something that has already been readied this turn, which means you can combine it very well with Capoera and the like to make your checks skyrocket.

My biggest problem with Kid Sister is that Clean Freak just does it better in every way. I really, really like Clean Freak. I think it's very powerful. It has a similar effect to Kid Sister, except you can use it more than once. It has 4 less difficulty than its partner, and the same check. The fact that it's a foundation means that you're more likely to use it in case you need it for a check. The only downside to the foundation half is that the card you blow up doesn't go to your momentum. Big deal, quite frankly. The attack half is also arguably better than Kid Sisters, as you can ready any card rather than specific ones.

I can see Kid Sister being used. In fact one of the best ways I can think of to use it is with Mega Stake to bring Kid Sister up to your hand after you've used it's effect and then attack with it. That way you don't lose anything, but your opponent does. I think the best thing, in fact, is to run Kid Sister AND Clean Freak (in small numbers, mind those 3 checks) to give Air and Water a better grip on board control. It'll be interesting to see if Kid Sister turns up for the Air patch.

Viewtiful_Joe said:

I would say that Kid Sister was a perfectly good card, if mainly for the attack half. Yes, the effect of the asset can be quite powerful in the right hands; to be able to have momentum and wretch a card out of your opponents staging area at the same time. But 6 difficulty for a one shot effect is a little too much for my liking. However, the attack half is delicious. The majority of foundations used nowadays are 2 difficulty, or at least people run 1 and 2 difficulty foundations in their deck regardless of who they are. The ability to ready one of them while you are attacking at the cost of a measly 1 vitality is very good, in my opinion, even for the sake of your next check. It also doesn't have the text of Shooting Capoera that says you can't ready something that has already been readied this turn, which means you can combine it very well with Capoera and the like to make your checks skyrocket.

My biggest problem with Kid Sister is that Clean Freak just does it better in every way. I really, really like Clean Freak. I think it's very powerful. It has a similar effect to Kid Sister, except you can use it more than once. It has 4 less difficulty than its partner, and the same check. The fact that it's a foundation means that you're more likely to use it in case you need it for a check. The only downside to the foundation half is that the card you blow up doesn't go to your momentum. Big deal, quite frankly. The attack half is also arguably better than Kid Sisters, as you can ready any card rather than specific ones.

I can see Kid Sister being used. In fact one of the best ways I can think of to use it is with Mega Stake to bring Kid Sister up to your hand after you've used it's effect and then attack with it. That way you don't lose anything, but your opponent does. I think the best thing, in fact, is to run Kid Sister AND Clean Freak (in small numbers, mind those 3 checks) to give Air and Water a better grip on board control. It'll be interesting to see if Kid Sister turns up for the Air patch.

Now before Joe goes and completely kills my article `_` I'd just like to shout out that Kid sister does defeat Clean freak as an attack side.

I can vouch that Clean freak's foundation side can bring about the same havoc wreaking potential as Kid sister, but it's my mission to reduce all the GRRRR's and OMG filler! comments from these underrated cards.

Few paragraphs from now i'll compare Clean Freak and kid sister. Also not to unleash some Uber hate on you Joe by directly quoting you but i'm afraid the whole Recur Kid sister with mega spike's Action doesn't work i'm afraid. Although Self-sacrifice does, I think.

*Wibble, Wobble* Oh yes back to the list of comblicious potential form Kid sister's attack's E.

On the same token as Archimedes, try readying Soul of ling sheng su with it's E. Opponent permitting ( Inhuman perception, SoC etc.) then you'll consistenly be able to throw an attack string at your opponent, following up this attack with a multiple results in more damage!

By THAT same token Stained honor works similarly. A few more examples would be: Shooting cap, Angel of evening, Lord of the broken, trapped in a nightmare, Return to southtown ( my personal favourite becuase if you form it twice it's effect stacks. Basically giving your charcter ***Terry***'s ability.) Fortune teller if you still play block 2. Visions of destiny. Struggle within just to name but a few foundations the E coincides well with.

So to summarise the attack side:

Positives:

Checks a 3.

Off zone for decent damage.

Arguably good difficulty.

The E gives yout tempo adavntage and can bail you out of things like program malfunction from the previous turn and chinese boxing.

The E allows you to ready- already- readied stuff ( what a tongue twister)

The E is combolicious.

Negatives:

Arguably bad difficulty.

Could roll higher since it's a split. ( would make it ever more insane though. gui%C3%B1o.gif )

The E costs 1 vitality *gasp*

Flipping on over to the asset, of which has recieved some bad criticism from local players.

The main obstacle in Kid sister's way to becoming an asset all star like Addes syndicate or Olcadan's ( i'm just pushing it now I suppose haha.) is it's 6, 6, 6 difficulty and curse me for it that obstacle is a goddamned hurdle to jump but one that reap rewards when placed in the right deck.

The 6 difficulty easily prevents Kid sister from seeing play consistently on turns 1-3 usually lest you're a topdecking *****... it happens!

To counter this you should ask yourself: Could I counteract the 6 difficulty by running more 6 checks and higher checks in general? Go ahead. Cards like soul of ling sheng su compliment it perfectly! OR could I use it as an attack slot? I would definitely do so.

Heh let it be said that Kid sister is an ATTACK not an asset. It should take an attack slot with the benefits of being an asset. demonio.gif

The ability has a tendency to controdict itself upon first glance. Why would you commit 1 foundation to ready a non charcter card? Well several reasons actually but you need to understand that you can ready your opponent's cards too! Not a good idea practically but it DOES add the readied card to their momentum during the end pahse alongside itself, hence removing one of their options.

So let's quickly sum it up then compare it to Clean Freak:

Positives:

Great source of momentum generation.

Readys things near freely in attack strings.

Removes opponent's options.

By same token it can make one of your cards your opponent lynette shop'd and make lynette blank!

Easy to recur through it's ability.

Negatives:

Unique

6 difficulty ¬_¬

Vanishes after use.

Costs a foundation.

On the long list of things Red lotus of the sun negates unfortunately.

For the sake of my artciel i've decided not to compare this card overwise the purpose could be defeated.

So on a last note any cards you think are underrated, just chuck 'em at me in this thread, or befriend me. Literally throw anything ( But be B3 legal unless I say so) It's my pleasure to give it a go and soon i'll write decklists to intregrate said cards!

I hope you enjoyed this article of my badly rushed musings and hope you'll enjoy my future community card focus articles soon!

Remember you're input is valid too and feel free to prove me wrong angel.gif

Pray it all goes well.

Hanzo

Your friendly playtester.

1. Get their Red Lotus committed.

2. Play attack.

3. Enhance with KS, readying Red Lotus.

4. Enhance with Reanimated, bringing up KS and putting down KS.

5. Profit.

Granted, you have to be playing Victor, but is that really such a huge thing to ask?

MegaGeese said:

1. Get their Red Lotus committed.

2. Play attack.

3. Enhance with KS, readying Red Lotus.

4. Enhance with Reanimated, bringing up KS and putting down KS.

5. Profit.

Granted, you have to be playing Victor, but is that really such a huge thing to ask?

Yes, it is. MUST AGGRO MOAR. ;p