Dunnwitch and flying monsters clarification needed

By Saikoro, in Arkham Horror Second Edition

So basically there is a monster limit in Arkham(which depend on the number of players). But Dunnwitch board does count in the limit of monster, as told in rulebook. But this happened and it still consuse me and I need your opinion:

The Arkham board was saturated(5 monster for 2 players) but we have flying monster on the Dunnwitch board that need to move this turn. So what does happen? Do they stay in Dunnwitch due to Arkham board saturation? Or do they go directly in outskirt since they cannot go into ''The Sky'' zone(again due to Arkham board saturation). Or do they simply do not move?(if no investigator is in the street) The rule book is kinda vague on it.

Saikoro said:

So basically there is a monster limit in Arkham(which depend on the number of players). But Dunnwitch board does count in the limit of monster, as told in rulebook. But this happened and it still consuse me and I need your opinion:

Dunnwitch board does NOT count in Arkham monster limit. sry didnt re-read myself.

Ok, Arkham board is at the monster limit, and we have Flyers over Dunwich.

As soon as one of those Flyers has to move to the Sky, it'd go directly to the Outskirts.

Thx for response. Wasnt sure if we were doin it the right way. Looks like we were right. Thx again for confirming

I have Innsmouth and the same applies. It does seem a little strange but rules is rules.

However there is nothing to stop you House Ruling that there is a Sky area for each separate board. It would not be irrational to say that the flying mosters would flay all the way back to Arkham.

Arkham, Innsmouth, and Kingsport are all very close together. In fact, Kingsport is practically adjacent to Arkham.

Dunwich, on the other hand... is way out there.

Is there a clarification on how this works with an aquatic monster? On the surface it would seem to be similar but the aquatic monsters movement into Arkham is predicated by a desire to jump an investigator. Do they just swim up to ambush him and accidentally end up in the outskirts?

aquatic encoutner like the one youre talking about could be dealed just like a monster from an encounter card, which does not stay on the board after resolving combat/evasion. BUT since the monster was alrdy in play and not from the monster cup, it would go in the outskirt. Seems the logical way to deal with it with AH mechanics. What do you guys say?

Aquatic is handled exactly like flying. If it enters Arkham, and it's over the limit, it goes to the Outskirts instead.

To this day I have still never seen an aquatic monster move with its special rules. I guess I'm just lucky. Not that there are too many non-mask monsters that seem like much of a threat... maybe the moon beast.