3 - 4 Players.... is one core set enough do you think?
3 Players.... Should I only get 1 core set?
1-2 Players = 1 Core Set
3-4 Players = 2 Core Sets
theres a great discussion/post on this over at bgg
http://www.boardgamegeek.com/thread/643193/thoughts-on-the-need-of-buying-multiple-copies-of
booored said:
3 - 4 Players.... is one core set enough do you think?
I think the question is, "do you want to do deckbuilding right away?" If your answer is yes, you want two sets. if your answer is no, then one set provides all you needs to start playing.
Each core set only has 2 threat trackers. Each player needs a threat tracker.
Obviously you could proxy it with any means of counting from 1-50, but a large part of the appeal of FFG games is the high quality of the components, so it might spoil things a bit if two you have moving threat trackers, and the third player has a sheet of paper with lots of crossings out...
I'm confused why FFG think you need two sets for 3 or 4 player action. Outside of the threat trackers (and dice will do for that) there is enough in one box for four players.
The_Big_Show said:
I'm confused why FFG think you need two sets for 3 or 4 player action. Outside of the threat trackers (and dice will do for that) there is enough in one box for four players.
It´s probably related to the card decks provided in the core set. They are incomplete in number and type of cards to prove capable of overcoming hard quests as they are at the moment by using just single sphere decks (at least most of them, I believe). You can probably get over the first quest, but second and third are a complete different story. That means you need to combine at least two spheres and thus, two players can play with reasonable probabilities of being succesful.
That´s how I see it at least.
Mighty Jim said:
Obviously you could proxy it with any means of counting from 1-50, but a large part of the appeal of FFG games is the high quality of the components, so it might spoil things a bit if two you have moving threat trackers, and the third player has a sheet of paper with lots of crossings out...
Well I just a finished playing a 3 Player game with one core set. The 3rd player just used 2 X D10s to keep track of of threat. Playing it socialy so don't need to worry about deck building and all that sort of stuff. Had a blast and so did my other friends as well.
It's right, that you don't need to buy two core sets if you want to play with more than two players if you arrange the decks between you. Since the "evil guys" stack is reshuffeled once used, there are also no problems with this one.
But one thing changes:
Since in one box there are only two hill trolls e.g., you cannot draw four at once, which could happen (with a low probability) in the case of two core sets. In other words, just one box would reduce the maximum risk.
(ofc it also decreases the probability of drawing four times a boring/safe card.)
You NEVER mix up encounter decks from multiple coresets. Even if you own 2 coresets you'll always play against the encounter decks of only ONE coreset.
(That's if you stick to the rules, of course you're free to houserule anything you want)
The_Big_Show said:
I'm confused why FFG think you need two sets for 3 or 4 player action. Outside of the threat trackers (and dice will do for that) there is enough in one box for four players.
TheSpaniard from FFG gave the answer to this on one of the other threads. Basically, although you can play with 4 players with a single box (providing you proxy threat trackers) they don't provide enough cards in a single core set to build 4 50 card legal decks.
Therefore, they could have said a single core set supports 4 players (and added a couple of extra threat trackers), but then the community would have possibly complained it didn't really support 4 players because of the lack of cards. So instead they say it was 2 core sets for four players and now they get some areas of the community (not saying this relates to anyone on this thread) saying that you don't need two sets for 4 players and to say so is just a money making scheme for FFG.
In TheSpaniard's own words, they were damned if the do and damned if they didn't.
All in all though I think they got it about right, as other people on this thread have already said, if you want to do any kind of deck building with 4 players, you really need two core sets or several adventure packs (and we don't have any of those yet!)