So, I'm about to GM the Lure of the Expanse campaign, and one particular part of it is confusing me, namely chapter 2. The planet gazetteers have lots of info that has been previously discovered about the planets by the Imperium. The question is: How much of this do the players know? Then there's Zayth, where the players are supposed to land on a very specific land-ship to speak to a very specific crew member. How do they even know which land-ship to land at? I find that there are many situations in this adventure where it's very unclear what the GM is even supposed to let the players know or even figure out with research, and there are situations where the author seems to make grand assumptions that the players will know to do a specific thing with no indication of how this knowledge is imparted on them.
Any tips?