Let me preface all this by saying I love a long game. I personally have the intestinal fortitude for as many hours as it takes. If that means pausing the table and coming back another day... I've done that.
But!
You can probably understand my problem when my friend who hasn't played yet says, "Wait, could this really take 8 hours?"
I count the players (8) and the newbies vs experienced players (5 vs 3) and I have to admit that yes it really "could".
So I thought about whats make the game take longer or shorter. Distant suns is immediately not an option for a quick game. Artifacts might speed things up but I'm not a fan. I don't really like simulated early turns either.
Then it occurred to me that I was missing the obvious. Just lower the points required to win and you speed up everything. We play Bureacracy instead of Imperial, so there wouldn't necessarily be a huge difference between 9 pts and 8 or even 7.
So here are my questions.
1 - How many points can you shave from the win condition without completely messing with game balance?
My thought is that you can go as low as 6 and still be basically playing TI.
2 - Which races get hurt by shortening the game? Does anyone get unduly helped? (Lizix and Hacan come to mind)
3 - would you take cards out of the objective deck?
4 - How much time am I really saving by lowering the point goal? (I think 8pts would be basically not noticeable, 6 might chop off 2 hours)
5 - Is lowering the pt goal an advantage to experienced players or did a newbie ever really stand a change?
One other point occurs to me. We could institute a time trigger. If someone doesn't win in 5 hours we lower the point goal.
Or maybe at the end of each status phase after 5 hours pt goal goes down by one.
I want my newbies to have a good time and not think of TI as that one game that they tried and never finished.
Thanks!