Avi_dreader said:
I suppose my method takes up as much space as it would without the trays, but it still works pretty well.
Avi_dreader said:
I suppose my method takes up as much space as it would without the trays, but it still works pretty well.
EcnoTheNeato said:
Also, I put the encounter card decks close to the neighborhoods, on the boards. Sure it covers some of the "lines" from location to streets (Some of them, anyway), but we all know that the locations go to the corresponding street!
I did this, i put them on the street box and sometime to the side of places in between them, but a problem with this is when you have surges and gluts of monsters everywhere, and have to plough through tokens to get to the cards. It can get really cluttered with Kingsport, which not only throws out more monsters but also gives you Rifts to cope with. In the end, i went back to piles at the side.
cim said:
Forced Learning is a Cast-and-Discard Spell. Fire and forget.
jgt7771 said:
cim said:
Forced Learning is a Cast-and-Discard Spell. Fire and forget.
He meant if you failed and had to retry.
cim said:
Thinking about it, even with all the expansions so far in, for raw dice two Shrivellings [1] is still the best attack in the game if you can reliably cast it.
Cursed Sphere is also one-handed +6 exhaust and takes a sanity or stamina, and is more reliable than spellcasting ... but there's only one of it so you can't use two at once.
Molotov Cocktail is +6 one-handed, but is physical rather than magical (so more resists it) and is discarded after a single use. Other than that the best magical weapons are +5 one-handed or +9 two-handed.
Staff of the Pharaoh + Dread Curse is as good, and it may be easier to make one -2 check than two -1 checks, in the right circumstances, I suppose.
[1] Okay, technically Marie using three Shrivellings is even better.
Technically uses of Spectral Razor and Fist of Yog-Sothoth allow for the highest number of raw dice (without use of clue tokens), ;') and with Marie you can use both.
Brine said:
Avi_dreader said:
I suppose my method takes up as much space as it would without the trays, but it still works pretty well.
Room is a luxury for those of us without ;') They do look very nice and convenient for you though.
Brine said:
Avi_dreader said:
I suppose my method takes up as much space as it would without the trays, but it still works pretty well.
Nice, much neater than what my table looked like at the end of our fight i1108.photobucket.com/albums/h409/Arbiter_Tox/056-1.jpg against Ghatanothoa today. Is that styrofoam? I think I have to get my hands on some of that.
Staying on topic (actually on topic of the off-topic
), Harvey with his personal story passed, Bless and Oracle spell was able to bless basically everyone in a few turns. Still didn't make us win in the above mentioned game...darned "Nobody Can Help You Now" Environment.
Bloody hell Brine - that's a huge game!
Here's mine:
http://i1137.photobucket.com/albums/n507/RModron/P1000700.jpg
You can see the two 8-pocket card holders holding the various decks against the wall.
Brine said:
Avi_dreader said:
I suppose my method takes up as much space as it would without the trays, but it still works pretty well.
So, um, who do I Pay/Bribe/Kill/Sacrifice to Shub Niggurath to get some of these?
Avi_dreader said:
cim said:
Thinking about it, even with all the expansions so far in, for raw dice two Shrivellings [1] is still the best attack in the game if you can reliably cast it.
Cursed Sphere is also one-handed +6 exhaust and takes a sanity or stamina, and is more reliable than spellcasting ... but there's only one of it so you can't use two at once.
Molotov Cocktail is +6 one-handed, but is physical rather than magical (so more resists it) and is discarded after a single use. Other than that the best magical weapons are +5 one-handed or +9 two-handed.
Staff of the Pharaoh + Dread Curse is as good, and it may be easier to make one -2 check than two -1 checks, in the right circumstances, I suppose.
[1] Okay, technically Marie using three Shrivellings is even better.
Technically uses of Spectral Razor and Fist of Yog-Sothoth allow for the highest number of raw dice (without use of clue tokens), ;') and with Marie you can use both.
Fair point, but if you can roll that many successes on your spell check it would usually have been easier to just punch the monster to death.
Hmm. Library Use, plus a blessing, plus Linguistics to get an extra roll for every one rolled, would be 7 successes for every 9 original dice rolled, on average. Marie would have Lore 6 with Linguistics, so 8 dice for each spell. On average as good as Shrivelling, then. Of course, the upper limit is higher.
Marie: 5, Linguistics +1, Lore twice +2, all relevant allies +14, spell difficulty +2, Library Use, Blessing, Ancient Language, would be getting over +60 to combat checks on average, before clues, environments, or help from other Investigators.
cim said:
Avi_dreader said:
cim said:
Marie: 5, Linguistics +1, Lore twice +2, all relevant allies +14, spell difficulty +2, Library Use, Blessing, Ancient Language, would be getting over +60 to combat checks on average, before clues, environments, or help from other Investigators.
See? There you go. I hope you counted the Voices of Ra too ;'D
Oops. No, I missed them. So +3 for 3 voices of ra (best have a crystal of the elder things handy, since the total spell cost is now 6 sanity), +2 for both the ritual blades, +2 for both the dusty manuscripts, +2 for glass or mortlan, +2 for ritual candles, +1 from the appropriate blessing of Nodens, +1 from the environment.
37 dice at 7/9 pass rate, averages out at 29 successes, so together with Marie's base fight that's 90 dice on the combat check.
cim said:
Oops. No, I missed them. So +3 for 3 voices of ra (best have a crystal of the elder things handy, since the total spell cost is now 6 sanity), +2 for both the ritual blades, +2 for both the dusty manuscripts, +2 for glass or mortlan, +2 for ritual candles, +1 from the appropriate blessing of Nodens, +1 from the environment.
37 dice at 7/9 pass rate, averages out at 29 successes, so together with Marie's base fight that's 90 dice on the combat check.
Hee hee hee...
seeing how Yorick can have 960 dice against a cultist, my estimate is that you can get more in a spell check, or at least similary.. i have not crunched any numbers for that though. feel free to go ahead.
(http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=5&efcid=1&efidt=442290&efpag=1#445949 if anyone remembers.)
MustardTheTroops said:
or those of you who are fond of three expansion boards at once, how do you manage? Do you just have a single massive table, or do you use supplemental card tables for other boards? I'm apartmenting it up right now, splitting a single with my fiance so space is very limited.
Single massive table for boards, characters, GOO, Herald, Guardian, Mythos & outworld cards, spare piles of money, clue tokens, elder signs.
Smaller side table for all other decks.
210cm table I bought specifically for Arkham when Kingsport was announced. Fits all boards and six investigators, so long as I have all the cards binned in one box and all the tokens in a box on a nearby stool.