Online with Rogue Trader

By Ravager, in Rogue Trader

Asajev said:

Here is a basic run down of my character Omari Godwin so you guys can review a revised edition will come some time later today.

Background Path:
Penal World (- 5 WIL, + 5 PER, + 5 T, - 5 FEL, Security , Deceive [T], Syndicate [Peer (Underworld)], Criminal, Nightmares [Light Sleeper, +1 IP], Underground Resources
In Service to the Throne (Tithed [350 XP, Common Lore (Imperial Navy) [T], Medicae [T], Tech-Use [T])
Hunter (Bounty Hunter [250 XP, +3 WIL, +3 FEL, Bloodtracker, +5 CP])
Lost Worlds (Rogue Planet [200 XP, +3 WIL, Navigate (Stellar) [T], +5 IP])
Knowledge (Knowledge is Life, Life is Knowledge [500 XP, Total Recall, Scholastic Lore (Chymistry) [T], Scholastic Lore (Imperial Warrant) [T], Scholastic Lore (Philosophy) [T]])
Disgraced (The One to Redeem Them [300 XP, Commerce [T], +50 AP when completing any Objective for an Endeavour, -1 PF])

Rank 1: Seneschal
Sound Constitution 2 [400 XP], Unremarkable [200 XP],, Pistol Weapon Training (Universal) [500 XP]

Rank 1: Drussian Adherent
Common Lore (Imperial Creed) [100 XP] [T], Scholastic Lore (Drussian Chronicles) [100 XP] [T], Intimidate [200 XP] [T], Literacy [200 XP] [T], Secret Tongue (Military) [200 XP] [T], Survival [300 XP] [T], Scholastic Lore (Imperial Creed) [300 XP] [T], Peer (Ecclesiarchy) [100 XP], Peer (Military) [200 XP], Sound Constitution 2 [600 XP],

Total XP : 5,000

How did you managed to get that much xp at first rank ? please correct me if i'm wrong, but , except the free 500 xp, we can't spend the 4500 beginning xp, as they account for our Characteristics, beginning skills and talents... Or did I misunderstand Into The Storm ?

the 4500, count toward your origin path, any special selections that require xp is taken from your 500 starting xp. in short you only have 500 xp to spend. If you are a DH character you more or less start at rank 5 with 500 spending xp

To Mordechai:
The 5,000 XP is just the 4,500 XP that is your starting XP for background stuff and that includes origin path, skills, and other things as described on pg. 30 Setp 3: Experiance Points. In addition we get the 500 XP to improve characteristics, skills or other character things. In total that is 5,000 XP in total.

Gained XP: 0
Spent XP: (5,000 Character Creation)
Rank 1 Character

So for Acquisition rolls, with which profit factor do we get to use for us non Rogue Trader? Because I would not mind trying to get a Slugga or a few other Orky items

I would rule it, the Rogue Trader you are affiliated with is your PF. That should keep it simple enough, that goes for any non-RT character.

Ok guys I have a more developed character sheet at this point so here it is follow the link I noticed after upload that I am missing giving myself Speak Language (Low Gothic and Trader Cant) will fix that later.

Omari Godwin Character Sheet [ LINK ]

you are still over spending xp, the 4500 is for the basic options only. you still pay out of your 500 starting xp for all other options. the 4500, only covers the basic origin path, not the into the storm secondary options, only the home worlds are free choices with into the storm. and the optional career path you choose replaces your first rank, you can not pick from you career class when you do that.

So when are we starting/playing and how?

To Void_Onion:
Would you be so kind and please cite the relevant rules were it says this because I have read the books again and the itnerpretation I get is that they are just background patch with XP cost and the core rule book specificaly says that I can use the 4,500 XP for background, skills and other things similar.

To Barddoc:
The idea is Ventrillo at the moment and when how does Saturday April 30, 7 PM CST sound to you guys will post the Ventrillo details later.

Asajev said:

To Barddoc:
The idea is Ventrillo at the moment and when how does Saturday April 30, 7 PM CST sound to you guys will post the Ventrillo details later.

That's 8PM EST, fine by me; that'll give me time to roll my acquisitions and get my history written down.

We're starting at Port Wander, right?

correct, we are starting with the Into the Maw module

Ok, I'll make sure I end up there for the game start.

Can I join and what slots are free?

yes you can join, no fixed slots but we already have two Rogue Traders, a Freeboota, and a Seneschal.

So far the players and GM are as follows:

Asajev (Seneschal/Starting GM)
Void_Onion (Rogue Trader)
Mordechai (Rogue Trader)
Barddoc (Ork Freeboota)

Asajev said:

yes you can join, no fixed slots but we already have two Rogue Traders, a Freeboota, and a Seneschal.

So far the players and GM are as follows:

Asajev (Seneschal/Starting GM)
Void_Onion (Rogue Trader)
Mordechai (Rogue Trader)
Barddoc (Ork Freeboota)

Can I be the arch-militant? When the first session will be playing and how(at what site? here new thread?). I'll post something tomorow 19/04/2011 around 17 GMT.

To Thor2006:
Yes you can be the Arch-Militant, and here is the tentative information on the game. We might need to see the timezone for all players and come up with a time that works for all of us.

The idea is Ventrillo at the moment and when how does Saturday April 30, 7 PM CST sound to you guys will post the Ventrillo details later.

Added what acquisition rolls I managed to get on the sheet. At least I managed to get my fancy hat

the 4500 XP was prespent with the basic origin path and initial skills,talents and characteristics. the reason for this is because a RT character is equal in points spent to a rank 5 DH character. the information you are seeking is on page 30 of the Rogue Trader core book.

I can hardly believe I am trying to explain rule interpretation. I will break it down line by line and explain my interpretation of the paregraph were this informaiton is.

Pg. 30, RT Core Rule Book, Starting Experiance section
"All Characters begin play 4,500 xp." This tells me that starting experiance is 4,500 as the first sentence of the rules reads. "This initial amount of xp is considered to have already been spent in preparing your character's abilities and skills to the point where they are now. You do not actually spend these xp; that amount represents your character's pre-existing starting Characteristics, Origin Path , Skills, and other abilities. " As I read this section it says I can spend the 4,500 xp on either characteristic upgrades, Origin Path choices, skill choices, or other abilities. It seems not to restrict me to just the core rule book or to anything else. The rest of the paregraph makes a reference to Dark Heresy and how to introduce characters from Dark Heresy into Rogue Trader.

Asajev said:

I can hardly believe I am trying to explain rule interpretation. I will break it down line by line and explain my interpretation of the paregraph were this informaiton is.

Pg. 30, RT Core Rule Book, Starting Experiance section
"All Characters begin play 4,500 xp." This tells me that starting experiance is 4,500 as the first sentence of the rules reads. "This initial amount of xp is considered to have already been spent in preparing your character's abilities and skills to the point where they are now. You do not actually spend these xp; that amount represents your character's pre-existing starting Characteristics, Origin Path , Skills, and other abilities. " As I read this section it says I can spend the 4,500 xp on either characteristic upgrades, Origin Path choices, skill choices, or other abilities. It seems not to restrict me to just the core rule book or to anything else. The rest of the paregraph makes a reference to Dark Heresy and how to introduce characters from Dark Heresy into Rogue Trader.

"You do not actually spend these xp; that amount represents your character's pre-existing starting Characteristics, Origin Path, Skills, and other abilities."

The 4500xp is a representation, not 'real' xp. Since it's possible to mix and match DH/RT, and frankly, RT is based off DH; so that means that the Rank5 DH char=Rank 1 RT char is rehenforced with the 4500xp base xp and the 500 you get to spend freely. RT characters are supposed to be the select few in the Imperium, to actually work for himself and make a profit of it; so those who launch themselves into adventure are not Joe Knowbody who never left his homeworld before à la DH, they know how to do things and get around.

I am sorry guys but I am guessing we are reading the same words and reading two different contexted. I know that you do not spend the 4500 xp it represents your background and the cost of backgrounds in the expanded character origin path in into the storm just means that you spend xp from the original 4500 to account for it other wise it makes no sense you could get at the most 2 choices from a background stand point. The way I looked and read it taking the new material into consideration is that you could go with the pre made career choice and thats your 4500 xp and could use the 500 xp to mod your origin path a bit or you could spend your origin path xp of 4500 and create a custom origin path and use the res tof the xp to buy your skills individually from alternate ranks or original career path. The view point is simple but I am thinking when I read it I understand it a way and when you guys read it it makes sense since no example was given how to work it. The final point is the game is not out of balance sence you spend 4500 points with your career choice that was premade or if you spend the 4500 with the expanded origin path and have less skills from your starting career path. I am sorry if I come up and apear to be a bit rude but to me it just seems perfectly logical and with in rules as intendet.

Again I wish to apologize if I am offending anyone reading this thread, it is not my intention this is all just my interpretation of the rules as writen and as intended from were I come from.

Asajev said:

To Thor2006:
Yes you can be the Arch-Militant, and here is the tentative information on the game. We might need to see the timezone for all players and come up with a time that works for all of us.

The idea is Ventrillo at the moment and when how does Saturday April 30, 7 PM CST sound to you guys will post the Ventrillo details later.

How does it translate in GMT?

Central Standard time (-6 GMT)

Asajev said:

I am sorry guys but I am guessing we are reading the same words and reading two different contexted. I know that you do not spend the 4500 xp it represents your background and the cost of backgrounds in the expanded character origin path in into the storm just means that you spend xp from the original 4500 to account for it other wise it makes no sense you could get at the most 2 choices from a background stand point. The way I looked and read it taking the new material into consideration is that you could go with the pre made career choice and thats your 4500 xp and could use the 500 xp to mod your origin path a bit or you could spend your origin path xp of 4500 and create a custom origin path and use the res tof the xp to buy your skills individually from alternate ranks or original career path. The view point is simple but I am thinking when I read it I understand it a way and when you guys read it it makes sense since no example was given how to work it. The final point is the game is not out of balance sence you spend 4500 points with your career choice that was premade or if you spend the 4500 with the expanded origin path and have less skills from your starting career path. I am sorry if I come up and apear to be a bit rude but to me it just seems perfectly logical and with in rules as intendet.

Again I wish to apologize if I am offending anyone reading this thread, it is not my intention this is all just my interpretation of the rules as writen and as intended from were I come from.

no problem man; 'least we got that cleared before game start huh?