Void_onion213 said:
Thank you for your support Thor, though you character could use some fine tuning. You are a loyal officer, It might help to try and be more clear perhaps try typing what you would like to do so that i can support you better. I have no Intention to betray the Imperium of Man, how ever that does not mean i agree with some of it's practices. My Intention as a Rogue trader is to build a Demi-Empire that can slowly and methodically present a new way for the Imperium as a whole to view the galaxy. As of now they see only enemies, From Xenos to rebels fighting for a better way of life than needless oppression. In short , My character views the Emperor not as a god but a great man with the will to unite mankind under one banner. The orks may be an enemy worth purging for the threat they pose to all. but not all xenos are hostile, just as not all Heretics summon daemons and worship chaos.
In essence, My character aims to do the right thing. In short to find a way to save the Imperium from it's self.
Ok I will try typing also when I wish to say something complex.
I've just asked Asajev and he told me:
06/26 21:45:46 thor2006: in your game how do you allow players to take talents and skills that are from a lower rank
06/26 21:45:49 thor2006: ?
06/26 21:46:06 Asajev: oh elite advance
Hope for any of the players will help this house rule. He is still in the middle of deciding what xp should reward the players. And the system we are in is the system with the righteous path,
flame weapon (universal) --> not worth it people can dodge the flames easily so I will only use when they already spent the dodge skill. So the +20 to dodge for the enemy does not matter.
Intimidate --> I will have a S of 80(with power armour)
So my plan for level 2:
Combat Formation --> 500 xp (great with good quality cortical implant *2 intelligence for the whole team for initiative)
Tracking --> 200 xp
Rapid reload --> 200 xp
takedown --> 200 xp
true grit --> 200 xp
dodge +10 --> 200 xp
Scholastic lore (tactica Imperialis) +10 --> 200 xp
Awareness +10 --> 200 xp
Willpower +5 --> 500 xp
Acrobatics --> 200 xp
Sound Constitution --> 200 xp
BS +5 --> 250 xp
What do you guys think?
Should I take Common Lore(War)+10 instead of Sound Constitution ?
I also found out that heavy weapon mastery has a +10 to hit,+2 to damage,+2 to initiative.