Is unitless still playable and could it find a weakness to Verena?
Today something like this popped into my mind:
3 Dwarf Cannon Crew
3 Serpent Slayer
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6
3 Innovation
3 Long Winter
2 Order in Chaos
3 Will of the Electors
3 Demolition!
3 Master Rune of Valaya
2 Wake the Mountain
2 Rune of Hearth and Home
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21
3 Contested Village
3 Ancestral Tomb
3 Ancient Alliance
2 Armoury
3 Hidden Grove
3 Outpost of Tiranoc
3 Und Dokbar
3 Repeater Bolt Thrower
3 Treasure Vaults
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26
It's more a "unitlow" deck but I thought that it's either a good speed up or helps to win if RBT doesn't come or gets removed. There is development control for Hidden Grove and Und Dokbar to slow the game down until the resource engine is built up. By developing the zones get further health to survive long enough and maybe Rune of Hearth and Home can have a gain. Actually never played an epic Spell but as it's a play during "your"and not "opponents" turn, it's more likely to can pay for that considering Innovation. If i think correctly RBT now is a once per turn effect but together with Outpost there are still good packages of damage to send over the turns. Also thought that From Beneath the Waves or Great Book of Grudges would fit but there are too few units for a reliable result I think. I think dwarf-Verena could also be played as the key cards have low loyalty. Disdain would also be a nice addition if one wants to play more competive.
Guess I'm not the only one that has such an idea. So what are your apendages for a unitless or near unitless deck? Maybe better to aim for more idmg with High Elf board or Empire for more control?