This question is more on "feel" of decks, rather than actual deck construction. If I may, I would like to make an analogy to Magic, since I know that game very well.
In any giver color you play, there a a few different ways to make that color effective. I could make a Black deck that uses a "sacrifice mechanic" to power my abilities, "life steal" to maintain a good life gap, "graveyard recursion" to stay on top of my opponents creatures, or "discard" to limit my opponents spellcasting options. Any or all of these options can make for a very playable black that will win, and when combined with other colors, deckbuilding potential is almost limitless.
So far in AGoT, I have noticed that each House is more "Specialized." For instance, I can't imagine any House Targ deck working well without dragon cards to reduce STR and kill opposing characters. House Baratheon seems more suited to a power-rush with renown. Lannister seems to thrive on card control (kneeling and discarding).
So now I get to the actual question: Can decks be made drastically different from eachother within the same house, and still be playable? How much diversity has everyone seen in each house, and how often does it work well? If I go to a tournament, will the top Martell Players all be running House Dayne decks, or do other themes stand a chance? This has been brought up by players in my group who don't want to "pigeon-hole" a House into making a specific deck that works, and only that deck wil work.
(Note: My assumptions are based on a limited amount of gameplay, and I really hope to be told that I am wrong on this matter. I want to fall in love with this game, and I am almost there. The final piece that will send me into complete infatuation is the dynamic options for deckbuilding that exist in magic. I am only looking for hope here.)