Strange Eons plugin begun

By ravenpolaruk, in Mansions of Madness

amikezor said:

another point - the cards are not at the right size :-)

Can you expand upon that one a bit? Not the right size in SE or not the right size when printed?

The cards are direct scans of the cards in the game so should not have resized when printing. If this is the case then i'll have to hunt down what is going wrong.

Great job!! Thanks a lot! very very useful

ravenpolaruk said:

amikezor said:

another point - the cards are not at the right size :-)

Can you expand upon that one a bit? Not the right size in SE or not the right size when printed?

The cards are direct scans of the cards in the game so should not have resized when printing. If this is the case then i'll have to hunt down what is going wrong.

When you print them or when you place them on a card deck they do have the right size. I suspect that there is somewhere a way to set the size in your code...

For now, the card is about twice the right size in a deck (try to create a deck an place them on it ;o)

Ok, I think I have found the problem.

Somehow between the scan, cleanup and merge with the plugin the images have resized.

No idea why this has happened but hopefully it is fixable.

happy.gif

A new version of the plugin is available on the dropbox.

This version should fix the image size issues.

Im sorry but I think the problem remains the same

if you open this file with Strange Eons

dl.dropbox.com/u/17073118/Mazo%20de%20cartas%201.eon

you will see the direrences between Spell Cards from Arkham horror and Clue cards from MoM, there are diferents, shouldn't it be the same size? or am I wrong?

Yeah, sorry about that.

K found the bug and it now should be fixed (fingers crossed)

New version on the dropbox.

If this works then the next stop is adding more cards

GREAT!! Now it has perfect size. Thank you very much!!

For now there is no spanish version of MoM, it will be released on June, as soon as it comes, you have a volunteer for spanish translation happy.gif

excellent !

Though, the size of the back of events cards are still too big. Thank you so much for doing this. Are you planning to add the other card (i.e. action cards, mythos and trauma)

Ok, just seen the error for the events card back so i'll fix that in the next release.

The plan is to add as much as possible to the plugin.

This is the list of what cards and extras I have planned, although not in any particular order.

# Spell
# Lock and Obstacle
# Mythos
# Trauma
# Combat
# Event
# Keeper
# Objective
# Monster Token
# Feature Marker
# Map Tiles

would you consider the action cards as a next candidate ?

If I can help, let me know.

By action cards you mean Keeper cards?

If so then yes.

Keeper cards and Mythos cards are the items im currently working on.

happy.gif

You seem to have figured this out, but you need to set the template's resolution (in dots per inch). The default is 150(*), which strikes a nice balance between quality and plug-in size. In practice, the details of the rest of the card (text, portrait, etc.) are drawn at full resolution and it is hard to see much difference between 150 DPI and higher resolution templates. (The human perceptual system is working for you here.)

As for preparing the images, I typically start by scanning the template at 600 DPI. This is higher than the design (or at least the print) resolution of the original, but if there are fiddly bits that you need to cut out, it is much easier and more forgiving at 300 or 600 DPI.

I reduce the card to 150 DPI in two steps. First, I usually apply the Photoshop Despeckle filter. This undoes the colour separation that occurs during the print process. Cut out any fiddly bits that need to be removed for a portrait or other graphics, then reduce the image size by 50% using bicubic resampling. Depending on how fine the detail is versus how much noise there is left, you might apply another despeckle here. If there are any bits you need to cut out that you haven't yet, cut them out now. This is also a good resolution for painting out existing text. When you're ready, reduce the image size by 50% again to get to 150 DPI.

Cheers,
Chris

* If you want, you can also keep around a set of 300 DPI templates for possible use in a separate plug-in because SE supports automatically substituting a higher res version of an image when available.

I just wanted to throw a thank you out there to those involved for doing this for the community. The first thing I said when I go my copy of MoM is tht it needed a way to concoct your own scenarios. This will be excellent! :)

any update ? gran_risa.gif

(with the correct size for the back of event cards ?? :-)

Unfortuneatly a new job got in the way of development.

However, now things are back under control, things should start to progress again at an increased rate.

I hope to get a couple more cards implemented and bugs fixed ready for another beta next week.

Better late than never.... a new version of the plugin is on the drop box

Now includes the Keepers cards

Comments appreciated as always

Thanks a lot!!

Redownloading and proving!!

excellent. I'll test is asap. gran_risa.gif

Hi ravenpolaruk,

I can now confirm that in SE3, DIYs will definitely support multiple portraits. I'm just finishing testing and writing the example code now.

Cheers,
Chris

Excellent news!

Any idea on a timeline for release of SE3?

Thelric said:

Hi ravenpolaruk,

I can now confirm that in SE3, DIYs will definitely support multiple portraits. I'm just finishing testing and writing the example code now.

Cheers,
Chris

Hard to say. A number of external factors have slowed down progress of late; most recently I'm in the middle of organizing a cross-country move. I expect to put out second developer preview release soonish, and a public alpha will probably be next. The public alphas/betas I release are generally stable enough for everyday use, so the SE3 version of the plug-in could be made available then.

At any rate, I'd like to work with you to get the plug-in ready for SE3. SE3 will be more modular and game-neutral (Arkham Horror support is a separate plug-in!). As part of that I plan to make a shared plug-in to hold common resources (primarily the fonts) for the "Arkham Horror Files" family of games (AH, MoM, and Elder Sign), so that will require some coordination. I also have some random bits and bobs that might save you duplicated effort, such as a MoM game icon.

If you haven't already, have a look at the work-in-progress Wiki for SE3. In particular, check out the "How to" articles for plug-in developers. Currently, most of what is covered there is new or significantly different for SE3, so it will give you a grounding in some of the most important changes. (Existing articles from the SE2 site will get ported there eventually.) And if you have any questions/problems/thoughts on other articles you'd like to see, let me know. If I have time to add an article, I'd much rather add one that directly addresses an issue someone is having.

By the way, feel free to create an account, if you wish. Registration is currently restricted to keep out spammers, so you'll need the code "ast4mb" to create an account.

Cheers,
Chris