* = unique
1.
House Stark
Character
Lucas Blackwood*
Cost 1
Str 1
Power Icon
House Tully.
Response : after lucal blackwood is killed, you may initiate a millitary challenge against an opponent of your choice as your next player action this phase.
2.
House Stark
Location
Widow's Watch*
Cost 2
Westeros .
Response : after you play a unique card from your hand, kneel widow's watch or kneel a learned crest character to search your deck for a copy of that card, reveal it, and add it to your hand. then, shuffle your deck.
3.
House Lannister
Character
Daven Lannister*
Cost 4
Str 3
Military, Intrigue icons
Knight. Lord.
Infamy .
Response : after you win dominance by 4 or more str, pay x gold to claim x power for daven lannister. x is the number of power currently on daven lannister. (limit once per game.)
4.
House Lannister.
Location
Deep Den*
Cost 0
Westeros .
Response : after the challenges phase begins and you are the first player, kneel deep den to choose a new first player.
5.
House Baratheon
Character
The Laughing Storm*
Cost 3
Str 3
Military, Power Icons
Knight .
House Baratheon only. Deadly .
While the laughing storm is standing, cards cannot be discarded from your hand.
(War Crest)
6.
House Baratheon
Attachment
Lucky Bones
Cost 1
Item. Condition.
Baratheon Character only.
Response: after you win a power challenge in which attached character participated, kneel lucky bones and discard the top 2 cards of your deck to draw 1 card. (draw 2 cards instead if attached character is ser davos seaworth.)
7.
House Greyjoy
Character
Gylbert Farwynd*
Cost 3
Str 3
Military, Power Icons
Ironborn. Lord. Ally.
The Cost to play non-noble crested cards cannot be reduced.
(Noble Crest.)
8.
House Greyjoy
attachment
Support of Saltcliffe
Cost 1
Condition.
Ironborn Character only .
Response : after 1 or more cards are discarded from an opponent's deck, stand attached character.
9.
House Targaryen
Character
Daenerys Targaryen*
Cost 4
Str 3
Intrigue, Power Icons
Lady. Queen .
Renown .
Targaryen characters you control get +1 Str.
(Noble Crest)
10.
House Targaryen
Event
The Dragon Strikes
House Targaryen Only .
Challenges : kneel 1 influence to choose a Dragon Character. until the end of the phase, that character gains stealth, renown, and deadly.
11.
House Martel
Character
Tower Captain
Cost 1
Str 1
Military icon
Ally.
(1 influence)
12.
House Martel
Event
House Martell only .
Response : kneel a learned crest character or 3 influence to cancel the effects of an event card just played. then, you may kneel a second learned crest character to attach that event to your house card. you may play that event as if it were in your hand.
13.
Neutral House
Character
Oldtown Advisor
Cost 3
Str 2
Intrigue, Power icons
Maester. House Hightower.
if oldtown advisor has at least 2 Chain attachemnts attached, it gains:
"Response: kneel oldtown advisor to cancel the effects of an event card just played."
(Learned Crest)
14.
Neutral House
Character
Leyton Hightower*
Cost 4
Str 3
Military, Power Icon
House Hightower .
No Attachments. Renown.
Leyton Hightower cannot be saved.
Maester characters you control gain: "immune to opponents' events and attachments."
(Learned Crest)
15.
Neutral House
Event
Beware of the Sphinx
Citadel.
Challenges : Choose a participating Maester character. until the end of the challenge, that character gets +1 str for each chain attachment it has. if you win the challenge, draw 2 cards.
16.
Neutral House
Location
The Citadel of Oldtown*
Cost 2
Oldtown.
Response : kneel the citadel of oldtown to save a Maester character from being killed or discarded from play, then return that character and all of its Chain attachments to their owners' hands.
17.
Neutral House
Attachment
Copper Link
Cost 1
Item. Chain.
Setup. Maester Character only.
Response : after attached character kneels, choose 1 card in play. until the end of the phase, that card gains 1 Trait of your choice. (limit once per phase)
18
Neutral House
Attachments
Apprentice Collar
Cost 0
Item. Chain .
Setup.
Attached character gains the Maester trait and gets +1 str for each Chain attachment it has.
19.
Agenda Card
The Maester's Path
Before shuffling your deck during setup, remove up to 12 chain attachments with different titles from your deck and place them on the maester's path.
You Cannot win the game if there are any Chain attachments on this card.
Response : after you win a challenge, attach 1 Chain from this card to a character you control.
20.
Plot Card
At The Gates
Gold 3
Initiative 1
Claim 1
City . When revealed, if you have no city plot cards in your used pile, search your deck for a maester character of printed cost 3 or lower, and put it into play. Then, Shuffle your deck.