XP in RTL

By Alexanderthegreat2, in Descent: Journeys in the Dark

Hello everyone,

I haven't started my RTL Campaign yet, after reading instructions over and over again, I was wondering about the XP matter.

As an Overlord, do you keep gathering XP for every Threat tokens made during (encounters, Dungeons, Rumors....) or only for Dungeons?

And example the Lieutenant Lord Merick Farrow Fortifies a Dungeon (his ability is to give 15 threats), are the 15 Threats automaticaly considered as

15 XP for the Avatar character.

As for the players, is the XP is split separatly or is it in a pool just like the money.

Do the players spend XP as the Overlord does... ex: 90 remaining / 185

Thank you for your help.

You're getting a bit mixed up there...

Theat tokens do not give XP to the overlord, it's always Conquest tokens that do. So the Overlord gains XP everytime he/she kills a hero, 1 xp at the beginning of the turn (more if towns are raized), and occasionally through special abilities (the Dragon's ability to gain XP when the heroes open a chest).

The Heroes gain XP for opening chests (if there are no treasures), activating Glyphs, and killing named master monsters. When ANY hero gains a conquest token, ALL heroes gain 1 XP.

It's on Page 5 of the RtL rulebook.

Hope this helps!

Almost forgot!

Yes, the players "spend" XP just like the Overlord does... but in the same manner, you use the total gained XP for determining the Campaign Level.

Nakarashi said:

So the Overlord gains XP everytime he/she kills a hero, 1 xp at the beginning of the turn (more if towns are raized),

Let me emphazise: He is talking about week turns, not dungeon turns!

Ok mixed up I was indeed. It makes more sense that way... or 600 xp would have come very fast !

Thank you for the quick answer... I can't wait to start out my campaign.

I hate to bring an old thread back to life but this is exactly what I was looking for in terms of clarification, but I still have one question that I dont understand.

When determining the campaign level at the beginning of each game week, the rule book seems to differ a bit as to how to calculate this.

In the first section of the book, where it talks about each level individually, it says that you count Conquest tokens, adding up the conquest tokens of the OL and players. At 200 you move to silver, 400 to gold, 600 to final battle. players start with none, the OL starts with (mostly) the one he gets for the start of the game week.

Then in the next section, labelled Game Week, it states that at the beginning of the game week you total XP to determin the campaign level. The rest of the rules seem the same.

So which is it? And how does XP count if this is really whats used?

For example: OL has 10 Conquest tokens, which equals 10 xp (its early in the game), the players have 4 conquest tokens, which actually equals 16 XP? because each conquest token is worth 1 xp for each player.

Is this correct?

So which is used to calculate the level?

The game book also says that it should take about 4-5 dungeons for players to get to silver level? Again confused by the use of XP vs Conquest.

I am also confused by the conquest tokens players get for new dungeons and how it relates to being able to come back to it.

Bravo McWilley said:

For example: OL has 10 Conquest tokens, which equals 10 xp (its early in the game), the players have 4 conquest tokens, which actually equals 16 XP? because each conquest token is worth 1 xp for each player.

Is this correct?

So which is used to calculate the level?

The game book also says that it should take about 4-5 dungeons for players to get to silver level? Again confused by the use of XP vs Conquest.

I am also confused by the conquest tokens players get for new dungeons and how it relates to being able to come back to it.

4 CT does not equal 16 XP for the Heroes. 4 CT is 4 XP for each Hero, its not additive. You use CT for the purpose of calculating the campaign level. You really have two different accounts going at the same time. There is the Conquest Token account and there is the XP account. XP gets spent to buy upgrades, skills and training, while CT is a running tally of game progress.

I've always taken the part in the rulebook under Game Week where it says to look at the combined XP as a typo that should say CT. Otherwise, it could take a very long long time to reach Silver even, as the OL and Heroes could constantly spend XP to slow the onset of Silver or Gold.

As for the new dungeon section, its again a bad writing of the rules that many new players are seeming to get caught on. The first time you go to a dungeon location on the map, the Heroes get 1 CT for going there (so each gets 1 XP). You can then choose to explore the dungeon or keep moving. If you explore the dungeon (go through the levels), then you can't enter and do another 3 level dungeon in the same spot (like you can't do a second 3 level dungeon at Gardens of Tarn). However you can freely move through the location on the map for the rest of the game. Otherwise you would rapidly cut off cities and other locations from the game map.

Thanks for the reply.

I understood the part about accounting for 2 different things and wondered if XP Total gained, regardless of spending, was what they were referring too? 4 CT tokens is still 4 xp for each hero, but in essence, that is still 16 TOTAL xp added up for all players in terms of counting towards the level. If it was XP instead of conquest this means that players would advance the level much quicker then the OL could. Using CT instead would result in slower progress, but how does that fit with the rules statement about 4-5 dungeons explored in order to advance the level?

And one final question about new dungeons: Once the players choose to explore the dungeon, they then have to either finish it or flee correct? or could they go in, explore level one, all leave go back to town, and go to another dungeon, then later come back to that first dungeon and continue on to level 2+? My guess it that the first statement is correct. once entered, they must either finish or flee. In either case the dunbgeon has been explored and may not even be entered again, but they may still use the roads to move along thus ending thier move turn in the Overland map on an explored location in order to move other places?

I guess i didnt understand the part you said about cutting off citties and things.

Bravo McWilley said:

Thanks for the reply.

I understood the part about accounting for 2 different things and wondered if XP Total gained, regardless of spending, was what they were referring too? 4 CT tokens is still 4 xp for each hero, but in essence, that is still 16 TOTAL xp added up for all players in terms of counting towards the level. If it was XP instead of conquest this means that players would advance the level much quicker then the OL could. Using CT instead would result in slower progress, but how does that fit with the rules statement about 4-5 dungeons explored in order to advance the level?

And one final question about new dungeons: Once the players choose to explore the dungeon, they then have to either finish it or flee correct? or could they go in, explore level one, all leave go back to town, and go to another dungeon, then later come back to that first dungeon and continue on to level 2+? My guess it that the first statement is correct. once entered, they must either finish or flee. In either case the dunbgeon has been explored and may not even be entered again, but they may still use the roads to move along thus ending thier move turn in the Overland map on an explored location in order to move other places?

I guess i didnt understand the part you said about cutting off citties and things.

Again, its a bad writing of the rules in the book. Conquest Tokens determine the level of the game (ie Copper, Silver, Gold) not Experience Tokens. So 4 CT/ 4 XP for the Heroes is NOT 16 XP for the purpose of determining the game level. The amount of XP the Heroes have never adds together.

For example, if they went and trained at a city the first time and had 20 CT headed into town they would have before training:

Hero A: 20 XP

Hero B: 20 XP

Hero C: 20 XP

Hero D: 20 XP

They all have 20 XP, and have 20 CT currently in the game. They don't have 80 of anything. Now they decide to spend a week there and some go do some training. Hero A grabs a skill, Heroes B and C get Dice, while Hero D goes to the Market. After the training, they now have:

Hero A: 0 XP

Hero B: 5 XP

Hero C: 5 XP

Hero D: 20 XP

The Heroes still have 20 CT. That number does not change when they train or spend XP for something. Nor do they have 30 of anything collectively. Each Hero XP total is kept separately. For determining the campaign level, they have 20 CT.

In that section about 4-5 dungeon levels, or at least the part I'm looking at, (page 9) says 4-5 dungeons to get enough combined CT to advance the level. Its CT that determines if it advances, not XP. The part on page 10 about the Game Week, take XP and replace it with CT in the Time Passes step and it will make more sense. The Heroes gain XP and CT from exploring dungeons. A completed dungeon yields a minimum of 17 CT (2 for eachof the first 2 level bosses, 4 for the dungeon leader, and 9 for at least 3 Glyphs), so 4-5 dungeons would be 68-75 CT. Add in what the OL is going to make, and you can hit 200 total CT after that long.

Once you go into a dungeon, its finish or flee. One chance. Its possible for all of you to go back to town, state that you are NOT fleeing and spend a turn there at the various buildings. Doing that would give the OL a very large area to spawn monsters in but you technically haven't fled the dungeon since you need to declare that you are fleeing.

Ah Ha! Excellent reply and thank you for your time in explaining that.

It is also worth noting that for some silly reason, FFG left OUT a place on the record sheet for tracking XP (just CT). There are some nice player-created files on BoardGameGeek. Or just write it down wherever on the included sheets.

www.boardgamegeek.com/boardgame/29298