Rules Question: Warding of the Yellow Sign

By WhirlwindMonk, in Arkham Horror Second Edition

So, this came up in a game I was playing this evening. The card Warding of the Yellow Sign allows you to place it on a location to prevent monsters from spawning there due to gates (www.arkhamhorrorwiki.com/Warding_of_the_Yellow_Sign). Now, what happens if you place it on a gate and a monster surge occurs that normally forces you to place a monster on that gate? (For example, if the location the Ward is on surges or you get four monsters from the surge with only three open) Do the monsters just get shunted to other gates? Do the ones that would have spawned on that gate just not spawn? I'm leaning toward the latter, but I'm really not sure.

Thanks!

First, disregard the Warding and calculate how many monsters would have appeared and where they would have appeared (breaking ties in the normal way). Then, merely don't draw and place the ones that were supposed to go to the warded location. This effect is similar to Kate Winthrop's ability, except that if she's standing on the surging gate, the entire surge is canceled because, effectively, a potential gate opening has been prevented.

Note that this warding should not affect Spawn monsters. Though, in general, Spawn monsters don't enter play through gates.

Awesome, thanks!

Also, since just saying "Awesome, thanks!" isn't a sufficiently long post, I have added this pointless sentence speaking to how "Awesome, thanks!" is not a sufficiently long post.