I just got Hoss, Oksana, Wolf, and the equipment cards in the mail (just a little excited). I have a problem that with the hand to hand weapons. There are equipment packs and tokens that just don't make sense to me at all. I need some help understanding, I have searched the rule book through and through to find the answer but I cannot find anything. Am I missing it. What is the advantage of hand to hand weapons.
I understand that characters like Eva have powerful HtH weapons, but what about the characters that have powerful range but weak HtH? What is the point of that? There range can attack at melee distance so there seems to be NO advantage. I know that HtH can attack through doors but that only applies to one map and really is not that much of an advantage. So what is the purpose? Here are the examples that bother me the most:
Barry Brown - Why does he have a knife and the most powerful gun in the game? So he can be put on overwatch with a knife? I don't think so.
Wolf - He also has a knife. Why on earth would someone use an attack that uses 4 die instead of 5?
Eva Kramer bonus/winter pack - Why do the snow goggles allow her use the pistol as a melee attack? That doesn't make any sense to me, she can already attack the same distance? I would rather use her whip.
M5 special - bonus token in hoss pack for commando alphas - It does not take up and equipment slot and gives the trooper a HtH weapon. What is the point if he has a vastly superior gun?
There may be others but these are the ones that stood out to me. I know the attack through doors thing, but that really does not seem like that much of an advantage, nothing I would change a weapon over. And I know that Yula can destroy weapons, but again, that event doesn't happen enough to make it worth a whole other weapon.
Am I missing something? Is there some important rule or strategy that I am completely missing? If you can shed any light on the subject I would be grateful because I can't seem to find anything.