Tech-Priest Inquisitor/Starting Adventure Idea

By jareddm, in Dark Heresy Gamemasters

Hi, I'm pretty new to the boards and to DH in general, but I just finished reading Mechanicum and am about halfway through Titanicus when an idea struck me. I've seen it written in the rulebook how once you complete your career, you can go on to become an inquisitor yourself. Now I can imagine this for an arbitrator, a guardsmen, a psyker, or even a scum. The thing is, I've never really seen an imagine of a tech-priest in the top-ranking position and the idea intrigued me.

I'm starting up my first DH game with friends who mostly know next to nothing about the 40k-verse and one who is a TT player just brimming with TT stereotypes (imperial guard are armed with flashlights, orks win at everything always). I wanted to try something really different to introduce the new players, while at the same time, breaking stereotypes for my veteran player.

What I came up with is that all of the characters live in the same sub-hive (not really but I'll explain in a moment). The sub-hive has been slowly subverted through an expansive Tzeetch cult. People going missing, local stores running low on goods normally abundant. Cultists disguised as local law enforcement and PDF have been approaching individuals, explaining that the hive needs their specific help. Eventually, they come for the players. The players are taken to an underground lab, where they're told to wait in a holding area together. The lab is being used to forcibly expose people to a chaos artifact, causing extreme mutation and usually death. The party was being prepared to be exposed, when the individuals before them suffered such an extreme mutation, they managed to break free, killing cultists and prisoners alike. The panic allows the party to escape the holding area, but while trying to escape the lab, they see one of the mutants holding the disembodied hand of the lead cultist in it's mouth, all of the access keys and mechanisms grafted into the hand. The primary adventure begins here, with the party having to track down the mutants, searching for the one with the keys. I know it feels like a standard dungeon crawl, but I can assure you it wouldn't play out like that.

Anyway, one the party does manage to find a way out, they find that "outside" is just a white empty space. If they step through, they're transported somewhere. Cords and wires plugged into their bodies, visors down in front of their eyes, and a tech-priest inquisitor standing there, congratulating them on passing the trial, they're now ready to begin real acolyte work. I figure the tech-priest really wouldn't care too much about what the party actually wants. He saw potential skill, tested it, and proved it was there. It's here that the party begins to recover their true memories, who they really are. The only thing they can't remember is how any of them actually met the tech-priest.

So yeah, it's a bit of a matrix spin-off, but I was really trying to simulate the manifold training that was done in Mechanicum. I hope the idea didn't come off as too dreadful.