A Story Elements Deck (sort of)
NOTE: This is a restart topic from where I left off in the Legends Deck topic, as the project has been renamed. For the most part, this is just to start clean for some changes in how this project will develop. Here is repost of what appeared on my blog and elsewhere concerning a few changes.

First off, this is not about new cards for decks found in the game. It is a new deck that introduces little events, challenges, and possible momentary or permanent advantages. It focuses on Character (and player) in a “choice” to draw from the deck during a turn once simple criteria for doing so are met. It is rigged to work more by choice rather than purely random (well, as much choice as can be offered in a very random game). The deck can also be customized to suit the taste of any players group.
I won’t go into it further here, as that is would make this post much much longer than is necessary. I’m trying an experiment in placing the expansion’s developing documentation online via Google Docs. There are also online galleries of proposed card fronts and backs that anyone can (re)view at any time. When new or updated cards are added a gallery, I’ll post a notice here and on a few forums as well. New an updated cards will have a temporary prefix so they will appear at the beginning of the gallery until the next update.
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Free time is presently scarce for me, so this is another project I proceed with as time permits, much like others ongoing at Fantastic Diversions. [Yes, I have a too many irons in the fire and really need to finish off some of them.] For those who would like to get involved to any degree, please read the documentation to get up to speed. I am looking for continuing feedback and even contributions in the area of card concepts, especially for Fortune cards (but not so much for Special Ability cards).
Anyone who contributes something that gets used will be credited as a contributor once the package is finished and released. Considering the number of concepts might come about (from others, or ones I have, including an extensive list of Special Abilities), I can even see some “booster” packs released later as well.
So dive in and nose about, then feel free to tell me anything that comes to mind, be it just about one card or about the larger scheme of the project. Now I have to get back to some real work for today.
Tales links for proposed components so far:
- Online Documentation NOTE: this is a development document with a lot of accessory information; it is not the shorter “manual” that will be included with the final package.
- Card Backs
- Fortune Cards
- Legend Cards
- Special Ability Cards
- Task Cards

The Tales card template, though inspired by the commercial Character card, was created from scratch with one exception: the braided frame and talisman corners seen on the back of all Talisman 4ER cards. So I decided to take a shot at replacing that element with something else, just for fun. This is after all a new deck somewhat outside the familiar.
Well, the consensus is in (mostly by email contact through by blog) about the card back. Even among those who liked the new one, almost all agreed the traditional frame with the talisman corners should be used on even alternative / new decks. So be it. I made a few adjustments, just the same, for readability as seen to the left.
All Legend cards have been reworked and have a new feature. Defeating any Legend now gains the character Fate as well as the listed reward. See my sig below for links to card galleries online.
I'm buried in revisions on a novel, so not much time to spare. I have finally settled out the "activate" cost calculations and have begun redoing the Special Abilities. Maximum cost for comparison between S.A.s is 7 generic trophy points, with differing costs/units per S.A. based on what's most appropriate to each, as before. Some have multiple ways/units to pay for their activation.
A long time since I've been around here, as this place has been a dead zone. I'm finally getting around to putting together a starter deck for Talisman Tales. Sparse spare time means it won't be quick. Documentation still needs to be finalized.