Hustle RAW

By Drglord, in Descent: Journeys in the Dark

I wanted your thoughts about hustle. RAW it says that you get 3 extra spaces. So that means that you can move through 3 spaces no matter what the cost of these spaces are cause you don't get MP and you can't even turn them into drinking a potion, reequipping etc. The way we have been playing it is it in the rare case you encounter mud (don't remember another space with extra cost) you don't pay the extra costs. But that also raises questions about web. Can you move with a web nothing RAW prevents you from doing so since web prevents the use of MP not you moving since you can also move by a knockback hit so you are able to move with a hustle also.

Your thoughts?

Drglord said:

I wanted your thoughts about hustle. RAW it says that you get 3 extra spaces. So that means that you can move through 3 spaces no matter what the cost of these spaces are cause you don't get MP and you can't even turn them into drinking a potion, reequipping etc. The way we have been playing it is it in the rare case you encounter mud (don't remember another space with extra cost) you don't pay the extra costs. But that also raises questions about web. Can you move with a web nothing RAW prevents you from doing so since web prevents the use of MP not you moving since you can also move by a knockback hit so you are able to move with a hustle also.

Your thoughts?

Since RAW, Actions (Run, Advance etc - changed within the very next page), monsters (changed the same page) and Tahlia (changed by FAQ/GLOAQ) (I think that is everything else that uses that terminology), all use the terminology 'move X spaces' but are already known to actually mean 'gain X MP', and the move X spaces terminology fails all other movement interactions in the game (terrain costs, web etc), it is very clear that Hustle operates the same way (gives MP).

Hustling with a web is likely using a machine gun at a football match. It is not technically illegal (at least as far as football goes).

Corbon said:

Drglord said:

I wanted your thoughts about hustle. RAW it says that you get 3 extra spaces. So that means that you can move through 3 spaces no matter what the cost of these spaces are cause you don't get MP and you can't even turn them into drinking a potion, reequipping etc. The way we have been playing it is it in the rare case you encounter mud (don't remember another space with extra cost) you don't pay the extra costs. But that also raises questions about web. Can you move with a web nothing RAW prevents you from doing so since web prevents the use of MP not you moving since you can also move by a knockback hit so you are able to move with a hustle also.

Your thoughts?

Since RAW, Actions (Run, Advance etc - changed within the very next page), monsters (changed the same page) and Tahlia (changed by FAQ/GLOAQ) (I think that is everything else that uses that terminology), all use the terminology 'move X spaces' but are already known to actually mean 'gain X MP', and the move X spaces terminology fails all other movement interactions in the game (terrain costs, web etc), it is very clear that Hustle operates the same way (gives MP).

Hustling with a web is likely using a machine gun at a football match. It is not technically illegal (at least as far as football goes).

Interesting, are you saying that Tahlia gains 3 MP on a guard? Therefore can drink a potion or open a door on a guard? (provided she hasn't already drank a potion this turn). Can she reveal a new area (by opening a door) on the OL turn? If so, does the OL get to activate the monsters revealed therein on this same OL turn?

poobaloo said:

Interesting, are you saying that Tahlia gains 3 MP on a guard? Therefore can drink a potion or open a door on a guard? (provided she hasn't already drank a potion this turn). Can she reveal a new area (by opening a door) on the OL turn? If so, does the OL get to activate the monsters revealed therein on this same OL turn?

Its on pg 2 of the GLOAQ
"Tahlia receives movement points as a result of her ability (it's the same wording as always), so she can perform movement actions with them. Note that if she opens a chest or a door or whatever, that's okay. It simply gets resolved and then (once her interrupt action is done) the OL's turn continues as normal. Think of it sort of as her getting an Advance instead of just an interrupt attack (but she doesn't REALLY get an Advance, so no munchkining combos).

But no, she can't spend fatigue on extra movement, as it isn't her turn. Items like the ring of quickness don't give her extra movement because again, it isn't her turn. OLs beware, however, as she can use her interrupt movement to go through a glyph to town, or even to lurk in town with a guard order, only to pop back through into the dungeon on the OL's turn (remember, only 1 trip through the glyph per turn, though). You will need to watch your monsters around a guarding Tahlia. In fact, several of the heroes in AoD will force you to change your strategies. Hey, why should the heroes be the only ones to have to do that?

-Kevin Wilson
Fantasy Flight Games"

If she was foolish enough to reveal a new area during the OL turn, then yes, once she has finished her interrupt the OL will be able to activate the new monsters.

Thanks - we didn't play it that way, but I suppose we will - that's pretty clear.

Okay so that's clear i guess. Now what about Tobin Farslayer what does distance mean? Do they mean range? I can think of many things.

First soaring do you count the extra range you need as distance?

What about the location that ranged attacks have -3 range? Or any other similar stuff like tables?

Do you add the range you need to hit the target or the actual distance by squares? And if you add the actual distance by squares then how do you deal with soaring?

Drglord said:

Okay so that's clear i guess. Now what about Tobin Farslayer what does distance mean? Do they mean range? I can think of many things.

First soaring do you count the extra range you need as distance?

What about the location that ranged attacks have -3 range? Or any other similar stuff like tables?

Do you add the range you need to hit the target or the actual distance by squares? And if you add the actual distance by squares then how do you deal with soaring?

I don't know or care. All problems with Tobin Farslayer are solved by not playing with him. gui%C3%B1o.gif
He wasn't built by FFG and it shows. They only made him an 'official' hero due to completist pressure (and financial viability of course).

Corbon said:

Drglord said:

Okay so that's clear i guess. Now what about Tobin Farslayer what does distance mean? Do they mean range? I can think of many things.

First soaring do you count the extra range you need as distance?

What about the location that ranged attacks have -3 range? Or any other similar stuff like tables?

Do you add the range you need to hit the target or the actual distance by squares? And if you add the actual distance by squares then how do you deal with soaring?

I don't know or care. All problems with Tobin Farslayer are solved by not playing with him. gui%C3%B1o.gif
He wasn't built by FFG and it shows. They only made him an 'official' hero due to completist pressure (and financial viability of course).

It is obvious that you do not like Tobin. But he is an official hero , and we should play with him like any other character. gui%C3%B1o.gif When people do a question about him, your answer is always "don't play with him" lengua.gif .

I count only spaces , independently of any punishment, but it is only my argument.