[For the military members who may be out there, I've recently completed Air Command & Staff College ~ it's amazing how much more time I have available to me...]
Anyway, I'm continuing my AH obsession with the 7th game using AH + KH + CotDP + KiY
This will pale in comparison to some of my earlier write-ups (sorry, Julia), but I was surprised by the overall game. We encountered three separate Gate Bursts at the Unvisited Isle , two Rifts opened (one of which had a symbol that moved across the same color arrow, which shifted Ithaqua's Doom Track to 10!), Tony ended up Barred from Easttown (that'll teach him not to point out cheating pool hustlers), and we managed to Pass The Unraveling Tapestry Rumor. Additionally, the team of Investigators (Tony Morgan [blessed for most of the game], Harvey Walters, Sister Mary, and Mandy Thompson had quite an incredible array of Common and Unique Items, Spells, and Trophies at the end.
Tony: 3 Monster Trophies (Dim. Shambler, Colour out of Space, Tcho-Tcho Priest, and a Leng Spider) and 2 Gate Trophies (The Dreamlands and Yuggoth)
Harvey: 6 Monster Trophies (Byakhee, Shan, Gnoph-Keh, Zombie, Gug, and Leng Spider) and 1 Gate Trophy (The Abyss)
Sister Mary: 1 Monster Trophy (House of Tindalos) and 3 Gate Trophies (The City of the Great Race x2 and The Underworld
Mandy: 3 Monster Tropies (Ghoul, Zombie, and a Chthonian) and 2 Gate Trophies (Great Hall of Celeano and The Dreamlands)
This game proved to be a bit of a nail-biter in the mid-game portion, as rift-tracks filled quickly and Gate Bursts did everything to undo our process in Arkham (coupled with the loss of 15 Clue Tokens from Sealing the Gates). Well, that's it for now. I have 5 more games using the aforementioned combination...and then it's AH + DH + KH + CotDP + KiY Time!
But, seriously don't hate Mary ~ she means to do so much good for the little Town of Arkham!
Seriously, despite being on FFG's page for nearly two years, I'm not familiar with the reason behind your animosity toward this particlar expansion...