Hi all,
My group is about to start its third RtL session. The previous two sessions have ended in decisive hero victories. All players are very experienced, including the overlord. Last game the OL was leading by at least 150 conquest when the final battle started. His Great Wyrm will almost all upgrades died in two turns with no hero deaths. The first session was basically the same. We are seeing the OL just getting crushed by the end, no matter what the conquest is. We don't use any broken combos: no Gauntlets+Rapid Fire, no Telekenisis at all, and no Nanok, Talia, or Silouette. The monsters just die too quickly at gold level campaign. At the start of a new dungeon with max fatigue upgrades the heroes can move into any position they want (even if they get trapped) and get at least one attack immediately (if not a full battle). By the time the overlord gets his first turn he has less than half his monsters remaining, and certainly no master monsters unless he got an undying roll to succeed.
Now with ToI's feat cards it's probably only going to be worse. We are looking for a way to give the OL a boost. Here are a few options we came up with:
1. Regarding the feat cards, we can make them cost fatigue to play. Numbers thrown about were 3 fatigue for feat cards that have only one copy, 2 fatigue for two copies, and 1 fatigue for three copies. Or, they could cost 0 fatigue at copper level, 1 at silver, and 2 at gold.
2. Give the OL a free monster upgrade at silver and gold campaign levels. This upgrade cannot be used to do the "super" monster upgrade. For example, if Beasts are at silver and the campaign reaches silver, the OL will get to upgrade either his Humaniods or Eldritch to silver for free, but he would have to pay to upgrade his Beasts to gold.
What do you think? Do you think these choices will be too powerful for the OL, or will they not make much of a difference (in which case something more drastic might be needed). Keep in mind this is not a thread about how to play better as the OL, so don't give advice on beating the heroes. I'm just looking for insight on how these suggestions (especially #2) would affect the game, and make sure we have a good idea of their impact.
Thanks!