Darksbane said:
@rings: You are really going to devote 12 cards out of your deck to a stabilizing a draw engine and you think it is a bad thing that this works?
Yes, if that combo gives me 3 cards a turn, protection against the intrigue challenge (and a host of effects like Confession), combos with other cards (albiet to a lesser extent, like the discard down to four event and Kingsguard), and gets 1-2 challenges off at the same time. For sure. It really isn't dedicating that much, 6 of them are characters which I heard are useful, and the other 6 are not dead cards if not being used to protect the combo. ~It isn't like I am putting in 12 Littlefinger's Meddlings
It isn't comparable to Lanni or Martell's draw engines. Lanni's takes more effort and gold to hit the cap, and usually don't get you as many cards on the first turn you get those cards out (I am assuming GTM's are the main thought here). Martell's are usually one shot. Neither use the same cards that draw you cards to get a host of other effects (spelled out above). GTM costs 2, you get a card a turn starting the next turn. No other effect. I am not sure what the main one people are thinking for Martell - the draw 3 conditional chick? The reveal 2 chick?
Plus, remember, Lanni and Martell draw is supposed to be a strength. If Lanni got every main character with double renown or some sort of non-kneeling effect on their renown guys, would the fact that Bara has that already really be a defense? I don't think so...