WFRP edition of Warhammer Quest?

By John Jacob Jingleheimerschmidt, in Warhammer Fantasy Roleplay

Like a lot of people, I've really wanted to see a new edition of Warhammer Quest, but it looks like Games Workshop isn't interested and FFG wouldn't do it because it would compete with Descent and Dungeon Quest. But why not do it as a WFRP 3ed expansion? It would use the RPG rules, just with the addition of random encounters, treasure tables etc... Some might argue that it would be too hard to balance combat encounters (since not all careers of the same rank are equal in a fight). But the players could simply choose the encounter level they want to play at (i.e. you play at level 1 until you don't feel challenged anymore, then move up to level 2 and so on). The higher the level you play, the more gold and glory you receive. In fact, even if it's still not entirely balanced, it might not be a bad idea (IMO). I mean, the Old World is an incredibly dangerous place, right? Sometimes the best strategy is just to run away screaming like a little girl...

Heh. I have fond memories of Hero Quest, and that entire brand/line of games, which eventually resulted in Warhammer Quest.

MAN oh if only FFG would remake Warhammer Quest. That would be a dream come true!

ARGH it will never happen, though. :(

That's not the point they don't want but they can't. They don't got the rights from GW to make plastic models that's one reason. The 2nd would be that they got Descent, and it an amaying game, so why bother with doing such atitle that would be a copy of other game set in a different universe. The 3rd is that the licence does not give them permission to do such a game and to make WQ they would need a permission from GW. And GW is not interested in reactivation of this title. So You could wish what You want but there will be no Warhammer Quest in my opinion.

FFG has the 3rd edition warhammer RPG licence, but FFG also have right to do Chaos In the Old World (excellent boardgame), Warhammer Invasion (Excellent LCG) and Chaos Marauder (funny short game).

ffgfan said:

That's not the point they don't want but they can't. They don't got the rights from GW to make plastic models that's one reason. The 2nd would be that they got Descent, and it an amaying game, so why bother with doing such atitle that would be a copy of other game set in a different universe. The 3rd is that the licence does not give them permission to do such a game and to make WQ they would need a permission from GW. And GW is not interested in reactivation of this title. So You could wish what You want but there will be no Warhammer Quest in my opinion.

I agree with you, dude: that's why I said that it won't happen.

Now if they came up with an alternate rule system for Descent to play it LIKE warhammer quest... Or at least, something SIMILAR...

EDIT: by which I mean Descent WITHOUT an Overlord/dungeon master. A fully co-op players vs. the game type of thing.

Perhaps as a self contained expansion? I guess that all you'd need would be a deck of cards (for generating the dungeon itself), a deck of random encounters (good and bad) and a rulebook to tie it all together.

Sure there are fan made ones, but for me it is a hassle to print out several decks of fan made cards. I'd rather just pay for some from FFG, to be honest.

Yeah FFG can't do anything that involves minis as that would cut into GW's business.

Don't be surprised if GW brings back warhammer quest on their own some day. Look at what they did with Space Hulk.

I should have mentioned this in the original post, but I don't think it's a (completely) crazy idea. Here's why: As others have mentioned, FFG can make any GW themed game they want - it just can't be a miniatures based game (for example Space Hulk and Blood Bowl were remade as card games). A WHQ expansion could get around this by just using standees like the ones that come in the main set in place of miniatures. Purists who want miniatures could just go to Games Workshop and buy them there. FFG would get to put out a relatively cheap product and GW would sell a few extra minis. Seems like both sides would be happy.

On the other hand, it's true that it might compete with Descent and Dungeon Quest, but notice that there are differences between them. Descent is competitive and must be played with a "Game Master," while WHQ is completely cooperative with no GM. Dungeon Quest is a board game where the story ends as soon as someone makes it out with the dragon's treasure. WHQ, on the other hand, is a mini RPG where the story continues so long as your character survives. In fact, a WHQ expansion could be used in tandem with a WFRP campaign as a random encounter generator. If the GM doesn't have a scenario ready he could just use WHQ to make one on the fly (assuming the players don't mind a plot-lite, combat-heavy session). Sometimes it's fun to just wack goblins.

If you have WFRP, Descent and maybe a scan of the old Warhammer Quest rule set (if you are a rascal) I can't think of anything else you would need.

John Jacob Jingleheimerschmidt said:

I should have mentioned this in the original post, but I don't think it's a (completely) crazy idea. Here's why: As others have mentioned, FFG can make any GW themed game they want - it just can't be a miniatures based game (for example Space Hulk and Blood Bowl were remade as card games). A WHQ expansion could get around this by just using standees like the ones that come in the main set in place of miniatures. Purists who want miniatures could just go to Games Workshop and buy them there. FFG would get to put out a relatively cheap product and GW would sell a few extra minis. Seems like both sides would be happy.

On the other hand, it's true that it might compete with Descent and Dungeon Quest, but notice that there are differences between them. Descent is competitive and must be played with a "Game Master," while WHQ is completely cooperative with no GM. Dungeon Quest is a board game where the story ends as soon as someone makes it out with the dragon's treasure. WHQ, on the other hand, is a mini RPG where the story continues so long as your character survives. In fact, a WHQ expansion could be used in tandem with a WFRP campaign as a random encounter generator. If the GM doesn't have a scenario ready he could just use WHQ to make one on the fly (assuming the players don't mind a plot-lite, combat-heavy session). Sometimes it's fun to just wack goblins.

I'm not familiar with the exact terms of the license (and I doubt anyone outside FFG and GW is) but I wouldn't be surprised if it explicitly stated that they could make a space hulk themed game but they could not make Space Hulk as GW were obviously already planning to release it when the license was negotiated. There could be something similar for Warhammer Quest. I agree that to us outsiders it would seem make sense for GW to let FFG put out all the cardboard stuff, especially since GW has cited the out-of-house production of the cardboard bits as an impedement to Space Hulk's release. But who knows what kind of assumptions the guys actually doing this stuff are working off of?

I agree that it's kind of silly to say it would compete with Descent and DungeonQuest since by that logic one could argue that those two games are already competing with each other (they're not) so that's not really a valid argument.

If you really wanted to have that board game feel and mesh Warhammer Quest with WFRP3 i'd suggest looking at MapTools. I've already made a WFRP3 module for it, and i dont think it would be too hard to fold some of the rules together and build maps similar to those you'd see when playing Warhammer Quest.

Hard part would be getting all the Warhammer Quest cards and rules so they could be incorporated into the ruleset.

I loved Warhamemr Quest, i'd consider building it if anyone out there has the information needed to do it.

Gitzman

check www.gitzmansgallery.com for the WFRP3 MapTools ruleset.

My friends and I still play Quest its a good diversion from serious RP. Unforutnately GW killed all the games that were not selling enough models. I have contemplated getting Descent for a while but I like the beer and pretzels style of Quest and its co-op nature. Unfortunatlely unless GW come out with an expensive rerelease of Quest (like Space Hulk) I think its gone for good.